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Releases: AurbitCodes/RichString

RichString 1.1.5

07 Oct 13:33

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  • The package is now can be installed by Git URL in Unity Editor Package Manager window

RichString 1.1.4

24 May 12:17

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  • Private fields now can be referenced as well.
  • Fixed namespace problems.
  • Fixed demo scene missing scripts.
  • Added UnityPackage.

RichString v1.0.0

23 Oct 08:39
e4ac5e5

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Release 1.0.0: RichString – Dynamic Runtime String Interpolation for Unity

I'm excited to announce the first official release of RichString! This tool is designed to bring powerful, dynamic string interpolation to your Unity projects, allowing you to easily format and update text during runtime.

Key Features:

  • Runtime String Interpolation: Dynamically interpolate and format strings in real time, ideal for creating flexible, responsive in-game text.
  • Custom Formatting: Extend the formatting capabilities with custom formats through the IRichStringCustomFormat interface.
  • Rich Text Support: Apply rich text formatting (bold, italic, underline, color) directly within your string expressions.
  • IEnumerable Access: Seamlessly reference and display elements from collections such as arrays and lists in your text.
  • RichReference Attribute: Simplifies property referencing with tools like a copy button for easy access to property paths.

Getting Started:

Check out the README for detailed setup instructions, usage examples and a well-written documentation.

Thank you for trying out RichString! As this is my first tool asset for Unity, there may be some issues. Please report any problems or feedback via the Issues tab.