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conversion_rules.py
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586 lines (559 loc) · 41 KB
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conversion_rules = {
# Sounds
'AddSound = Sound': 'AddSoundContainer = SoundContainer',
'= Sound\n': '= SoundContainer\n',
'AddSample =': 'AddSound =',
# Sound directories
'Base.rte/Actors/Flesh3.wav': 'Base.rte/Sounds/Penetration/Flesh1.wav',
'Base.rte/Devices/EmptyClick3.wav': 'Base.rte/Sounds/Devices/EmptyClick1.wav',
'Base.rte/Devices/ReloadStart.wav': 'Base.rte/Sounds/Devices/ReloadStart.wav',
'Base.rte/Devices/ReloadEnd.wav': 'Base.rte/Sounds/Devices/ReloadEnd.wav',
'Base.rte/Actors/MetalHole1.wav': 'Base.rte/Sounds/Penetration/MetalHole1.wav',
'Base.rte/Sounds/Explode1.wav': 'Base.rte/Sounds/Explosions/Explode1.wav',
'Base.rte/Sounds/Explode2.wav': 'Base.rte/Sounds/Explosions/Explode2.wav',
'Base.rte/Actors/Brains/BrainPop.wav': 'Base.rte/Actors/Brains/Case/Sounds/BrainPop.wav',
'Base.rte/Actors/Brains/EnergyExplosion.wav': 'Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.wav',
'Base.rte/Devices/Diggers/DiggerSound.wav': 'Base.rte/Devices/Tools/Digger/Sounds/DiggerActive.wav',
'Base.rte/Actors/Rockets/BlastStart.wav': 'Base.rte/Sounds/Craft/BlastStart.wav',
'Base.rte/Actors/Rockets/Blast.wav': 'Base.rte/Sounds/Craft/BlastLoop.wav',
'Base.rte/Actors/Rockets/BlastEnd.wav': 'Base.rte/Sounds/Craft/BlastEnd.wav',
'Base.rte/Actors/Rockets/ThrusterStart.wav': 'Base.rte/Sounds/Craft/ThrusterStart.wav',
'Base.rte/Actors/Rockets/Thruster.wav': 'Base.rte/Sounds/Craft/ThrusterLoop.wav',
'Base.rte/Actors/Rockets/ThrusterEnd.wav': 'Base.rte/Sounds/Craft/ThrusterEnd.wav',
'Base.rte/Actors/Rockets/HatchOpen.wav': 'Base.rte/Sounds/Craft/HatchOpen.wav',
'Base.rte/Actors/DropShips/JetLoop.wav': 'Base.rte/Sounds/Craft/JetLoop.wav',
'Base.rte/Actors/DropShips/JetStart.wav': 'Base.rte/Sounds/Craft/JetStart.wav',
'Base.rte/Actors/DropShips/JetEnd.wav': 'Base.rte/Sounds/Craft/JetEnd.wav',
'Base.rte/Effects/Pyro/Jet.wav': 'Base.rte/Sounds/Actors/JetpackLoop.wav',
'Base.rte/Effects/Pyro/JetStart.wav': 'Base.rte/Sounds/Actors/JetpackStart.wav',
'Base.rte/Effects/Pyro/JetEnd.wav': 'Base.rte/Sounds/Actors/JetpackEnd.wav',
'Base.rte/Actors/Dank.wav': 'Base.rte/Sounds/Physics/Dank.wav',
'Base.rte/Actors/Duns.wav': 'Base.rte/Sounds/Physics/Duns.wav',
'Base.rte/Actors/SmallThud.wav': 'Base.rte/Sounds/Physics/SmallThud.wav',
'Base.rte/Devices/DeviceSwitch1.wav': 'Base.rte/Sounds/Devices/DeviceSwitch1.wav',
'Base.rte/Devices/DeviceSwitch2.wav': 'Base.rte/Sounds/Devices/DeviceSwitch2.wav',
'Base.rte/Devices/DeviceSwitch3.wav': 'Base.rte/Sounds/Devices/DeviceSwitch3.wav',
'Base.rte/Effects/GlassImpactA.wav': 'Base.rte/Sounds/Penetration/GlassImpact1.wav',
'Base.rte/Effects/GlassImpactB.wav': 'Base.rte/Sounds/Penetration/GlassImpact2.wav',
'Base.rte/Effects/GlassImpactC.wav': 'Base.rte/Sounds/Penetration/GlassImpact3.wav',
'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Teleport.wav': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Teleporters/Sounds/Teleport.wav',
'Base.rte/Devices/Shotguns/BangRegular.wav': 'Base.rte/Devices/Weapons/Shotgun/Sounds/ShotgunFire.wav',
'Base.rte/Devices/Cannons/BlamWhoshClick.wav': 'Base.rte/Sounds/Devices/BlamWhoshClick.wav',
'Base.rte/Actors/SquishSplat.wav': 'Base.rte/Sounds/Physics/SquishSplat.wav',
'Base.rte/Actors/Slish.wav': 'Base.rte/Sounds/Penetration/Slish.wav',
'Base.rte/Actors/Squish.wav': 'Base.rte/Sounds/Penetration/Squish.wav',
'Base.rte/Devices/Pistols/PistolBang.wav': 'Base.rte/Devices/Weapons/Pistol/Sounds/PistolFire.wav',
'Base.rte/Devices/Shotguns/Blam.wav': 'Base.rte/Devices/Weapons/Shotgun/Sounds/ShotgunFireAlt.wav',
'Base.rte/Devices/SMGs/Mp5 Single.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire005.wav',
