-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathanalyzer.py
More file actions
383 lines (301 loc) · 12.3 KB
/
analyzer.py
File metadata and controls
383 lines (301 loc) · 12.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
# analyzer.py
from typing import List, Dict, Any, Optional, Union
from coach_config import get_random_insight
class MatchAnalyzer:
def __init__(self, data: Dict[str, Any]) -> None:
"""
Initialize analyzer with raw match data.
Args:
data: Dictionary containing match series state.
"""
self.data: Dict[str, Any] = data
self.latest_game: Optional[Dict[str, Any]] = None
self.players_by_name: Dict[str, Dict[str, Any]] = {}
self.teams_by_name: Dict[str, Dict[str, Any]] = {}
games = data.get('games', [])
if games:
self.latest_game = games[-1]
for team in self.latest_game.get('teams', []):
team_name = team.get('name')
if team_name:
self.teams_by_name[team_name] = team
for p in team.get('players', []):
p_name = p.get('name')
if p_name:
self.players_by_name[p_name] = p
def _find_player_in_all_games(self, player_name: str) -> Optional[Dict[str, Any]]:
"""
Search for a player across all games in the series.
Args:
player_name: The name of the player to find.
Returns:
The player dictionary if found, otherwise None.
"""
for game in self.data.get('games', []):
for team in game.get('teams', []):
for p in team.get('players', []):
if p.get('name') == player_name:
return p
return None
def analyze_player_performance(self, player_name: str) -> str:
"""
Generate performance insight for a specific player.
Args:
player_name: The name of the player to analyze.
Returns:
A string containing a formatted performance insight.
"""
p = self.players_by_name.get(player_name)
if not p:
# Fallback to searching all games if not in the latest
p = self._find_player_in_all_games(player_name)
if p:
kills = p.get('kills', 0)
deaths = p.get('deaths', 0)
ratio = round(kills / max(1, deaths), 2)
if deaths > 10 and ratio < 0.8:
return get_random_insight("high_deaths", player=player_name, deaths=deaths)
if ratio > 1.5:
return get_random_insight("good_kd", player=player_name, ratio=ratio)
return get_random_insight("stable", player=player_name)
return "Player data not found in this match."
def analyze_team_economy(self, team_name: str) -> str:
"""
Generate economy insight for a specific team.
Args:
team_name: The name of the team to analyze.
Returns:
A string containing a formatted economy insight.
"""
team = self.teams_by_name.get(team_name)
if not team:
# Fallback for other games if needed
for game in self.data.get('games', []):
for t in game.get('teams', []):
if t.get('name') == team_name:
team = t
break
if team: break
if team:
players = team.get('players', [])
total_kills = sum(p.get('kills', 0) for p in players)
total_deaths = sum(p.get('deaths', 0) for p in players)
ratio = round(total_kills / max(1, total_deaths), 2)
if ratio < 0.9:
return get_random_insight("team_losing", ratio=ratio)
else:
return get_random_insight("team_winning")
return f"Team {team_name} not found."
def calculate_trade_efficiency(self, player_name: str) -> float:
"""
Calculate trade efficiency for a player: (Kills + Assists) / Deaths.
Args:
player_name: The name of the player.
Returns:
Efficiency ratio as a float.
"""
p = self.players_by_name.get(player_name)
if not p:
p = self._find_player_in_all_games(player_name)
if p:
kills = p.get('kills', 0)
deaths = p.get('deaths', 0)
assists = p.get('assists', 0)
efficiency = round((kills + assists) / max(1, deaths), 2)
return efficiency
return 0.0
def find_potential_victim(self) -> Optional[Dict[str, Any]]:
"""
Identify the player with the most deaths in the current game.
Returns:
Dictionary of the player with the highest death count, or None.
"""
if not self.latest_game:
return None
all_players = self.players_by_name.values()
if not all_players:
return None
victim = max(all_players, key=lambda p: p.get('deaths', 0))
if victim.get('deaths', 0) > 0:
return victim
return None
def calculate_economy_risk(self, team_name: str) -> float:
"""
Estimate round loss probability due to poor economy.
Args:
team_name: The name of the team to assess.
Returns:
Risk percentage as a float (5.0 to 95.0).
"""
if not self.latest_game:
return 50.0 # Default middle risk
target_team = self.teams_by_name.get(team_name)
opponent_team = None
for name, team in self.teams_by_name.items():
if name != team_name:
opponent_team = team
break
if not target_team or not opponent_team:
return 50.0
def get_team_kd(team: Dict[str, Any]) -> float:
"""Calculate average K/D for a team."""
players = team.get('players', [])
kills = sum(p.get('kills', 0) for p in players)
deaths = sum(p.get('deaths', 0) for p in players)
return float(kills / max(1, deaths))
target_kd = get_team_kd(target_team)
opp_kd = get_team_kd(opponent_team)
kd_diff = opp_kd - target_kd
risk = 50 + (kd_diff * 25)
return float(round(max(5, min(95, risk)), 1))
def get_buy_recommendation(self, team_name: str) -> str:
"""
Get equipment purchase recommendation for a team.
