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editor.h
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60 lines (50 loc) · 1.87 KB
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// (_||_/
// ( ) Editor class
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
// .OOOo oOOO. roux-serret@ifrance.com
//-( )------( )---------------------------------------
// ( ( ) / Copyright (C) 2023 By Johnny Jazeix
// (_) (_/ jazeix@gmail.com
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 or version 3 of the License.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#ifndef EDITOR_DOM_
#define EDITOR_DOM_
#include "preference.h"
#include "sprite.h"
class Mouse;
class Game;
class Gamepad;
/*** Définition de la class ***/
/******************************/
class Editor
{
public:
Editor(Mouse &mouse, Game &game, Gamepad &gamepad) :
m_mouse(mouse), m_game(game), m_gamepad(gamepad) { };
~Editor() = default;
/*** Fonctions ***/
/*****************/
eMenu SDLMain(int NumNiveau); // Boucle principale
void Draw() const; // Charge un tableau
void PrendTouche(int Touche); // Prend les touches enfoncées
private:
/*** Variables ***/
int N { 0 }; // Numero du tableau à éditer
e_Sprite Option { locomotive };
int NumDeco { 0 };
int NumN { 0 };
Mouse &m_mouse;
Game &m_game;
Gamepad &m_gamepad;
};
#endif