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sounds.h
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136 lines (128 loc) · 1.86 KB
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#ifndef __SOUNDSH__
#define __SOUNDSH__
#include "soundst.h"
/*
* Identifiers for all music in game.
*/
enum
{
cdtrack_none = 0
};
/*
* Identifiers for all sfx in game.
*/
typedef enum
{
sfx_None,
sfx_pistol,
sfx_shotgn,
sfx_sgcock,
sfx_dshtgn,
sfx_dbopn,
sfx_dbcls,
sfx_dbload,
sfx_plasma,
sfx_bfg,
sfx_sawup,
sfx_sawidl,
sfx_sawful,
sfx_sawhit,
sfx_rlaunc,
sfx_rfly,
sfx_rxplod,
sfx_firsht,
sfx_firbal,
sfx_firxpl,
sfx_pstart,
sfx_pstop,
sfx_doropn,
sfx_dorcls,
sfx_stnmov,
sfx_swtchn,
sfx_swtchx,
sfx_plpain,
sfx_dmpain,
sfx_popain,
sfx_vipain,
sfx_mnpain,
sfx_slop,
sfx_itemup,
sfx_wpnup,
sfx_oof,
sfx_telept,
sfx_posit1,
sfx_posit2,
sfx_posit3,
sfx_bgsit1,
sfx_bgsit2,
sfx_sgtsit,
sfx_cacsit,
sfx_brssit,
sfx_cybsit,
sfx_spisit,
sfx_bspsit,
sfx_kntsit,
sfx_vilsit,
sfx_mansit,
sfx_sklatk,
sfx_sgtatk,
sfx_skepch,
sfx_vilatk,
sfx_claw,
sfx_skeswg,
sfx_pldeth,
sfx_podth1,
sfx_podth2,
sfx_podth3,
sfx_bgdth1,
sfx_bgdth2,
sfx_sgtdth,
sfx_cacdth,
sfx_skldth,
sfx_brsdth,
sfx_cybdth,
sfx_spidth,
sfx_bspdth,
sfx_vildth,
sfx_kntdth,
sfx_skedth,
sfx_posact,
sfx_bgact,
sfx_dmact,
sfx_bspact,
sfx_bspwlk,
sfx_vilact,
sfx_noway,
sfx_barexp,
sfx_punch,
sfx_hoof,
sfx_metal,
sfx_itmbk,
sfx_flame,
sfx_flamst,
sfx_bdopn,
sfx_bdcls,
sfx_manatk,
sfx_mandth,
sfx_skeact,
sfx_skesit,
sfx_skeatk,
sfx_bospn,
sfx_bosdth,
sfx_getpow,
sfx_bospit,
sfx_boscub,
sfx_secret,
sfx_keenpn,
sfx_keendt,
sfx_ppopai,
sfx_ppodth,
sfx_ppoact,
NUMSFX
} sfxenum_t;
extern musicinfo_t *S_music;
extern const VINT mus_none;
extern VINT num_music;
extern sfxinfo_t S_sfx[];
extern const char* const S_sfxnames[];
#endif