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965 lines (926 loc) · 15.5 KB
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!eclmap
# mappings from zero318
!ins_names
## Section A
0 nop
1 enemy_delete
10 ret
11 call
12 jump
13 jump_equ
14 jump_neq
15 async_call
16 async_call_id
17 async_stop_id
18 __async_unknown_flag_set
19 __async_unknown_flag_clear
20 __async_unknown_value
21 async_stop_all
30 debug_print
40 frame_enter
41 frame_leave
42 push_int
43 pop_int
44 push_float
45 pop_float
50 math_int_add
51 math_float_add
52 math_int_sub
53 math_float_sub
54 math_int_mul
55 math_float_mul
56 math_int_div
57 math_float_div
58 math_int_mod
59 cmp_int_equ
60 cmp_float_equ
61 cmp_int_neq
62 cmp_float_neq
63 cmp_int_les
64 cmp_float_les
65 cmp_int_leq
66 cmp_float_leq
67 cmp_int_gre
68 cmp_float_gre
69 cmp_int_geq
70 cmp_float_geq
71 cmp_int_not
72 cmp_float_not
73 cmp_or
74 cmp_and
75 math_bit_xor
76 math_bit_or
77 math_bit_and
78 math_post_dec
79 math_sin
80 math_cos
81 math_circle_pos
82 math_reduce_angle
83 ecl_time_sub
84 math_int_neg
85 math_float_neg ## Finally NOT broken
86 math_hypot_squared
87 math_line_angle
88 math_sqrt
89 math_angle_diff
90 math_point_rotate
91 math_float_interp
92 math_float_interp_ex
## Section B
256 enemy_create_rel
257 enemy_create_abs
258 anm_source
259 anm_set_slot
260 enemy_create_rel_mirror
261 enemy_create_abs_mirror
262 anm_set_slot_main
263 anm_create_rel_front
264 anm_create_front
265 enemy_create_rel_stage
266 enemy_create_abs_stage
267 enemy_create_rel_stage_mirror
268 enemy_create_abs_stage_mirror
269 anm_play_attack
270 __enemy_create_background
271 __enemy_create_background_stage
272 anm_create_rel_back
273 anm_create_rel_front_rotated
274 anm_play_attack_ex
275 anm_interrupt_slot
276 anm_play_main
277 anm_rotate_slot
278 anm_scale_slot
279 anm_move_position_slot
280 __enemy_create_rel_2
281 __anm_set_slot_anchor_index
282 __anm_unknown_282
## Section C
300 move_position_abs
301 move_position_abs_interp
302 move_position_rel
303 move_position_rel_interp
304 move_velocity_abs
305 move_velocity_abs_interp
306 move_velocity_rel
307 move_velocity_rel_interp
308 move_orbit_abs
309 move_orbit_abs_interp
310 move_orbit_rel
311 move_orbit_rel_interp
312 move_rand_interp_abs
313 move_rand_interp_rel
314 move_to_boss0_abs
315 move_to_boss0_rel
316 move_position_add_abs
317 move_position_add_rel
318 __move_position_interp_current_abs ## BROKEN, falls through to move_ellipse_rel