'Base.rte/Devices/Rifles/AK-47000.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire1.wav',
'Base.rte/Devices/Rifles/AK-47001.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire2.wav',
'Base.rte/Devices/Rifles/AK-47002.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire3.wav',
'Base.rte/Devices/Rifles/AK-47003.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire4.wav',
'Base.rte/Devices/Rifles/AK-47004.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire4.wav',
'Base.rte/Devices/Rifles/AK-47005.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire4.wav',
'Ronin.rte/Effects/Sounds/M16Fire.wav': 'Ronin.rte/Devices/Weapons/M16A2/Sounds/Fire1.wav',
'Ronin.rte/Effects/Sounds/PumpgunFire.wav': 'Ronin.rte/Devices/Weapons/Model590/Sounds/Fire1.wav',
'Base.rte/Devices/ShotgunShellIn.wav': 'Base.rte/Devices/Weapons/Shotgun/Sounds/ShotgunShellIn.wav',
'Ronin.rte/Effects/Sounds/SniperFire.wav': 'Ronin.rte/Devices/Weapons/K98K/Sounds/Fire1.wav',
'Ronin.rte/Effects/Sounds/RPGThrusterStart.wav': 'Ronin.rte/Devices/Weapons/RPG7/Sounds/RocketStart.wav',
'Ronin.rte/Effects/Sounds/BazookaFire2.wav': 'Ronin.rte/Devices/Weapons/RPG7/Sounds/Fire1.wav',
'Base.rte/Sounds/Taka.wav': 'Coalition.rte/Devices/Weapons/GatlingGun/Sounds/Fire1.wav',
'Base.rte/Sounds/Riccochet1.wav': 'Base.rte/Sounds/Penetration/Riccochet1.wav',
'Base.rte/Sounds/Riccochet2.wav': 'Base.rte/Sounds/Penetration/Riccochet2.wav',
'Base.rte/Sounds/Riccochet3.wav': 'Base.rte/Sounds/Penetration/Riccochet3.wav',
'Base.rte/Sounds/Riccochet4.wav': 'Base.rte/Sounds/Penetration/Riccochet4.wav',
'Base.rte/Sounds/Riccochet5.wav': 'Base.rte/Sounds/Penetration/Riccochet5.wav',
'Techion.rte/Effects/Sounds/NucleoDetonate.wav': 'Techion.rte/Devices/Weapons/Nucleo/Sounds/NucleoDetonate.wav',
'Base.rte/GUIs/Sounds/SlicePicked2.wav': 'Base.rte/Sounds/GUIs/SlicePicked.wav',
'Coalition.rte/Effects/Sounds/Missile.wav': 'Coalition.rte/Devices/Weapons/MissileLauncher/Sounds/MissileLoop.wav',
'Coalition.rte/Effects/Sounds/MissileStart.wav': 'Coalition.rte/Devices/Weapons/MissileLauncher/Sounds/MissileStart.wav',
'Base.rte/Actors/Rockets/CrashRubble.wav': 'Base.rte/Sounds/Explosions/CrashRubble.wav',
'Base.rte/Devices/Cannons/Cannon2.wav': 'Base.rte/Sounds/Devices/CannonFire2.wav',
'Base.rte/Devices/Cannons/Cannon.wav': 'Base.rte/Sounds/Devices/CannonFire1.wav',
'Base.rte/Devices/SMGs/M1601.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire000.wav',
'Base.rte/Devices/SMGs/M1602.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire001.wav',
'Base.rte/Devices/SMGs/M1603.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire002.wav',
'Base.rte/Devices/SMGs/M1604.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire003.wav',
'Base.rte/Devices/SMGs/M1605.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire004.wav',
'Base.rte/Devices/SMGs/M1606.wav': 'Base.rte/Devices/Weapons/SMG/Sounds/SMGFire005.wav',
'Base.rte/Sounds/RevolverCannonFire.wav': 'Imperatus.rte/Devices/Weapons/Marauder/Sounds/Fire1.wav',
'Base.rte/Actors/MetalRicochet1.wav': 'Base.rte/Sounds/Penetration/MetalRicochet1.wav',
'Base.rte/Actors/MetalRicochet2.wav': 'Base.rte/Sounds/Penetration/MetalRicochet2.wav',
'Ronin.rte/Effects/Sounds/Spas12Fire.wav': 'Ronin.rte/Devices/Weapons/SPAS12/Sounds/Fire1.wav',
'Techion.rte/Effects/Sounds/GigaPulsarSpin.wav': 'Techion.rte/Devices/Weapons/GigaPulsar/Sounds/SpinSound.wav',
'Base.rte/Devices/RemoteExplosiveDetonate.wav': 'Base.rte/Devices/Explosives/RemoteExplosive/Sounds/RemoteExplosiveDetonate.wav',
'Imperatus.rte/Effects/Sounds/BullpupFire1.wav': 'Imperatus.rte/Devices/Weapons/Bullpup/Sounds/Fire1.wav',
'Imperatus.rte/Effects/Sounds/BullpupFire2.wav': 'Imperatus.rte/Devices/Weapons/Bullpup/Sounds/Fire2.wav',
'Imperatus.rte/Effects/Sounds/BullpupFire3.wav': 'Imperatus.rte/Devices/Weapons/Bullpup/Sounds/Fire3.wav',
'Imperatus.rte/Effects/Sounds/BullpupFire4.wav': 'Imperatus.rte/Devices/Weapons/Bullpup/Sounds/Fire3.wav',
