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lookat_record.cpp
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210 lines (157 loc) · 4.28 KB
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#include <cstdlib>
#include <cmath>
#include <fstream>
#include <GL/glut.h>
static float angle=0.0,ratio;
static float x=0.0f,y=1.75f,z=5.0f;
static float lx=0.0f,ly=0.0f,lz=-1.0f;
static GLint snowman_display_list;
bool recording=true;
unsigned int framenum=0;
unsigned char *pRGB;
int SCREEN_WIDTH=640;
int SCREEN_HEIGHT=360;
void capture_frame(unsigned int framenum)
{
//global pointer float *pRGB
pRGB = new unsigned char [3 * (SCREEN_WIDTH+1) * (SCREEN_HEIGHT + 1) ];
// set the framebuffer to read
//default for double buffered
glReadBuffer(GL_BACK);
glPixelStoref(GL_PACK_ALIGNMENT,1);//for word allignment
glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, pRGB);
char filename[200];
sprintf(filename,"frame_%04d.ppm",framenum);
std::ofstream out(filename, std::ios::out);
out<<"P6"<<std::endl;
out<<SCREEN_WIDTH<<" "<<SCREEN_HEIGHT<<" 255"<<std::endl;
out.write(reinterpret_cast<char const *>(pRGB), (3 * (SCREEN_WIDTH+1) * (SCREEN_HEIGHT + 1)) * sizeof(int));
out.close();
//function to store pRGB in a file named count
delete pRGB;
}
void resize(int w, int h)
{
// Prevent a divide by zero, when window is too short
// (you cant make a window of zero width).
if(h == 0) h = 1;
ratio = 1.0f * w / h;
SCREEN_WIDTH=w;
SCREEN_HEIGHT=h;
// Reset the coordinate system before modifying
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Set the viewport to be the entire window
glViewport(0, 0, w, h);
// Set the clipping volume
gluPerspective(45, ratio, 1, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(x, y, z, x + lx,y + ly,z + lz, 0.0f, 1.0f, 0.0f);
}
void drawSnowMan()
{
glColor3f(1.0f, 1.0f, 1.0f);
// Draw Body
glTranslatef(0.0f ,0.75f, 0.0f);
glutSolidSphere(0.75f,20,20);
// Draw Head
glTranslatef(0.0f, 1.0f, 0.0f);
glutSolidSphere(0.25f,20,20);
// Draw Eyes
glPushMatrix();
glColor3f(0.0f,0.0f,0.0f);
glTranslatef(0.05f, 0.10f, 0.18f);
glutSolidSphere(0.05f,10,10);
glTranslatef(-0.1f, 0.0f, 0.0f);
glutSolidSphere(0.05f,10,10);
glPopMatrix();
// Draw Nose
glColor3f(1.0f, 0.5f , 0.5f);
glRotatef(0.0f,1.0f, 0.0f, 0.0f);
glutSolidCone(0.08f,0.5f,10,2);
}
GLuint createDL()
{
GLuint snowManDL;
// Create the id for the list
snowManDL = glGenLists(1);
// start list
glNewList(snowManDL,GL_COMPILE);
// call the function that contains the rendering commands
drawSnowMan();
// endList
glEndList();
return(snowManDL);
}
void initScene()
{
glEnable(GL_DEPTH_TEST);
snowman_display_list = createDL();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Draw ground
glColor3f(0.9f, 0.9f, 0.9f);
glBegin(GL_QUADS);
glVertex3f(-100.0f, 0.0f, -100.0f);
glVertex3f(-100.0f, 0.0f, 100.0f);
glVertex3f( 100.0f, 0.0f, 100.0f);
glVertex3f( 100.0f, 0.0f, -100.0f);
glEnd();
// Draw 36 SnowMen
for(int i = -3; i < 3; i++)
for(int j=-3; j < 3; j++) {
glPushMatrix();
glTranslatef(i*10.0,0,j * 10.0);
glCallList(snowman_display_list);
glPopMatrix();
}
if (recording)
capture_frame(framenum++);
glutSwapBuffers();
}
void orientMe(float ang)
{
lx = sin(ang);
lz = -cos(ang);
glLoadIdentity();
gluLookAt(x, y, z, x + lx,y + ly,z + lz, 0.0f, 1.0f, 0.0f);
}
void moveMeFlat(int i)
{
x = x + i*(lx)*0.1;
z = z + i*(lz)*0.1;
glLoadIdentity();
gluLookAt(x, y, z, x + lx,y + ly,z + lz, 0.0f,1.0f,0.0f);
}
void processNormalKeys(unsigned char key, int x, int y)
{
if (key == 27) exit(0);
}
void inputKey(int key, int x, int y)
{
switch (key) {
case GLUT_KEY_LEFT : angle -= 0.01f;orientMe(angle);break;
case GLUT_KEY_RIGHT : angle +=0.01f;orientMe(angle);break;
case GLUT_KEY_UP : moveMeFlat(1);break;
case GLUT_KEY_DOWN : moveMeFlat(-1);break;
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(100,100);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("SnowMen from Lighthouse 3D");
initScene();
glutKeyboardFunc(processNormalKeys);
glutSpecialFunc(inputKey);
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(resize);
glutMainLoop();
return(0);
}