319 __move_position_interp_current_rel ## BROKEN, falls through to move_ellipse_rel
320 move_ellipse_abs
321 move_ellipse_abs_interp
322 move_ellipse_rel
323 move_ellipse_rel_interp
324 enemy_flag_mirror
325 move_bezier_abs
326 move_bezier_rel
327 move_stop
328 move_velocity_no_mirror_abs
329 move_velocity_no_mirror_abs_interp
330 move_velocity_no_mirror_rel
331 move_velocity_no_mirror_rel_interp
332 move_to_enemy_id_abs
333 move_to_enemy_id_rel
## Section D
400 enemy_set_hitbox
401 enemy_set_collision
402 enemy_flags_set
403 enemy_flags_clear
404 move_bounds_set
405 move_bounds_disable
406 item_bonus_count_reset
407 item_bonus_count_set
408 item_drop_area
409 drop_item_rewards
410 item_reward_set
411 enemy_life_set
412 boss_set
413 phase_timer_clear
414 callback_ex
415 enemy_invincible_timer
416 effect_sound
417 effect_screen_shake
418 msg_read
419 msg_wait
420 boss0_wait
421 timer_callback_sub
422 spellcard_start
423 spellcard_end
424 chapter_set
425 enemy_kill_all
426 player_protect_range
427 __nop_427
428 spellcard_start_2
429 set_float_rank_3 ## BROKEN, can't read middle value
430 set_float_rank_5
431 math_float_rank_lerp
432 set_int_rank_3 ## BROKEN, can't read middle value
433 set_int_rank_5
434 math_int_rank_lerp
435 set_int_difficulty
436 set_float_difficulty
437 spellcard_start_difficulty
438 spellcard_start_difficulty_1
439 spellcard_start_difficulty_2
440 __nop_440
441 enemy_no_collision_timer
442 spellcard_flag_timeout_set
443 __spellcard_flag_anm_unknown
444 enemy_flag_homing_disable
445 laser_clear_all
446 enemy_bomb_shield
447 game_speed_set
448 ecl_time_sub_difficulty
449 __enemy_flag_unknown_A
450 enemy_kill_id_set
451 enemy_kill_all_id
452 anm_layer_base
453 enemy_damage_sound
454 __nop_454
455 enemy_id_exists
456 enemy_id_get_position
457 __unknown_457
458 __unknown_458
459 __unknown_459
460 __unknown_460
461 __unknown_461
462 __unknown_462
463 __death_callback_sub
## Section E
500 shooter_reset
501 shoot_now
502 bullet_sprite
503 shoot_offset
504 shoot_angle
505 bullet_speed
506 bullet_count
507 shoot_aim_mode
508 bullet_sound
509 bullet_effects
510 bullet_cancel
511 shooter_copy
512 bullet_cancel_radius
513 bullet_clear_radius
514 bullet_speed_rank_3
515 bullet_speed_rank_5
516 bullet_speed_rank_lerp
517 bullet_count_rank_3
518 bullet_count_rank_5
519 bullet_count_rank_lerp
520 set_float_angle_to_player_from_point
521 bullet_speed_difficulty
522 bullet_count_difficulty
523 shoot_offset_circle
