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6 changes: 6 additions & 0 deletions meshes/StandardShaderBall/README.md
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Standard Shader Ball By the USD Working Group
https://github.com/usd-wg/assets/tree/main/full_assets/StandardShaderBall

The glTF is modified from the original USD to isolate the ball from the surrounding environment and also has thickness and AO maps generated to assist with rasterizer rendering.

This work is licensed under a Creative Commons Attribution 4.0 International Licence.
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