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Refactoring and optimizations #35
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f682465
Make both projects submodule friendly
LumpBloom7 d436a2b
Minor adjustment to BF include path
LumpBloom7 5cefea6
Optimize components
1a015dd
Move GameObject's funcs definitions to the header file
732fbd6
Optimize graphics
c9e77cd
Remove rounding in animation
LumpBloom7 bf99113
Optimize Systems
d1cd94b
Use RandomPos instead of NoRandomPos
262ceb0
Optimize RandomizerSystem even more
LumpBloom7 c1317da
Optimize RandomizerSystem even even more
7ec0143
Optimize Game
4c94688
Make Drawable's ctor protected instead of using pseudo pure-virtual dtor
f7f98ce
Small optimizations to Timer and deltaTime
88342db
Correctly set all build configurations' subsystem
LumpBloom7 46a4421
Avoid undefining SDL_Main
LumpBloom7 563472c
Release builds now use the Windows subsystem
LumpBloom7 cce415b
Make Game::delay static
956fd81
Rework Font's constructors
8deb732
Update sdl2_image to 2.0.5
df6aaf2
Fix solution projects not being able to load when packages are missing
LumpBloom7 9d7225f
Merge branch 'Improvements/vcxproj' into refactoring
LumpBloom7 06b8f54
Update SDL to 2.0.10
LumpBloom7 ac9377a
Make sure entity is still valid before destroying in GameObject dtor
LumpBloom7 28dc4e3
Merge branch 'master' into refactoring
LumpBloom7 0a780d3
Revert Timer time format back to double
LumpBloom7 5f9e731
Update entt to 3.0.0
LumpBloom7 4ddc2d8
Use absolute reference when including entt
LumpBloom7 0a1834d
Add back missing .0s
LumpBloom7 80469d1
Merge branch 'master' into refactoring
95bbe2a
Minor fixes and improvements
392fd7d
Remove unnecessary comment
LumpBloom7 eaa7fd2
Change isFixedWidth to isMonospaced
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No, use {0;0} here