524 shoot_spawn_distance
525 __shoot_origin
526 enemy_fog_spawn
527 std_interrupt
528 boss_flag_hide_hud
529 ex_ins_repeat
530 enemy_damage_ex
531 enemy_hitbox_ex
532 bullet_cancel_weak_radius
533 bullet_clear_weak_radius
534 ex_ins_call
535 score_add
536 __ex_ins_repeat_B
## Section F
600 laser_size_data
601 laser_timing_data
602 laser_line_create
603 laser_infinite_create
604 laser_offset
605 laser_target
606 laser_speed
607 laser_width
608 laser_angle
609 laser_rotate
610 laser_clear
611 laser_curve_create
612 bullet_cancel_rect
## Section G
700 __debug_nop_700
!ins_signatures
0
1
10
#11 P(bs=4)v(rep="G")
12 ot
13 ot
14 ot
#15 P(bs=4)v(rep="G")
#16 P(bs=4)Sv(rep="G")
17 S
18 S
19 S
20 SS
21
#30 p(bs=4)v(rep="g")
40 S
41
42 S
43 S
44 f
45 f
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78 S
79
80
81 ffff
82 f
83 S
84
85
86 fff
87 fffff
88
89 fff
90 fffff
91 S(enum="InterpSlot")fSS(enum="InterpMode")ff
92 S(enum="InterpSlot")fSS(enum="InterpMode")ffff
256 P(bs=4)ffSSS(enum="ItemID")
257 P(bs=4)ffSSS(enum="ItemID")
258 S(enum="AnmSource")
259 S(enum="AnmSlotIndex")N
260 P(bs=4)ffSSS(enum="ItemID")
261 P(bs=4)ffSSS(enum="ItemID")
262 S(enum="AnmSlotIndex")N
263 S(enum="AnmSource")N
264 S(enum="AnmSource")N
265 P(bs=4)ffSSS(enum="ItemID")
266 P(bs=4)ffSSS(enum="ItemID")
267 P(bs=4)ffSSS(enum="ItemID")
268 P(bs=4)ffSSS(enum="ItemID")
269 S(enum="AnmSlotIndex")
270 P(bs=4)fffSSS(enum="ItemID")
271 P(bs=4)fffSSS(enum="ItemID")
272 S(enum="AnmSource")N
273 S(enum="AnmSource")Nf
274 S(enum="AnmSlotIndex")N
275 S(enum="AnmSlotIndex")S
276
277 S(enum="AnmSlotIndex")f
278 S(enum="AnmSlotIndex")ff
279 S(enum="AnmSlotIndex")ff
280 P(bs=4)ffSSS(enum="ItemID")
281 S(enum="AnmSlotIndex")S(enum="AnmSlotIndirectIndex")
282 SS
300 ff
301 SS(enum="InterpMode")ff
302 ff
303 SS(enum="InterpMode")ff
304 ff
305 SS(enum="InterpMode")ff
306 ff
307 SS(enum="InterpMode")ff
308 ffff
309 SS(enum="InterpMode")fff
310 ffff
311 SS(enum="InterpMode")fff
312 SSf
313 SSf
314
315
316 fff
317 fff
318 ff
319 ff
320 ffffff
321 SS(enum="InterpMode")fffff
322 ffffff
323 SS(enum="InterpMode")fffff
324 S(enum="bool") ## S(enum="BitBool")
325 Sffffff
326 Sffffff
327
328 ff
329 SS(enum="InterpMode")ff
330 ff
331 SS(enum="InterpMode")ff
332 S
333 S
400 ff
401 ff
402 S(hex;enum="EnemyFlagsSet")
403 S(hex;enum="EnemyFlagsClear")
404 ffff
405
406
407 S(enum="BonusDropIndex")S
408 ff
409
410 S(enum="ItemID")
411 S
412 S(enum="BossIndex")
413
