-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPrimitiveMan.cpp
More file actions
269 lines (221 loc) · 14.5 KB
/
PrimitiveMan.cpp
File metadata and controls
269 lines (221 loc) · 14.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
#include "PrimitiveMan.h"
#include "FrameMan.h"
#include "SceneMan.h"
#include "ConsoleMan.h"
#include "MOSprite.h"
#include "tracy/Tracy.hpp"
#include <array>
using namespace RTE;
std::unique_ptr<GraphicalPrimitive> PrimitiveMan::MakeUniqueOfAppropriateTypeFromPrimitiveRawPtr(GraphicalPrimitive* primitive) {
switch (primitive->GetPrimitiveType()) {
case GraphicalPrimitive::PrimitiveType::Line:
return std::unique_ptr<LinePrimitive>(static_cast<LinePrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Arc:
return std::unique_ptr<ArcPrimitive>(static_cast<ArcPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Spline:
return std::unique_ptr<SplinePrimitive>(static_cast<SplinePrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Box:
return std::unique_ptr<BoxPrimitive>(static_cast<BoxPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::BoxFill:
return std::unique_ptr<BoxFillPrimitive>(static_cast<BoxFillPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::RoundedBox:
return std::unique_ptr<RoundedBoxPrimitive>(static_cast<RoundedBoxPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::RoundedBoxFill:
return std::unique_ptr<RoundedBoxFillPrimitive>(static_cast<RoundedBoxFillPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Circle:
return std::unique_ptr<CirclePrimitive>(static_cast<CirclePrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::CircleFill:
return std::unique_ptr<CircleFillPrimitive>(static_cast<CircleFillPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Ellipse:
return std::unique_ptr<EllipsePrimitive>(static_cast<EllipsePrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::EllipseFill:
return std::unique_ptr<EllipseFillPrimitive>(static_cast<EllipseFillPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Triangle:
return std::unique_ptr<TrianglePrimitive>(static_cast<TrianglePrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::TriangleFill:
return std::unique_ptr<TriangleFillPrimitive>(static_cast<TriangleFillPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Text:
return std::unique_ptr<TextPrimitive>(static_cast<TextPrimitive*>(primitive));
case GraphicalPrimitive::PrimitiveType::Bitmap:
return std::unique_ptr<BitmapPrimitive>(static_cast<BitmapPrimitive*>(primitive));
default:
return nullptr;
}
}
void PrimitiveMan::SchedulePrimitive(std::unique_ptr<GraphicalPrimitive>&& primitive) {
std::lock_guard<std::mutex> lock(m_Mutex);
m_ScheduledPrimitives.emplace_back(std::move(primitive));
}
void PrimitiveMan::SchedulePrimitivesForBlendedDrawing(DrawBlendMode blendMode, int blendAmountR, int blendAmountG, int blendAmountB, int blendAmountA, const std::vector<GraphicalPrimitive*>& primitives) {
if (blendMode < DrawBlendMode::NoBlend || blendMode >= DrawBlendMode::BlendModeCount) {
g_ConsoleMan.PrintString("ERROR: Encountered invalid blending mode when attempting to draw primitives! Drawing will be skipped! See the DrawBlendMode enumeration for valid modes.");
return;
}
blendAmountR = std::clamp(blendAmountR, static_cast<int>(BlendAmountLimits::MinBlend), static_cast<int>(BlendAmountLimits::MaxBlend));
blendAmountG = std::clamp(blendAmountG, static_cast<int>(BlendAmountLimits::MinBlend), static_cast<int>(BlendAmountLimits::MaxBlend));
blendAmountB = std::clamp(blendAmountB, static_cast<int>(BlendAmountLimits::MinBlend), static_cast<int>(BlendAmountLimits::MaxBlend));
