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audio.h
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// (_||_/
// ( ) Audio class
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
// .OOOo oOOO. roux-serret@ifrance.com
//-( )------( )---------------------------------------
// ( ( ) / Copyright (C) 2023 By Johnny Jazeix
// (_) (_/ jazeix@gmail.com
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 or version 3 of the License.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#ifndef AUDIO_DOM_
#define AUDIO_DOM_
#include <SDL2/SDL_mixer.h>
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};
/*** Définition de la classe Audio ***/
/*************************************/
class Audio
{
public:
Audio() = default;
~Audio();
/*** Fonctions ***/
bool Init(); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(); // Passe à la music suivante
void Play(eSon); // Joue un son
void PlayMusic() const; // Joue la music
void PauseMusic(bool Etat) const; // Met ou no la music en pause
void DoVolume() const; // Valide les volumes audio
Mix_Music *Music { nullptr }; // Pointe sur les musics
private:
/*** Variables ***/
int N { 0 }; // Nombre d'échantillon audio
int NMus { 0 }; // Numéro de la music en cours
int MemorizedTime { 0 }; // Mémorise l'horloge pour les clics
Mix_Chunk **Son { nullptr }; // Pointe sur les sons
};
#endif