414 S(enum="CallbackSlotIndex")SSP(bs=4)
415 S
416 S(enum="SoundID")
417 SSS
418 S(enum="MsgScript")
419
420
421 S(enum="CallbackSlotIndex")P(bs=4)
422 SSSp(bs=4;mask=0x77,7,16)
423
424 S
425
426 f
427 S(enum="LifeSlotIndex")fC
428 SSSp(bs=4;mask=0x77,7,16)
429 ffff
430 fffff
431 fff
432 SSSS
433 SSSSS
434 SSS
435 SSSSS
436 fffff
437 SSSp(bs=4;mask=0x77,7,16)
438 SSSp(bs=4;mask=0x77,7,16)
439 SSSp(bs=4;mask=0x77,7,16)
440 S
441 S
442
443
444 S(enum="bool") ## S(enum="BitBool")
445
446 S(enum="bool")N ## S(enum="BitBool")N
447 f
448 SSSS
449 S(enum="bool") ## S(enum="BitBool")
450 S
451 S
452 S(enum="AnmLayerIndex")
453 S(enum="SoundID")
454
455 SS
456 ffS
457
458 S
459 S
460 f
461 f
462 S
#463 P(bs=4)
500 S(enum="ShooterIndex")
501 S(enum="ShooterIndex")
502 S(enum="ShooterIndex")S(enum="BulletSprite")S(enum="BulletColor")
503 S(enum="ShooterIndex")ff
504 S(enum="ShooterIndex")ff
505 S(enum="ShooterIndex")ff
506 S(enum="ShooterIndex")SS
507 S(enum="ShooterIndex")S(enum="BulletAim")
508 S(enum="ShooterIndex")S(enum="SoundID")S(enum="SoundID")
509 S(enum="ShooterIndex")S(enum="BulletEffectIndex")S(enum="bool")S(enum="BulletEffectID")SSff
510
511 S(enum="ShooterIndex")S(enum="ShooterIndex")
512 f
513 f
514 S(enum="ShooterIndex")ffffff
515 S(enum="ShooterIndex")ffffffffff
516 S(enum="ShooterIndex")ffff
517 S(enum="ShooterIndex")SSSSSS
518 S(enum="ShooterIndex")SSSSSSSSSS
519 S(enum="ShooterIndex")SSSS
520 fff
521 S(enum="ShooterIndex")ffffffff
522 S(enum="ShooterIndex")SSSSSSSS
523 S(enum="ShooterIndex")ff
524 S(enum="ShooterIndex")f
525 S(enum="ShooterIndex")ff
526 fC
527 S
528 S(enum="bool") ## S(enum="BitBool")
529 S(enum="ExIns")
530 S(enum="ExDamage")
531 S(enum="ExHitbox")
532 f
533 f
534 S(enum="ExIns")
535 S
536 S(enum="ExIns")
600 S(enum="ShooterIndex")ffff
601 S(enum="ShooterIndex")SSSSS(hex;enum="LaserFlags")
602 S(enum="ShooterIndex")
603 S(enum="ShooterIndex")S
604 Sff
605 Sff
606 Sf
607 Sf
608 Sf
609 Sf
610 S
611 S(enum="ShooterIndex")
612 ff
700 S
!gvar_names
-10000 RAND_INT
-9999 RAND_FLOAT
-9998 RAND_ANGLE
-9997 SELF_X
-9996 SELF_Y
-9995 SELF_X_ABS
-9994 SELF_Y_ABS
-9993 SELF_X_REL
-9992 SELF_Y_REL
-9991 PLAYER_X
-9990 PLAYER_Y
-9989 PLAYER_ANGLE
-9988 PHASE_TIMER
-9987 RAND_FLOAT_SIGNED
-9986 SPELL_TIMEOUT
-9985 EI0
-9984 EI1
-9983 EI2
-9982 EI3
-9981 EF0
-9980 EF1
-9979 EF2
-9978 EF3
-9977 SELF_X2
-9976 SELF_Y2
-9975 SELF_X2_ABS
-9974 SELF_Y2_ABS
-9973 SELF_X2_REL
-9972 SELF_Y2_REL
-9971 SELF_ANGLE_ABS
-9970 SELF_ANGLE_REL
