fix(sequencer): do not run fallback actions within build window#24504
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Sequencer defines a set of fallback actions (voting and pruning) which are meant to be executed if it fails to propose a checkpoint, due to sync errors. However, those actions were being triggered as soon as the sequencer sync check failed, even if in the next sequencer iteration the check succeeded and the sequencer managed to produce a block. Now, the sequencer waits until it's past its build deadline (too late within the build slot to actually build anything), and only then triggers the fallback actions. This gives the sequencer more changes to bundle the fallback actions together into a single multicall.
PhilWindle
approved these changes
Jul 5, 2026
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Sequencer defines a set of fallback actions (voting and pruning) which are meant to be executed if it fails to propose a checkpoint, due to sync errors.
However, those actions were being triggered as soon as the sequencer sync check failed, even if in the next sequencer iteration the check succeeded and the sequencer managed to produce a block.
Now, the sequencer waits until it's past its build deadline (too late within the build slot to actually build anything), and only then triggers the fallback actions.
Fixes A-1362
Supersedes #24488