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CMakeLists.txt
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142 lines (118 loc) · 5.05 KB
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cmake_minimum_required(VERSION 2.8.4)
project(Ur)
if(ANDROID)
option(RN_BUILD_OCULUSMOBILE_MODULE "Build the Oculus Mobile module" ON)
option(RN_BUILD_VULKAN_MODULE "Build the Vulkan renderer module" ON)
elseif(UNIX AND NOT APPLE)
option(RN_BUILD_VULKAN_MODULE "Build the Vulkan renderer module" ON)
option(RN_BUILD_OCULUS_MODULE "Build the Oculus module" OFF)
option(RN_BUILD_OPENVR_MODULE "Build the OpenVR module" ON)
elseif(APPLE)
option(RN_BUILD_VULKAN_MODULE "Build the Vulkan renderer module" OFF)
option(RN_BUILD_OCULUS_MODULE "Build the Oculus module" OFF)
option(RN_BUILD_OPENVR_MODULE "Build the OpenVR module" OFF)
elseif(MSVC)
option(RN_BUILD_VULKAN_MODULE "Build the Vulkan renderer module" ON)
option(RN_BUILD_D3D12_MODULE "Build the D3D12 renderer module" ON)
option(RN_BUILD_OCULUS_MODULE "Build the Oculus module" ON)
option(RN_BUILD_OPENVR_MODULE "Build the OpenVR module" ON)
else()
option(RN_BUILD_D3D12_MODULE "Build the D3D12 renderer module" OFF)
option(RN_BUILD_VULKAN_MODULE "Build the Vulkan renderer module" ON)
option(RN_BUILD_OPENVR_MODULE "Build the OpenVR module" ON)
endif()
option(RN_BUILD_BULLET_MODULE "Build the Bullet physics module" ON)
option(RN_BUILD_PHYSX_MODULE "Build the PhysX physics module" OFF)
option(RN_BUILD_ASSIMP_MODULE "Build the Assimp module" ON)
option(RN_BUILD_OGG_MODULE "Build the ogg audio file module" ON)
option(RN_BUILD_STEAMAUDIO_MODULE "Build the Steam Audio module" OFF)
option(RN_BUILD_OPENAL_MODULE "Build the OpenAL module" ON)
option(RN_BUILD_ENET_MODULE "Build the ENet module" ON)
option(RN_BUILD_RECAST_MODULE "Build the Recast pathfinding module" OFF)
option(RN_BUILD_SAMPLES "Enable building the sample projects" OFF)
if(WIN32)
set(CMAKE_SYSTEM_VERSION "10.0.10240.0")
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Build)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Build)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Build)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.12)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH @executable_path;@executable_path/Resources/Modules/RayneBullet;@executable_path/Resources/Modules/RayneMetal;@executable_path/Resources/Modules/RayneOgg;@executable_path/Resources/Modules/RayneOpenAL;@executable_path/Resources/Modules/RayneOpenVR;@executable_path/Resources/Modules/RayneVR)
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/../../Rayne" "${CMAKE_CURRENT_BINARY_DIR}/Rayne")
include(${CMAKE_CURRENT_SOURCE_DIR}/../../Rayne/CMake/Rayne.cmake)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
set(SOURCES
Sources/main.cpp
Sources/URApplication.cpp
Sources/URAsteroid.cpp
Sources/URClient.cpp
Sources/UREnemy.cpp
Sources/URExplosion.cpp
Sources/URMissile.cpp
Sources/URRadar.cpp
Sources/URServer.cpp
Sources/URSpaceShip.cpp
Sources/URTrailingEffect.cpp
Sources/URWorld.cpp)
set(HEADERS
Sources/URApplication.h
Sources/URAsteroid.h
Sources/URClient.h
Sources/UREnemy.h
Sources/URExplosion.h
Sources/URMissile.h
Sources/URPacket.h
Sources/URRadar.h
Sources/URServer.h
Sources/URSpaceShip.h
Sources/URTrailingEffect.h
Sources/URWorld.h)
set(RESOURCES
manifest.json
Resources)
if(ANDROID)
add_library(Ur SHARED "${SOURCES}" "${HEADERS}")
else()
add_executable(Ur "${SOURCES}" "${HEADERS}")
endif()
rayne_copy_resources(Ur "${RESOURCES}" "")
rayne_link_with(Ur)
rayne_use_modules(Ur RayneBullet)
rayne_use_modules(Ur RayneOpenAL)
rayne_use_modules(Ur RayneOgg)
rayne_use_modules(Ur RayneENet)
if(NOT APPLE)
rayne_use_modules(Ur RayneVR)
endif()
if(ANDROID)
rayne_use_modules(Ur RayneVulkan)
rayne_use_modules(Ur RayneOculusMobile)
target_compile_definitions(Ur PRIVATE -DBUILD_FOR_OCULUS)
target_include_directories(Ur PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/Vendor/OculusPlatform/Include)
target_link_libraries(Ur ${CMAKE_CURRENT_SOURCE_DIR}/Vendor/OculusPlatform/Android/libs/arm64-v8a/libovrplatformloader.so)
elseif(UNIX AND NOT APPLE)
rayne_use_modules(Ur RayneVulkan)
rayne_use_modules(Ur RayneOpenVR)
else()
if(NOT APPLE)
rayne_use_modules(Ur RayneOpenVR)
if(${RN_BUILD_VULKAN_MODULE})
rayne_use_modules(Ur RayneVulkan)
endif()
if(WIN32 AND ${RN_BUILD_D3D12_MODULE})
rayne_use_modules(Ur RayneD3D12)
rayne_use_modules(Ur RayneOculus)
endif()
add_custom_command(TARGET Ur POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:OpenAL>" "$<TARGET_FILE_DIR:Ur>/$<TARGET_FILE_NAME:OpenAL>")
else()
rayne_use_modules(Ur RayneMetal)
endif()
endif()
if(APPLE)
set_target_properties(Ur PROPERTIES MACOSX_BUNDLE TRUE)
#set_target_properties(Ur PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Other/Info.plist.in)
endif()
if(MSVC)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT Ur)
endif()