# workflow - make a deep report of the mesh implementation on the working repo - make a deep report ofht eimplementation in the partial repo - the partial repo got basic material - you want better lighting - you want texture - you want lights (with datoviz API... kindof... but more readable) --- - Lights. Relative position... Absolute position? Directional, point... With actual classes? I like - All relative to 0, 0 ,0 in mesh. Point light is just 3d cord position, directional light is just position 3d and Target 3d relative model origine - Textures, 2d - Various material... By sub classes - How is it implemented in GSP api --- # from matplotlib_scenegraph - https://github.com/jeromeetienne/matplotlib_scenegraph/issues/1 - https://github.com/jeromeetienne/matplotlib_scenegraph/issues/2 - https://github.com/jeromeetienne/matplotlib_scenegraph/issues/3 # from GSP_API - https://github.com/vispy/GSP_API/issues/18 - https://github.com/vispy/GSP_API/issues/19
workflow
from matplotlib_scenegraph
from GSP_API