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EventTableViewController.swift
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156 lines (110 loc) · 4.97 KB
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//
// EventTableViewController.swift
// RowTime
//
// Created by Paul Ventisei on 11/05/2016.
// Copyright © 2016 Paul Ventisei. All rights reserved.
//
import UIKit
class EventTableViewController: UITableViewController, UpdateableFromModel {
// MARK: Properties
let eventData = EventData()
override func viewDidLoad() {
super.viewDidLoad()
//starts a search for event data and sets this view as the delegate for the refresh call
eventData.delegate = self
eventData.loadEvents()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
//TODO: update to return the number of sections instead of 1
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// PV: updated to count of rows in the events array
return eventData.events.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Table view cells are reused and should be dequeued using a cell identifier.
let cellIdentifier = "EventTableViewCell"
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as! EventTableViewCell
// Fetches the appropriate crew for the data source layout.
let event = eventData.events[(indexPath as NSIndexPath).row]
cell.event_id = event.eventId
cell.eventName.text = event.eventName
cell.eventImage.image = nil
cell.eventDate.text = String(event.eventDate)
cell.eventShortDescription.text = event.eventDesc
return cell
}
// MARK: Add Button
@IBAction func pressedAddButton(_ sender: AnyObject) {
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ShowCrews" {
let crewTableViewController = segue.destination as! CrewTableViewController
// Get the cell that generated this segue.
if let selectedEventCell = sender as? EventTableViewCell {
let indexPath = tableView.indexPath(for: selectedEventCell)!
let selectedEvent = eventData.events[(indexPath as NSIndexPath).row].eventId
crewTableViewController.eventId = selectedEvent
crewTableViewController.event = eventData.events[(indexPath as NSIndexPath).row]
}
}
else if segue.identifier == "AddItem" {
print("Adding new event.")
}
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
@IBOutlet weak var refreshMarker: UIRefreshControl!
@IBAction func refreshController(_ sender: Any) {
eventData.loadEvents()
}
func willUpdateModel(){
//called by EventData when it is abbout to update the list of events
print("got to willupdatemodel")
refreshMarker.beginRefreshing()
}
func didUpdateModel(){
//called by EventData when it has new data to provide
self.tableView.reloadData()
refreshMarker.endRefreshing()
}
}