'Imperatus.rte/Effects/Sounds/BullpupFire5.wav': 'Imperatus.rte/Devices/Weapons/Bullpup/Sounds/Fire3.wav',
'Ronin.rte/Effects/Sounds/M60Fire.wav': 'Ronin.rte/Devices/Weapons/M60/Sounds/Fire1.wav',
'Base.rte/Sounds/RifleFire.wav': 'Base.rte/Devices/Weapons/BattleRifle/Sounds/BattleRifleFire000.wav',
'Techion.rte/Effects/Sounds/DihelicalCannonSpin.wav': 'Techion.rte/Devices/Weapons/DihelicalCannon/Sounds/SpinSound.wav',
'Coalition.rte/Effects/Sounds/SpinSound.wav': 'Coalition.rte/Devices/Weapons/GatlingGun/Sounds/SpinSound.wav',
'Base.rte/Actors/ThudOuch.wav': 'Base.rte/Sounds/Actors/ThudOuch.wav',
'Base.rte/Actors/Death1.wav': 'Base.rte/Sounds/Actors/HumanPain1.wav',
'Base.rte/Actors/Death2.wav': 'Base.rte/Sounds/Actors/HumanPain2.wav',
'Base.rte/Actors/Death3.wav': 'Base.rte/Sounds/Actors/HumanPain3.wav',
'Base.rte/Actors/Death4.wav': 'Base.rte/Sounds/Actors/HumanPain4.wav',
'Techion.rte/Effects/Sounds/Nanoswarm.wav': 'Techion.rte/Devices/Explosives/NanoSwarmGrenade/Sounds/NanoSwarm.wav',
'Base.rte/Actors/Foomph.wav': 'Base.rte/Sounds/Physics/Foomph.wav',
'Base.rte/Actors/Flumph.wav': 'Base.rte/Sounds/Physics/Flumph.wav',
'Base.rte/Actors/BoneCrackA.wav': 'Base.rte/Sounds/Physics/BoneCrack1.wav',
'Base.rte/Actors/BoneCrackB.wav': 'Base.rte/Sounds/Physics/BoneCrack2.wav',
'Base.rte/Actors/BoneCrackC.wav': 'Base.rte/Sounds/Physics/BoneCrack3.wav',
'Base.rte/Actors/BoneCrackD.wav': 'Base.rte/Sounds/Physics/BoneCrack4.wav',
'Base.rte/Actors/BoneCrackE.wav': 'Base.rte/Sounds/Physics/BoneCrack5.wav',
'Base.rte/Actors/BoneCrackF.wav': 'Base.rte/Sounds/Physics/BoneCrack6.wav',
'Base.rte/Actors/BoneCrackG.wav': 'Base.rte/Sounds/Physics/BoneCrack7.wav',
'Base.rte/Actors/BoneCrackH.wav': 'Base.rte/Sounds/Physics/BoneCrack8.wav',
'Base.rte/Actors/BoneCrackI.wav': 'Base.rte/Sounds/Physics/BoneCrack9.wav',
'Base.rte/Actors/BoneCrackJ.wav': 'Base.rte/Sounds/Physics/BoneCrack10.wav',
'Base.rte/Actors/BoneCrackK.wav': 'Base.rte/Sounds/Physics/BoneCrack11.wav',
'Base.rte/Actors/BoneCrackL.wav': 'Base.rte/Sounds/Physics/BoneCrack12.wav',
'Base.rte/Actors/Chomp.wav': 'Base.rte/Sounds/Physics/Chomp.wav',
'Techion.rte/Effects/Sounds/LaserFire.wav': 'Techion.rte/Devices/Weapons/PulseRifle/Sounds/Fire1.wav',
'Techion.rte/Effects/Sounds/LaserReloadStart.wav': 'Techion.rte/Devices/Weapons/PulseRifle/Sounds/ReloadStart.wav',
'Techion.rte/Effects/Sounds/LaserReloadEnd.wav': 'Techion.rte/Devices/Weapons/PulseRifle/Sounds/ReloadEnd.wav',
'Base.rte/Actors/ServoStep00.wav': 'Base.rte/Sounds/Actors/ServoStep1.wav',
'Base.rte/Actors/ServoStep01.wav': 'Base.rte/Sounds/Actors/ServoStep2.wav',
'Base.rte/Actors/ServoStep02.wav': 'Base.rte/Sounds/Actors/ServoStep3.wav',
'Base.rte/Actors/ServoStep03.wav': 'Base.rte/Sounds/Actors/ServoStep4.wav',
'Base.rte/Actors/ServoStep04.wav': 'Base.rte/Sounds/Actors/ServoStep5.wav',
'Base.rte/Actors/ServoStep05.wav': 'Base.rte/Sounds/Actors/ServoStep6.wav',
'Base.rte/Devices/Rifles/LaserRifle.wav': 'Techion.rte/Devices/Weapons/DihelicalCannon/Sounds/SpinSound.wav',
'Coalition.rte/Effects/Sounds/CannonFire.wav': 'Coalition.rte/Devices/Weapons/UberCannon/Sounds/Fire1.wav',
'Base.rte/Sounds/Servo1.wav': 'Base.rte/Sounds/Actors/RobotPain3.wav',
'Base.rte/Sounds/Servo2.wav': 'Base.rte/Sounds/Actors/RobotPain4.wav',
'Base.rte/Actors/BigCrash1.wav': 'Base.rte/Sounds/Physics/BigCrash1.wav',
'Base.rte/Actors/BigCrash2.wav': 'Base.rte/Sounds/Physics/BigCrash2.wav',
'Base.rte/Actors/BigCrash3.wav': 'Base.rte/Sounds/Physics/BigCrash3.wav',
# '': '',
# Image files
'Base.rte/Actors/Rockets/RocketTinyNozzle.bmp': 'Base.rte/Craft/Shared/ThrusterNozzleA.bmp',
'Ronin.rte/Devices/Sprites/Stone.bmp': 'Ronin.rte/Devices/Misc/Stone/Stone.bmp',
'Base.rte/Actors/Brains/BrainCaseA.bmp': 'Base.rte/Actors/Brains/Case/BrainCaseA.bmp',
