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SpaceInvader.userprefs
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24 lines (24 loc) · 1.5 KB
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/GameController.cs">
<Files>
<File FileName="Assets/Scripts/PlayerCollision.cs" Line="10" Column="21" />
<File FileName="Assets/Scripts/GameController.cs" Line="40" Column="18" />
<File FileName="Assets/Scripts/BulletScript.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/EnemyBulletScript.cs" Line="45" Column="3" />
<File FileName="Assets/Scripts/BG_Scroller.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/PlayerController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/BossManager.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/SpawnCollision.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/BlueArmyController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/RedArmyController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/AsteroidController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/PowerUpsController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/StartScript.cs" Line="7" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>