blendAmountA = std::clamp(blendAmountA, static_cast<int>(BlendAmountLimits::MinBlend), static_cast<int>(BlendAmountLimits::MaxBlend));
for (GraphicalPrimitive* primitive: primitives) {
primitive->m_BlendMode = blendMode;
primitive->m_ColorChannelBlendAmounts = {blendAmountR, blendAmountG, blendAmountB, blendAmountA};
SchedulePrimitive(MakeUniqueOfAppropriateTypeFromPrimitiveRawPtr(primitive));
}
}
void PrimitiveMan::DrawLinePrimitive(int player, const Vector& startPos, const Vector& endPos, unsigned char color, int thickness) {
if (thickness > 1) {
Vector dirVector = g_SceneMan.ShortestDistance(startPos, endPos, g_SceneMan.SceneWrapsX()).SetMagnitude(static_cast<float>(thickness - 1) / 2.0F).Perpendicularize();
Vector pointA = startPos + dirVector;
Vector pointB = startPos - dirVector;
Vector pointC = endPos + dirVector;
Vector pointD = endPos - dirVector;
DrawTriangleFillPrimitive(player, pointA, pointB, pointC, color);
DrawTriangleFillPrimitive(player, pointC, pointD, pointB, color);
} else {
SchedulePrimitive(std::make_unique<LinePrimitive>(player, startPos, endPos, color));
}
}
void PrimitiveMan::DrawArcPrimitive(const Vector& centerPos, float startAngle, float endAngle, int radius, unsigned char color) {
SchedulePrimitive(std::make_unique<ArcPrimitive>(-1, centerPos, startAngle, endAngle, radius, 1, color));
}
void PrimitiveMan::DrawArcPrimitive(const Vector& centerPos, float startAngle, float endAngle, int radius, unsigned char color, int thickness) {
SchedulePrimitive(std::make_unique<ArcPrimitive>(-1, centerPos, startAngle, endAngle, radius, thickness, color));
}
void PrimitiveMan::DrawArcPrimitive(int player, const Vector& centerPos, float startAngle, float endAngle, int radius, unsigned char color) {
SchedulePrimitive(std::make_unique<ArcPrimitive>(player, centerPos, startAngle, endAngle, radius, 1, color));
}
void PrimitiveMan::DrawArcPrimitive(int player, const Vector& centerPos, float startAngle, float endAngle, int radius, unsigned char color, int thickness) {
SchedulePrimitive(std::make_unique<ArcPrimitive>(player, centerPos, startAngle, endAngle, radius, thickness, color));
}
void PrimitiveMan::DrawSplinePrimitive(const Vector& startPos, const Vector& guideA, const Vector& guideB, const Vector& endPos, unsigned char color) {
SchedulePrimitive(std::make_unique<SplinePrimitive>(-1, startPos, guideA, guideB, endPos, color));
}
void PrimitiveMan::DrawSplinePrimitive(int player, const Vector& startPos, const Vector& guideA, const Vector& guideB, const Vector& endPos, unsigned char color) {
SchedulePrimitive(std::make_unique<SplinePrimitive>(player, startPos, guideA, guideB, endPos, color));
}
void PrimitiveMan::DrawBoxPrimitive(const Vector& topLeftPos, const Vector& bottomRightPos, unsigned char color) {
SchedulePrimitive(std::make_unique<BoxPrimitive>(-1, topLeftPos, bottomRightPos, color));
}
void PrimitiveMan::DrawBoxPrimitive(int player, const Vector& topLeftPos, const Vector& bottomRightPos, unsigned char color) {
SchedulePrimitive(std::make_unique<BoxPrimitive>(player, topLeftPos, bottomRightPos, color));
}
void PrimitiveMan::DrawBoxFillPrimitive(const Vector& topLeftPos, const Vector& bottomRightPos, unsigned char color) {
SchedulePrimitive(std::make_unique<BoxFillPrimitive>(-1, topLeftPos, bottomRightPos, color));
}
void PrimitiveMan::DrawBoxFillPrimitive(int player, const Vector& topLeftPos, const Vector& bottomRightPos, unsigned char color) {
SchedulePrimitive(std::make_unique<BoxFillPrimitive>(player, topLeftPos, bottomRightPos, color));
}
void PrimitiveMan::DrawRoundedBoxPrimitive(const Vector& topLeftPos, const Vector& bottomRightPos, int cornerRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<RoundedBoxPrimitive>(-1, topLeftPos, bottomRightPos, cornerRadius, color));