'Base.rte/Effects/Pyro/JetFlameA.bmp': 'Base.rte/Effects/Pyro/Flashes/JetFlameA.bmp',
'Base.rte/Effects/Pyro/TinySmoke01.bmp': 'Base.rte/Effects/Pyro/SmokeBallTinyA.bmp',
'Base.rte/Effects/Pyro/Flame/Flame00.bmp': 'Base.rte/Effects/Pyro/Flame/Flame.bmp',
'Base.rte/Effects/Pyro/FireBall01.bmp': 'Base.rte/Effects/Pyro/FireBallA.bmp',
'Base.rte/Effects/Pyro/FireBall02.bmp': 'Base.rte/Effects/Pyro/FireBallB.bmp',
'Base.rte/Effects/Pyro/FireBall03.bmp': 'Base.rte/Effects/Pyro/FireBallC.bmp',
'Base.rte/Effects/Pyro/FireBall04.bmp': 'Base.rte/Effects/Pyro/FireBallD.bmp',
'Base.rte/Effects/Pyro/FireBlast01.bmp': 'Base.rte/Effects/Pyro/FireBlastA.bmp',
'Base.rte/Effects/Pyro/FireBlast02.bmp': 'Base.rte/Effects/Pyro/FireBlastB.bmp',
'Base.rte/Effects/Pyro/FirePuff0.bmp': 'Base.rte/Effects/Pyro/FirePuff.bmp',
'Base.rte/Effects/Pyro/SmallBlast01': 'Base.rte/Effects/Pyro/FireBlastSmallA',
'Base.rte/Effects/Pyro/SmallSmoke01.bmp': 'Base.rte/Effects/Pyro/SmokeBallSmallA.bmp',
'Missions.rte/Scenes/Items/RotatingPad.bmp': 'Missions.rte/Objects/RotatingPad/RotatingPad.bmp',
'Missions.rte/Scenes/Items/ControlChipCase.bmp': 'Missions.rte/Objects/ControlChip/ControlChipCase.bmp',
'Missions.rte/Scenes/Items/RotatingPadGibA.bmp': 'Missions.rte/Objects/RotatingPad/RotatingPadGibA.bmp',
'Missions.rte/Scenes/Items/ControlChipCaseGibA.bmp': 'Missions.rte/Objects/ControlChip/Gibs/ControlChipCaseGibA.bmp',
'Missions.rte/Scenes/Items/ControlChipCaseGibB.bmp': 'Missions.rte/Objects/ControlChip/Gibs/ControlChipCaseGibB.bmp',
'Missions.rte/Scenes/Items/ControlChipCaseGibC.bmp': 'Missions.rte/Objects/ControlChip/Gibs/ControlChipCaseGibC.bmp',
'Base.rte/Effects/Pyro/MuzzleFlash03.bmp': 'Base.rte/Effects/Pyro/Flashes/MuzzleFlash03.bmp',
'Base.rte/Actors/Clones/Jetpack.bmp': 'Base.rte/Actors/Shared/Jetpack.bmp',
'Base.rte/Devices/Pistols/MagPistol.bmp': 'Base.rte/Devices/Weapons/Pistol/PistolMagazine.bmp',
'Base.rte/Actors/Clones/JetpackNozzle.bmp': 'Base.rte/Actors/Shared/JetpackNozzle.bmp',
'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/TeleporterA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Teleporters/TeleporterA.bmp',
'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/TeleporterB.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Teleporters/TeleporterB.bmp',
'Base.rte/Effects/Pyro/SmallSmoke01.bmp': 'Base.rte/Effects/Pyro/SmokeBallSmallA.bmp',
'Base.rte/Devices/Cannons/CannonMag.bmp': 'Imperatus.rte/Devices/Weapons/Devastator/DevastatorMagazine.bmp',
'Base.rte/Devices/Cannons/CannonRound.bmp': 'Imperatus.rte/Devices/Weapons/Devastator/DevastatorRound.bmp',
'Base.rte/Devices/Cannons/CannonCasing.bmp': 'Base.rte/Effects/Casings/CannonCasing.bmp',
'Base.rte/Effects/Pyro/MuzzleFlash02.bmp': 'Base.rte/Effects/Pyro/Flashes/MuzzleFlash02.bmp',
'Base.rte/Devices/Brass/Casing.bmp': 'Base.rte/Effects/Casings/Casing.bmp',
'Base.rte/Effects/Pyro/MuzzleFlash01.bmp': 'Base.rte/Effects/Pyro/Flashes/MuzzleFlash01.bmp',
'Base.rte/Devices/Explosives/FragGrenade.bmp': 'Base.rte/Devices/Explosives/FragGrenade/FragGrenade000.bmp',
'Coalition.rte/Devices/Sprites/MagazineFlamerA.bmp': 'Browncoats.rte/Devices/Weapons/Heatlance/HeatlanceMagazine.bmp',
'Coalition.rte/Devices/Sprites/FlamerHeavyA.bmp': 'Browncoats.rte/Devices/Weapons/Heatlance/Heatlance.bmp',
'Coalition.rte/Devices/Sprites/CannonRound.bmp': 'Imperatus.rte/Devices/Weapons/Devastator/DevastatorRound.bmp',
'Coalition.rte/Devices/Sprites/RocketB.bmp': 'Coalition.rte/Devices/Weapons/MissileLauncher/MissileB.bmp',
'Coalition.rte/Devices/Sprites/RocketA.bmp': 'Coalition.rte/Devices/Weapons/MissileLauncher/MissileA.bmp',
'Coalition.rte/Devices/Sprites/UberShotCluster.bmp' : 'Coalition.rte/Devices/Weapons/UberCannon/UberShotCluster.bmp',
'Base.rte/Actors/Rockets/RocketAHullB.bmp': 'Base.rte/Craft/Rockets/MK2/Gibs/RocketAHullGibA.bmp',
'Base.rte/Actors/Doors/MotorA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/MotorA.bmp',