-9969 SELF_SPEED_ABS
-9968 SELF_SPEED_REL
-9967 SELF_ORBIT_RADIUS_ABS
-9966 SELF_ORBIT_RADIUS_REL
-9965 PLAYER_X2
-9964 PLAYER_Y2
-9963 BOSS0_X
-9962 BOSS0_Y
-9961 ANM_SLOT0_SCRIPT_ID
-9960 RANK
-9959 DIFFICULTY
-9958 SELF_ANGLE
-9957 TRUE_VAR
-9956 PLAYER_ANGLE_ABS
-9955 PLAYER_ANGLE_REL
-9954 SELF_LIFE
-9953 EASY
-9952 NORMAL
-9951 HARD
-9950 LUNATIC
-9949 PLAYER_DEATHS
-9948 PLAYER_BOMBS_USED
-9947 SPELL_CAPTURE
-9946 ENEMY_COUNT
-9945 PLAYER_SHOT
-9944 PLAYER_DISTANCE
-9943 BOSS0_EI0
-9942 BOSS0_EI1
-9941 BOSS0_EI2
-9940 BOSS0_EI3
-9939 BOSS0_EF0
-9938 BOSS0_EF1
-9937 BOSS0_EF2
-9936 BOSS0_EF3
-9935 EF4
-9934 EF5
-9933 EF6
-9932 EF7
-9931 PREV_ENEMY_ID
-9930 PLAYER_POWER
-9929 __PLAYER_UNKNOWN_A
-9928 __PLAYER_UNKNOWN_B
-9927 __REPLAY_UNKNOWN_A
-9926 GI0
-9925 GI1
-9924 GI2
-9923 GI3
-9922 GF0
-9921 GF1
-9920 GF2
-9919 GF3
-9918 GF4
-9917 GF5
-9916 GF6
-9915 GF7
-9914 SELF_ID
-9913 PHOTOS_TAKEN
-9912 __PLAYER_UNKNOWN_C
-9911 BOSS0_ANGLE
-9910 BOSS0_SPEED_ABS
-1 STACK_TOP
0 LOCAL_A
4 LOCAL_B
8 LOCAL_C
12 LOCAL_D
16 LOCAL_E
20 LOCAL_F
24 LOCAL_G
28 LOCAL_H
32 LOCAL_I
36 LOCAL_J
40 LOCAL_K
44 LOCAL_L
48 LOCAL_M
52 LOCAL_N
56 LOCAL_O
60 LOCAL_P
64 LOCAL_Q
68 LOCAL_R
72 LOCAL_S
76 LOCAL_T
80 LOCAL_U
84 LOCAL_V
88 LOCAL_W
92 LOCAL_X
96 LOCAL_Y
100 LOCAL_Z
!gvar_types
-10000 $
-9999 %
-9998 %
-9997 %
-9996 %
-9995 %
-9994 %
-9993 %
-9992 %
-9991 %
-9990 %
-9989 %
-9988 $
-9987 %
-9986 $
-9985 $
-9984 $
-9983 $
-9982 $
-9981 %
-9980 %
-9979 %
-9978 %
-9977 %
-9976 %
-9975 %
-9974 %
-9973 %
-9972 %
-9971 %
-9970 %
-9969 %
-9968 %
-9967 %
-9966 %
-9965 %
-9964 %
-9963 %
-9962 %
-9961 $
-9960 $
-9958 %
-9957 $
-9956 %
-9955 %
-9954 $
-9953 $
-9952 $
-9951 $
-9950 $
-9949 $
-9948 $
-9947 $
-9946 $
-9945 $
-9944 %
-9943 $
-9942 $
-9941 $
-9940 $
-9939 %
-9938 %
-9937 %
-9936 %
-9935 %
-9934 %
-9933 %
-9932 %
-9931 $
-9930 $
-9929 $
-9928 $
-9927 $
-9926 $
-9925 $
-9924 $
-9923 $
-9922 %
-9921 %
-9920 %
-9919 %
-9918 %
-9917 %
-9916 %
-9915 %
-9914 $
-9913 $
-9912 $
-9911 %
-9910 %
-1 ?
0 ?
4 ?
8 ?
12 ?
16 ?
20 ?
24 ?
28 ?
32 ?
36 ?
40 ?
44 ?
48 ?
52 ?
56 ?
60 ?
64 ?
68 ?
72 ?
76 ?
80 ?
84 ?
88 ?
92 ?
96 ?
100 ?
!ins_intrinsics
#10 RetStack() ## Internally calls FrameLeave()
#11 CallStack()
12 Jmp()
#13 StackJmp(op="==")
#14 StackJmp(op="!=")
#15 CallStackAsync()
#16 CallStackAsyncId()
#40 FrameEnter()
#41 FrameLeave()
#42 StackPush(type="int")
#43 StackPop(type="int")
#44 StackPush(type="float")
#45 StackPop(type="float")