}
void PrimitiveMan::DrawRoundedBoxPrimitive(int player, const Vector& topLeftPos, const Vector& bottomRightPos, int cornerRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<RoundedBoxPrimitive>(player, topLeftPos, bottomRightPos, cornerRadius, color));
}
void PrimitiveMan::DrawRoundedBoxFillPrimitive(const Vector& topLeftPos, const Vector& bottomRightPos, int cornerRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<RoundedBoxFillPrimitive>(-1, topLeftPos, bottomRightPos, cornerRadius, color));
}
void PrimitiveMan::DrawRoundedBoxFillPrimitive(int player, const Vector& topLeftPos, const Vector& bottomRightPos, int cornerRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<RoundedBoxFillPrimitive>(player, topLeftPos, bottomRightPos, cornerRadius, color));
}
void PrimitiveMan::DrawCirclePrimitive(const Vector& centerPos, int radius, unsigned char color) {
SchedulePrimitive(std::make_unique<CirclePrimitive>(-1, centerPos, radius, color));
}
void PrimitiveMan::DrawCirclePrimitive(int player, const Vector& centerPos, int radius, unsigned char color) {
SchedulePrimitive(std::make_unique<CirclePrimitive>(player, centerPos, radius, color));
}
void PrimitiveMan::DrawCircleFillPrimitive(const Vector& centerPos, int radius, unsigned char color) {
SchedulePrimitive(std::make_unique<CircleFillPrimitive>(-1, centerPos, radius, color));
}
void PrimitiveMan::DrawCircleFillPrimitive(int player, const Vector& centerPos, int radius, unsigned char color) {
SchedulePrimitive(std::make_unique<CircleFillPrimitive>(player, centerPos, radius, color));
}
void PrimitiveMan::DrawEllipsePrimitive(const Vector& centerPos, int horizRadius, int vertRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<EllipsePrimitive>(-1, centerPos, horizRadius, vertRadius, color));
}
void PrimitiveMan::DrawEllipsePrimitive(int player, const Vector& centerPos, int horizRadius, int vertRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<EllipsePrimitive>(player, centerPos, horizRadius, vertRadius, color));
}
void PrimitiveMan::DrawEllipseFillPrimitive(const Vector& centerPos, int horizRadius, int vertRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<EllipseFillPrimitive>(-1, centerPos, horizRadius, vertRadius, color));
}
void PrimitiveMan::DrawEllipseFillPrimitive(int player, const Vector& centerPos, int horizRadius, int vertRadius, unsigned char color) {
SchedulePrimitive(std::make_unique<EllipseFillPrimitive>(player, centerPos, horizRadius, vertRadius, color));
}
void PrimitiveMan::DrawTrianglePrimitive(const Vector& pointA, const Vector& pointB, const Vector& pointC, unsigned char color) {
SchedulePrimitive(std::make_unique<TrianglePrimitive>(-1, pointA, pointB, pointC, color));
}
void PrimitiveMan::DrawTrianglePrimitive(int player, const Vector& pointA, const Vector& pointB, const Vector& pointC, unsigned char color) {
SchedulePrimitive(std::make_unique<TrianglePrimitive>(player, pointA, pointB, pointC, color));
}
void PrimitiveMan::DrawTriangleFillPrimitive(const Vector& pointA, const Vector& pointB, const Vector& pointC, unsigned char color) {
SchedulePrimitive(std::make_unique<TriangleFillPrimitive>(-1, pointA, pointB, pointC, color));
}
void PrimitiveMan::DrawTriangleFillPrimitive(int player, const Vector& pointA, const Vector& pointB, const Vector& pointC, unsigned char color) {
SchedulePrimitive(std::make_unique<TriangleFillPrimitive>(player, pointA, pointB, pointC, color));
}
void PrimitiveMan::DrawPolygonOrPolygonFillPrimitive(int player, const Vector& startPos, unsigned char color, const std::vector<Vector*>& vertices, bool filled) {