'Base.rte/Actors/Doors/RotateLongA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/RotateLongA.bmp',
'Base.rte/Actors/Doors/RotateShortA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/RotateShortA.bmp',
'Base.rte/Actors/Doors/SlideLongA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/SlideLongA.bmp',
'Base.rte/Actors/Doors/SlideShortA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/SlideShortA.bmp',
'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/DoorAFG.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorAFG.bmp',
'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/DoorAMat.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorAMat.bmp',
'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/DoorABG.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorABG.bmp',
'Ronin.rte/Actors/RoninSoldier/HelmetA.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/HelmetA.bmp',
'Base.rte/Actors/Medic Drone/HealEffect.bmp': 'Base.rte/Actors/Mecha/Medic/HealEffect.bmp',
'Ronin.rte/Actors/RoninSoldier/HandBGA.bmp': 'Ronin.rte/Actors/Infantry/HandBGA.bmp',
'Ronin.rte/Actors/RoninSoldier/HandFGA.bmp': 'Ronin.rte/Actors/Infantry/HandFGA.bmp',
'Ronin.rte/Actors/RoninSoldier/ArmBGA.bmp': 'Ronin.rte/Actors/Infantry/ArmBGA.bmp',
'Ronin.rte/Actors/RoninSoldier/ArmFGA.bmp': 'Ronin.rte/Actors/Infantry/ArmFGA.bmp',
'Ronin.rte/Actors/RoninSoldier/FootBGA.bmp': 'Ronin.rte/Actors/Infantry/FootBGA.bmp',
'Ronin.rte/Actors/RoninSoldier/FootFGA.bmp': 'Ronin.rte/Actors/Infantry/FootFGA.bmp',
'Ronin.rte/Actors/RoninSoldier/LegBGA.bmp': 'Ronin.rte/Actors/Infantry/LegBGA.bmp',
'Ronin.rte/Actors/RoninSoldier/LegFGA.bmp': 'Ronin.rte/Actors/Infantry/LegFGA.bmp',
'Ronin.rte/Actors/RoninSoldier/RoninHead.bmp': 'Ronin.rte/Actors/Infantry/RoninHead.bmp',
'Ronin.rte/Actors/RoninSoldier/RoninHead000.bmp': 'Ronin.rte/Actors/Infantry/RoninHead.bmp',
'Ronin.rte/Actors/RoninSoldier/TorsoA.bmp': 'Ronin.rte/Actors/Infantry/Torso000.bmp',
'Ronin.rte/Actors/RoninSoldier/TorsoB.bmp': 'Ronin.rte/Actors/Infantry/Torso001.bmp',
'Base.rte/Devices/Shields/Riot.bmp': 'Base.rte/Devices/Shields/RiotShield/Riot.bmp',
'Base.rte/Devices/Explosives/BlueBomb.bmp': 'Base.rte/Devices/Explosives/BlueBomb/BlueBomb.bmp',
'Base.rte/Devices/Brass/Shell.bmp': 'Base.rte/Effects/Casings/Shell.bmp',
'Base.rte/Devices/Cannons/CannonGibA.bmp': 'Base.rte/Devices/Shared/Gibs/WeaponGibA.bmp',
'Imperatus.rte/Devices/Sprites/MagazineMauler.bmp': 'Imperatus.rte/Devices/Weapons/Mauler/MaulerMagazine.bmp',
'Base.rte/Devices/Shields/RiotGibA.bmp': 'Base.rte/Devices/Shields/RiotShield/Gibs/RiotGibA.bmp',
'Base.rte/Devices/Shields/RiotGibB.bmp': 'Base.rte/Devices/Shields/RiotShield/Gibs/RiotGibB.bmp',
'Coalition.rte/Devices/Sprites/SniperCasing.bmp': 'Base.rte/Effects/Casings/CasingLarge.bmp',
'Coalition.rte/Devices/Sprites/PieIcons/IconRocket.bmp': 'Coalition.rte/Devices/Weapons/MissileLauncher/PieIcons/Missile.bmp',
'Coalition.rte/Devices/Sprites/PieIcons/IconTarget.bmp': 'Coalition.rte/Devices/Weapons/MissileLauncher/PieIcons/Target.bmp',
'Ronin.rte/Devices/Sprites/ShovelFlash.bmp': 'Ronin.rte/Effects/Pyro/Flashes/ShovelFlash.bmp',
'Base.rte/Effects/Pyro/Smokeball01.bmp': 'Base.rte/Effects/Pyro/SmokeBallA.bmp',
'Base.rte/Devices/SMGs/SMGB.bmp': 'Base.rte/Devices/Weapons/SMG/SMG.bmp',
'Dummy.rte/Devices/Sprites/DestroyerShot.bmp': 'Dummy.rte/Devices/Weapons/Destroyer/DestroyerShot.bmp',
'Dummy.rte/Devices/Sprites/EnEffect.bmp': 'Dummy.rte/Effects/Particle/EnEffect.bmp',
'Ronin.rte/Devices/Sprites/MagazineM60A.bmp': 'Ronin.rte/Devices/Weapons/M60/M60Magazine.bmp',
'Ronin.rte/Devices/Sprites/M60A.bmp': 'Ronin.rte/Devices/Weapons/M60/M60.bmp',
'Base.rte/Devices/Grapple Gun/Claw.bmp': 'Base.rte/Devices/Tools/GrappleGun/Claw.bmp',
'Base.rte/Devices/Explosives/Detonator.bmp': 'Base.rte/Devices/Explosives/RemoteExplosive/Detonator.bmp',
