This mod revived my excitement for XCOM, as I have finished every game in the franchise, and while overhaul mods look exciting, they were never hype enough for me to pre-invest a week for finishing them. This mod, however, allowing me to play with a friend we play co-op games together, made me return to XCOM 💛
However, he is unfamiliar with XCOM: UFO Defense and it will be overwhelming for him, so the idea is to assign all the Geoscape part to me, or at least, most of it. Basically, to have 1 base, instead of 2.
What makes this feature also beneficial, is that overhaul mods like: X-Com Files, and UNEXCOM start with scripted, story-based missions.
X-Com Files makes Co-Op especially attractive because it starts with 2 agents, 1 for each player. So it serves as a good combat tutorial, and good scaling instead of starting with a full squad.
But by having 2 bases, the above advantage is lost, as bases and agents and funding and items are duplicated. Basically, duplicate bases helps for sandbox experience (UFO Defense, TFTD), while some mods benefit from this optional feature.
I also think I'm not alone in seeing the usefulness of this feature as I saw today another player on the Discord server requesting it.
I know this is a big feature, so at least, if the geoscape difficulty remains the same (e.g. enemy activity is not increased), a good workaround and quick-implementation, would be to "demolish/destroy" the 2nd player's base automatically. I assume OXCE provides such functionality. Even the base game indirectly had a "demolish/destroy base" if a base defense mission was lost so I assume this is implemented in OXCE.
This mod revived my excitement for XCOM, as I have finished every game in the franchise, and while overhaul mods look exciting, they were never hype enough for me to pre-invest a week for finishing them. This mod, however, allowing me to play with a friend we play co-op games together, made me return to XCOM 💛
However, he is unfamiliar with XCOM: UFO Defense and it will be overwhelming for him, so the idea is to assign all the Geoscape part to me, or at least, most of it. Basically, to have 1 base, instead of 2.
What makes this feature also beneficial, is that overhaul mods like: X-Com Files, and UNEXCOM start with scripted, story-based missions.
X-Com Files makes Co-Op especially attractive because it starts with 2 agents, 1 for each player. So it serves as a good combat tutorial, and good scaling instead of starting with a full squad.
But by having 2 bases, the above advantage is lost, as bases and agents and funding and items are duplicated. Basically, duplicate bases helps for sandbox experience (UFO Defense, TFTD), while some mods benefit from this optional feature.
I also think I'm not alone in seeing the usefulness of this feature as I saw today another player on the Discord server requesting it.
I know this is a big feature, so at least, if the geoscape difficulty remains the same (e.g. enemy activity is not increased), a good workaround and quick-implementation, would be to "demolish/destroy" the 2nd player's base automatically. I assume OXCE provides such functionality. Even the base game indirectly had a "demolish/destroy base" if a base defense mission was lost so I assume this is implemented in OXCE.