if (vertices.size() < 2) {
g_ConsoleMan.PrintString("ERROR: Polygon primitive should have at least 2 vertices! Drawing will be skipped!");
return;
}
if (filled) {
SchedulePrimitive(std::make_unique<PolygonFillPrimitive>(player, startPos, color, vertices));
} else {
SchedulePrimitive(std::make_unique<PolygonPrimitive>(player, startPos, color, vertices));
}
}
void PrimitiveMan::DrawTextPrimitive(const Vector& start, const std::string& text, bool isSmall, int alignment) {
SchedulePrimitive(std::make_unique<TextPrimitive>(-1, start, text, isSmall, alignment, 0));
}
void PrimitiveMan::DrawTextPrimitive(const Vector& start, const std::string& text, bool isSmall, int alignment, float rotAngle) {
SchedulePrimitive(std::make_unique<TextPrimitive>(-1, start, text, isSmall, alignment, rotAngle));
}
void PrimitiveMan::DrawTextPrimitive(int player, const Vector& start, const std::string& text, bool isSmall, int alignment) {
SchedulePrimitive(std::make_unique<TextPrimitive>(player, start, text, isSmall, alignment, 0));
}
void PrimitiveMan::DrawTextPrimitive(int player, const Vector& start, const std::string& text, bool isSmall, int alignment, float rotAngle) {
SchedulePrimitive(std::make_unique<TextPrimitive>(player, start, text, isSmall, alignment, rotAngle));
}
void PrimitiveMan::DrawBitmapPrimitive(int player, const Vector& centerPos, const MOSprite* moSprite, float rotAngle, unsigned int frame, float scale, bool hFlipped, bool vFlipped) {
SchedulePrimitive(std::make_unique<BitmapPrimitive>(player, centerPos, moSprite, rotAngle, frame, scale, hFlipped, vFlipped));
}
void PrimitiveMan::DrawBitmapPrimitive(int player, const Vector& centerPos, const std::string& filePath, float rotAngle, float scale, bool hFlipped, bool vFlipped) {
SchedulePrimitive(std::make_unique<BitmapPrimitive>(player, centerPos, filePath, rotAngle, scale, hFlipped, vFlipped));
}
void PrimitiveMan::DrawIconPrimitive(int player, const Vector& centerPos, Entity* entity) {
if (const MOSprite* moSprite = dynamic_cast<MOSprite*>(entity)) {
SchedulePrimitive(std::make_unique<BitmapPrimitive>(player, centerPos, moSprite->GetGraphicalIcon(), 0, false, false));
}
}
void PrimitiveMan::DrawPrimitives(int player, BITMAP* targetBitmap, const Vector& targetPos) const {
ZoneScoped;
if (m_ScheduledPrimitives.empty()) {
return;
}
int lastDrawMode = DRAW_MODE_SOLID;
DrawBlendMode lastBlendMode = DrawBlendMode::NoBlend;
std::array<int, 4> lastBlendAmounts = {BlendAmountLimits::MinBlend, BlendAmountLimits::MinBlend, BlendAmountLimits::MinBlend, BlendAmountLimits::MinBlend};
for (const std::unique_ptr<GraphicalPrimitive>& primitive: m_ScheduledPrimitives) {
if (int playerToDrawFor = primitive->m_Player; playerToDrawFor == player || playerToDrawFor == -1) {
if (DrawBlendMode blendMode = primitive->m_BlendMode; blendMode > DrawBlendMode::NoBlend) {
if (const std::array<int, 4>& blendAmounts = primitive->m_ColorChannelBlendAmounts; blendMode != lastBlendMode || blendAmounts != lastBlendAmounts) {
g_FrameMan.SetColorTable(blendMode, blendAmounts);
lastBlendMode = blendMode;
lastBlendAmounts = blendAmounts;
}
if (lastDrawMode != DRAW_MODE_TRANS) {
// Drawing mode is set so blending effects apply to true primitives. For bitmap based primitives it has no effect.
drawing_mode(DRAW_MODE_TRANS, nullptr, 0, 0);
lastDrawMode = DRAW_MODE_TRANS;
}
} else {
if (lastDrawMode != DRAW_MODE_SOLID) {
drawing_mode(DRAW_MODE_SOLID, nullptr, 0, 0);
lastDrawMode = DRAW_MODE_SOLID;
}
lastBlendMode = DrawBlendMode::NoBlend;
}
primitive->Draw(targetBitmap, targetPos);
}
}
drawing_mode(DRAW_MODE_SOLID, nullptr, 0, 0);
}