'Base.rte/Actors/Brainbot/HeadBrainA.bmp': 'Base.rte/Actors/Brains/Case/BrainCaseA000.bmp',
'Base.rte/Actors/DropShips/EngineA.bmp': 'Base.rte/Craft/DropShips/EngineALeft.bmp',
'Base.rte/Actors/DropShips/EngineB.bmp': 'Base.rte/Craft/DropShips/EngineARight.bmp',
'Base.rte/Actors/DropShips/HullA.bmp': 'Base.rte/Craft/DropShips/HullA.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibA.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibA.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibB.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibB.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibC.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibC.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibD.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibD.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibE.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibE.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibF.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibF.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibG.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibG.bmp',
'Dummy.rte/Actors/Dreadnought/TurretLargeGibH.bmp': 'Dummy.rte/Actors/Mecha/Dreadnought/Gibs/TurretLargeGibH.bmp',
'Base.rte/Actors/Zombies/TorsoA.bmp': 'Uzira.rte/Actors/Undead/Zombies/TorsoA.bmp',
'Base.rte/Actors/Zombies/TorsoB.bmp': 'Uzira.rte/Actors/Undead/Zombies/TorsoB.bmp',
'Base.rte/Actors/Zombies/TorsoC.bmp': 'Uzira.rte/Actors/Undead/Zombies/TorsoC.bmp',
'Base.rte/Actors/Skeletons/Torso.bmp': 'Uzira.rte/Actors/Undead/Skeletons/Torso.bmp',
'Coalition.rte/Actors/Blast Runner/LegFGSmallA.bmp': 'Coalition.rte/Actors/Mecha/BlastRunner/LegFGSmallA.bmp',
'Coalition.rte/Actors/Blast Runner/LegBGSmallA.bmp': 'Coalition.rte/Actors/Mecha/BlastRunner/LegBGSmallA.bmp',
'Coalition.rte/Actors/Blast Runner/BlastRunnerBody.bmp': 'Coalition.rte/Actors/Mecha/BlastRunner/BlastRunnerBody.bmp',
'Coalition.rte/Actors/Soldier/HandFGA.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/HandFGA.bmp',
'Coalition.rte/Actors/Soldier/HandBGA.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/HandBGA.bmp',
'Coalition.rte/Devices/Sprites/SpikeBall.bmp': 'Imperatus.rte/Devices/Weapons/Marauder/MarauderRound.bmp',
'Coalition.rte/Actors/Drone/LegFGMediumA.bmp': 'Coalition.rte/Actors/Mecha/GatlingDrone/LegFGA.bmp',
'Coalition.rte/Actors/Drone/MountMobile.bmp': 'Coalition.rte/Actors/Mecha/GatlingDrone/MountMobile.bmp',
'Ronin.rte/Devices/Sprites/BulletGrenadeA.bmp': 'Base.rte/Craft/Shared/ThrusterNozzleA.bmp',
'Base.rte/Devices/Diggers/DiggerLightMag.bmp': 'Base.rte/Devices/Tools/Digger/LightDiggerMagazine.bmp',
'Base.rte/Devices/Diggers/DiggerMediumMag.bmp': 'Base.rte/Devices/Tools/Digger/MediumDiggerMagazine.bmp',
'Base.rte/Devices/Diggers/DiggerHeavyMag.bmp': 'Base.rte/Devices/Tools/Digger/HeavyDiggerMagazine.bmp',
'Browncoats.rte/Actors/Soldier/HatGibA.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatLight/Gibs/HatAGibA.bmp',
'Browncoats.rte/Actors/Soldier/HatGibB.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatLight/Gibs/HatAGibB.bmp',
'Browncoats.rte/Actors/Soldier/HatGibC.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatLight/Gibs/HatAGibC.bmp',
'Browncoats.rte/Actors/Soldier/HatGibD.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatLight/Gibs/HatAGibD.bmp',
'Browncoats.rte/Actors/Soldier/HatGibE.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatLight/Gibs/HatAGibE.bmp',
'Browncoats.rte/Actors/Soldier/HatGibF.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatHeavy/Gibs/HatBGibA.bmp',
'Browncoats.rte/Actors/Soldier/HatGibG.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatHeavy/Gibs/HatBGibB.bmp',
'Browncoats.rte/Actors/Soldier/HatGibH.bmp': 'Browncoats.rte/Actors/Infantry/BrowncoatHeavy/Gibs/HatBGibC.bmp',
'FlameBall00.bmp': 'FlameBall.bmp',