Args:
team_name: The name of the team.
Returns:
Recommendation string: "Full Buy", "Force Buy", or "Eco".
"""
risk = self.calculate_economy_risk(team_name)
if risk < 35:
return "Full Buy"
elif risk < 65:
return "Force Buy"
else:
return "Eco"
def calculate_tilt_risk(self, player_name: str) -> int:
"""
Assess probability of a player 'tilting' based on performance.
Args:
player_name: The name of the player.
Returns:
Risk score as an integer (0 to 100).
"""
p = self.players_by_name.get(player_name)
if not p:
return 0
deaths = p.get('deaths', 0)
kills = p.get('kills', 0)
if deaths == 0:
return 0
kd = kills / deaths
# Risk grows if deaths >= 3
if deaths < 3:
return 0
# Base risk for 3+ deaths
risk = 30
# Increase risk for poor K/D
if kd < 0.5:
risk += 40
elif kd < 1.0:
risk += 20
# Increase risk for every death above 3
risk += (deaths - 3) * 10
return int(min(100, risk))
def analyze_opponent_strategy(self, team_name: str) -> str:
"""
Detect patterns in opponent's gameplay.
Args:
team_name: The name of the team being coached.
Returns:
String containing strategy insight.
"""
if not self.latest_game:
return "No data for strategy analysis."
# Find the opponent team
opponent_team = None
for name, team in self.teams_by_name.items():
if name != team_name:
opponent_team = team
break
if not opponent_team:
return "Opponent data not found."
# Basic logic: if opponent is winning significantly, they might be playing aggressive
target_team = self.teams_by_name.get(team_name)
if target_team and opponent_team.get('score', 0) > target_team.get('score', 0) + 3:
return "⚠️ Strategy Insight: Enemy often pushes sites quickly. Be ready for aggressive executes."
return "✅ Strategy Insight: Opponent playing standard. No unusual patterns detected."
def find_mvp(self) -> Optional[str]:
"""
Determine the Most Valuable Player based on performance score.
Returns:
The name of the MVP player or None.
"""
if not self.latest_game:
return None
best_player: Optional[str] = None
max_score: float = -1000.0
for p in self.players_by_name.values():
kills = p.get('kills', 0)
deaths = p.get('deaths', 0)
assists = p.get('killAssistsGiven', 0)
# Simple MVP formula
score = kills + (assists * 0.5) - (deaths * 0.3)
if score > max_score:
max_score = score
best_player = p.get('name')
return best_player
def get_critical_moments(self) -> List[str]:
"""
Identify high-impact events like Aces or Clutches.
Returns:
A list of insight strings describing critical moments.
"""
moments = []
if not self.latest_game:
return moments
for p in self.players_by_name.values():
name = p.get('name')
kills = p.get('kills', 0)
deaths = p.get('deaths', 0)
# Heuristic for Ace (e.g. 5+ kills in a game, since we don't have round data)
# In a real scenario, this would check round-specific data.
if kills >= 5 and kills % 5 == 0:
moments.append(get_random_insight("ace", player=name))
# Heuristic for Death Streak
if deaths >= 5 and kills < (deaths / 2):
moments.append(get_random_insight("death_streak", player=name, deaths=deaths))
# Heuristic for Clutch (e.g. if one team is winning rounds with fewer players)
# This is very simplified given the current schema.
teams = list(self.teams_by_name.values())
if len(teams) >= 2:
team_a = teams[0]
team_b = teams[1]
if abs(team_a.get('score', 0) - team_b.get('score', 0)) == 1:
moments.append(get_random_insight("clutch"))
return moments
def get_timeout_talk(self) -> Optional[str]:
"""
Generate a tactical summary for a match timeout or halftime.
Returns:
A formatted insight string for the timeout, or None.
"""
if not self.latest_game:
return None
teams = list(self.teams_by_name.values())
if len(teams) < 2:
return None
team_a = teams[0]
team_b = teams[1]
mvp = self.find_mvp() or "Everyone"
# Find an underperformer
underperformer = "No one"
min_kd = 100.0
for p in self.players_by_name.values():
kills = p.get('kills', 0)
deaths = p.get('deaths', 1)
kd = kills / max(1, deaths)
if kd < min_kd:
min_kd = kd
underperformer = p.get('name')
economy_insight = self.get_buy_recommendation(team_a['name'])
return get_random_insight(
"timeout_talk",
team_a=team_a['name'],
score_a=team_a.get('score', 0),
team_b=team_b['name'],
score_b=team_b.get('score', 0),
mvp=mvp,
underperformer=underperformer,
economy_insight=f"Economy for {team_a['name']} is {economy_insight}"
)