## All Binary Ops/Cmps pop the right argument first, then the left, perform the op, then push the result.
## All Unary Ops pop the argument then push the result.
## All Binary/Unary Ops push a value of the type matching their arguments.
## All Binary/Unary Cmps push an int value regardless of their arguments.
#50 StackBinOp(op="+";type="int")
#51 StackBinOp(op="+";type="float")
#52 StackBinOp(op="-";type="int")
#53 StackBinOp(op="-";type="float")
#54 StackBinOp(op="*";type="int")
#55 StackBinOp(op="*";type="float")
#56 StackBinOp(op="/";type="int")
#57 StackBinOp(op="/";type="float")
#58 StackBinOp(op="%";type="int")
#59 StackBinCmp(op="==";type="int")
#60 StackBinCmp(op="==";type="float")
#61 StackBinCmp(op="!=";type="int")
#62 StackBinCmp(op="!=";type="float")
#63 StackBinCmp(op="<";type="int")
#64 StackBinCmp(op="<";type="float")
#65 StackBinCmp(op="<=";type="int")
#66 StackBinCmp(op="<=";type="float")
#67 StackBinCmp(op=">";type="int")
#68 StackBinCmp(op=">";type="float")
#69 StackBinCmp(op=">=";type="int")
#70 StackBinCmp(op=">=";type="float")
#71 StackUnCmp(op="!";type="int") # Internally pushes (val==0)
#72 StackUnCmp(op="!";type="float") # Internally pushes (val==0.0f), which is relevant for NaN handling
#73 StackBinCmp(op="|||";type="int")
#74 StackBinCmp(op="&&&";type="int")
#75 StackBinOp(op="^";type="int")
#76 StackBinOp(op="|";type="int")
#77 StackBinOp(op="&";type="int")
#78 PushDec()
#79 StackUnOp(op="sin";type="float")
#80 StackUnOp(op="cos";type="float")
#84 StackUnOp(op="-";type="int")
#85 StackUnOp(op="-";type="float")
#88 StackUnOp(op="sqrt";type="float")
!enum(name="BonusDropIndex")
0 MainDrop
1 BonusDrop0
2 BonusDrop1
!enum(name="ItemID")
-1 NoItem
0 Item0
1 Item1
2 Item2
3 Item3
4 Item4
5 Item5
6 Item6
7 Item7
8 Item8
9 Item9
10 Item10
11 Item11
!enum(name="AnmSource")
0 BulletAnm
!enum(name="AnmSlotIndex")
0 AnmSlot0
1 AnmSlot1
2 AnmSlot2
3 AnmSlot3
4 AnmSlot4
5 AnmSlot5
6 AnmSlot6
7 AnmSlot7
8 AnmSlot8
9 AnmSlot9
10 AnmSlot10
11 AnmSlot11
12 AnmSlot12
13 AnmSlot13
14 AnmSlot14
15 AnmSlot15
!enum(name="AnmSlotIndirectIndex")
-1 DisableIndirect
0 AnmSlot0
1 AnmSlot1
2 AnmSlot2
3 AnmSlot3
4 AnmSlot4
5 AnmSlot5
6 AnmSlot6
7 AnmSlot7
8 AnmSlot8
9 AnmSlot9
10 AnmSlot10
11 AnmSlot11
12 AnmSlot12
13 AnmSlot13
14 AnmSlot14
15 AnmSlot15
!enum(name="AnmLayerIndex")
!enum(name="InterpMode")
0 Linear
1 AccelerateSlow
2 Accelerate
3 AccelerateFast
4 DecelerateSlow
5 Decelerate
6 DecelerateFast
7 ConstantVelocity
8 Bezier
9 AccelDecelSlow
10 AccelDecel
11 AccelDecelFast
12 DecelAccelSlow
13 DecelAccel
14 DecelAccelFast
15 Initial
16 Final
17 ConstantAccel
!enum(name="InterpSlot")
0 InterpSlot0
1 InterpSlot1
2 InterpSlot2
3 InterpSlot3
4 InterpSlot4
5 InterpSlot5
6 InterpSlot6
7 InterpSlot7
!enum(name="EnemyFlagsSet")
!enum(name="EnemyFlagsClear")
!enum(name="BossIndex")
-1 UnsetBoss
0 Boss0
!enum(name="CallbackSlotIndex")
0 Callback1
1 Callback2
2 Callback3
3 Callback4
4 Callback5
5 Callback6
6 Callback7
7 Callback8
!enum(name="SoundID")
!enum(name="LifeSlotIndex")
0 LifeSlot1
1 LifeSlot2
2 LifeSlot3
3 LifeSlot4
4 LifeSlot5
5 LifeSlot6
6 LifeSlot7
7 LifeSlot8
!enum(name="ShooterIndex")
0 Shooter0
1 Shooter1
2 Shooter2
3 Shooter3
4 Shooter4
5 Shooter5
6 Shooter6
7 Shooter7
!enum(name="BulletSprite")
!enum(name="BulletColor")
!enum(name="BulletAim")
!enum(name="BulletEffectIndex")
!enum(name="BulletEffectID")
!enum(name="LaserFlags")
!enum(name="ExIns")
0 Disable
1 Func1
2 Func2
3 Func3
4 Func4
5 Func5
6 Func6
7 Func7
8 Func8
!enum(name="ExDamage")
0 Disable
!enum(name="ExHitbox")
0 Disable
!difficulty_flags
0 E-
1 N-
2 H-
3 L-
4 X+
5 5+
6 6+
7 7+