'Base.rte/Scenes/Backdrops/Static/StillParallaxBack.bmp': 'Base.rte/Scenes/Backdrops/Static/DefaultBackdrop.bmp',
'Base.rte/Actors/Clones/GibHelmet.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/Gibs/HelmetAGibA.bmp',
'Base.rte/Actors/Clones/ArmGibA.bmp': 'Base.rte/Effects/Gibs/FleshSmallB.bmp',
'Base.rte/Actors/Clones/LegGibA.bmp': 'Base.rte/Effects/Gibs/FleshSmallB.bmp',
'Base.rte/Actors/Clones/PlayerHead.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/HeadA.bmp',
'Base.rte/Actors/Clones/PlayerHand.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/HandBGA.bmp',
'Base.rte/Actors/Clones/Arm.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/ArmBGA.bmp',
'Base.rte/Actors/Clones/Foot.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/FootBGA.bmp',
'Base.rte/Actors/Clones/LegFG.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/LegFGA.bmp',
'Base.rte/Actors/Clones/PlayerBody.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/TorsoA.bmp',
'Base.rte/Actors/Clones/PlayerBodyWithPack.bmp': 'Coalition.rte/Actors/Infantry/CoalitionLight/TorsoA.bmp',
'Base.rte/Actors/Clones/Blue/Head.bmp': 'Ronin.rte/Actors/Infantry/RoninHead000.bmp',
'Base.rte/Actors/Clones/Blue/Hand.bmp': 'Ronin.rte/Actors/Infantry/HandFGA.bmp',
'Base.rte/Actors/Clones/Blue/Arm.bmp': 'Ronin.rte/Actors/Infantry/ArmFGA.bmp',
'Base.rte/Actors/Clones/Blue/Foot.bmp': 'Ronin.rte/Actors/Infantry/FootFGA.bmp',
'Base.rte/Actors/Clones/Blue/LegFG.bmp': 'Ronin.rte/Actors/Infantry/LegFGA.bmp',
'Base.rte/Actors/Clones/Blue/PlayerBody.bmp': 'Ronin.rte/Actors/Infantry/Torso000.bmp',
'Imperatus.rte/Actors/Robots/Head02.bmp': 'Imperatus.rte/Actors/Infantry/Combat/HeadB000.bmp',
'Imperatus.rte/Actors/Robots/HeadB2.bmp': 'Imperatus.rte/Actors/Infantry/Combat/HeadB001.bmp',
'Imperatus.rte/Actors/Robots/Body02.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/AllPurposeBody.bmp',
'Imperatus.rte/Actors/Robots/New/Body02.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/AllPurposeBody.bmp',
'Imperatus.rte/Actors/Robots/Hand.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/Hand.bmp',
'Imperatus.rte/Actors/Robots/ArmFG.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/ArmFG.bmp',
'Imperatus.rte/Actors/Robots/ArmBG.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/ArmBG.bmp',
'Imperatus.rte/Actors/Robots/LegFG.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/LegFG.bmp',
'Imperatus.rte/Actors/Robots/LegFG000.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/LegFG000.bmp',
'Imperatus.rte/Actors/Robots/LegBG.bmp': 'Imperatus.rte/Actors/Infantry/AllPurpose/LegBG.bmp',
'Base.rte/Devices/Cannons/Long.bmp': 'Imperatus.rte/Devices/Weapons/Devastator/Devastator.bmp',
'Base.rte/Effects/Pyro/Fireball01': 'Base.rte/Effects/Pyro/FireBallA',
'Base.rte/Effects/Pyro/Fireball02': 'Base.rte/Effects/Pyro/FireBallB',
'Base.rte/Effects/Pyro/Fireball03': 'Base.rte/Effects/Pyro/FireBallC',
'Base.rte/Effects/Pyro/Fireball04': 'Base.rte/Effects/Pyro/FireBallD',
'Coalition.rte/Actors/Soldier/HeadA.bmp': 'Coalition.rte/Actors/Soldier/CoalitionLight/HeadA.bmp',
'Coalition.rte/Actors/Soldier/HeadB.bmp': 'Coalition.rte/Actors/Soldier/CoalitionHeavy/HeadB.bmp',
'Coalition.rte/Actors/Soldier': 'Coalition.rte/Actors/Infantry',
'Coalition.rte/Devices/Sprites/RocketLauncherA.bmp': 'Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.bmp',
'Coalition.rte/Devices/Sprites/RocketLauncherB.bmp': 'Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.bmp',
'Ronin.rte/Devices/Sprites/MagazineMachinegunA.bmp': 'Ronin.rte/Devices/Weapons/M16A2/M16A2Magazine.bmp',
'Ronin.rte/Devices/Sprites/M16A.bmp': 'Ronin.rte/Devices/Weapons/M16A2/M16A2.bmp',
'Ronin.rte/Effects/Sounds/TommyFire.wav': 'Ronin.rte/Devices/Weapons/AK47/Sounds/Fire1.wav',
'Dummy.rte/Devices/Sprites/LauncherRoundA.bmp': 'Dummy.rte/Devices/Weapons/ImpulseGrenadeLauncher/GrenadeLauncherRound.bmp',
# '': '',
# Weapon groups. These don't show up as errors, but if not properly changed, weapons may not spawn correctly.
'AddToGroup = Secondary Weapons': 'AddToGroup = Weapons - Secondary',
'AddToGroup = Primary Weapons': 'AddToGroup = Weapons - Primary',
'AddToGroup = Light Weapons': 'AddToGroup = Weapons - Light',
'AddToGroup = Heavy Weapons': 'AddToGroup = Weapons - Heavy',
'AddToGroup = Sniper Weapons': 'AddToGroup = Weapons - Sniper',
'AddToGroup = Explosive Weapons': 'AddToGroup = Weapons - Explosive',
'AddToGroup = Melee Weapons': 'AddToGroup = Weapons - Melee',
'AddToGroup = Grenades': 'AddToGroup = Bombs - Grenades',
'AddToGroup = Diggers': 'AddToGroup = Tools - Diggers',
# Actors
'AddToGroup = Light Infantry': 'AddToGroup = Actors - Light',
'AddToGroup = Heavy Infantry': 'AddToGroup = Actors - Heavy',
'AddToGroup = Snipers': 'AddToGroup = Actors - Sniper',
'AddToGroup = Turret': 'AddToGroup = Actors - Turret',
'AddToGroup = Mecha': 'AddToGroup = Actors - Mecha',
# Effects
'Fire Puff Small B': 'Fire Puff Small',
'Particle Napalm Bomb 1': 'Particle Napalm Bomb',
'Particle Napalm Bomb 2': 'Particle Napalm Bomb',
'Particle Napalm Bomb 3': 'Particle Napalm Bomb',
# Gibs
'Ronin Gib A': 'Gib Ronin Weapon C',
'Ronin Gib B': 'Gib Ronin Weapon A',
'Ronin Gib C': 'Gib Ronin Weapon A',
'Ronin Gib D': 'Gib Ronin Weapon H',
'Ronin Gib E': 'Gib Ronin Weapon H',
'Ronin Gib F': 'Gib Ronin Weapon B',
'Ronin Gib G': 'Gib Ronin Weapon C',
'Ronin Gib H': 'Gib Ronin Weapon D',
'Ronin Gib I': 'Gib Ronin Weapon E',
'Ronin Gib J': 'Gib Ronin Weapon F',
'Ronin Gib K': 'Gib Ronin Weapon G',
'Ronin Gib L': 'Gib Ronin Weapon H',
'Ronin Gib M': 'Gib Ronin Weapon H',
'Ronin Gib N': 'Gib Ronin Weapon B',
'Ronin Gib O': 'Gib Ronin Weapon B',
'Ronin Gib P': 'Gib Ronin Weapon B',
'Coalition Weapons Gib A': 'Gib Weapon A',
'Coalition Weapons Gib B': 'Gib Weapon B',
'Coalition Weapons Gib C': 'Gib Weapon C',
'Coalition Weapons Gib D': 'Gib Weapon D',
'Coalition Weapons Gib E': 'Gib Weapon E',
'Coalition Weapons Gib F': 'Uber Cannon Gib A',
'Coalition Weapons Gib G': 'Gatling Gun Gib A',
'Coalition Weapons Gib H': 'Assault Rifle Gib A',
'Coalition Weapons Gib I': 'Gib Weapon F',
'Coalition Weapons Gib J': 'Gib Weapon G',
'Coalition Weapons Gib K': 'Gib Weapon H',
'Coalition Weapons Gib L': 'Gib Weapon I',
'Coalition Weapons Gib M': 'Missile Launcher Gib A',
'Coalition Weapons Gib N': 'Missile Launcher Gib B',
'Dummy Arm FG A': 'Dummy Light Arm FG',
'Dummy Foot BG A': 'Dummy Light Foot BG',
'Dummy Foot FG A': 'Dummy Light Foot FG',
'Dummy Arm BG A': 'Dummy Light Arm BG',
'Dummy Arm FG A': 'Dummy Light Arm FG',
'Dummy Head A': 'Dummy Light Head',
'Dummy Head Gib A': 'Dummy Light Head Gib A',
'Dummy Head Gib B': 'Dummy Light Head Gib B',
'Dummy Leg BG A': 'Dummy Light Leg BG',
'Dummy Leg FG A': 'Dummy Light Leg FG',
'Dummy Rib Cage Gib A': 'Dummy Light Rib Cage Gib A',
'Dummy Rib Cage Gib B': 'Dummy Light Rib Cage Gib B',
# Gib paths
'Dummy.rte/Actors/Dummy/RibCageGibA.bmp': 'Dummy.rte/Actors/Infantry/DummyLight/Gibs/RibCageGibA.bmp',
'Browncoats.rte/Actors/Soldier/MiscGibE.bmp': 'Browncoats.rte/Actors/Shared/Gibs/SoldierMiscGibE.bmp',
'Browncoats.rte/Actors/Soldier/MiscGibF.bmp': 'Browncoats.rte/Actors/Shared/Gibs/SoldierMiscGibF.bmp',
'Browncoats.rte/Actors/Soldier/MiscGibG.bmp': 'Browncoats.rte/Actors/Shared/Gibs/SoldierMiscGibG.bmp',
'Base.rte/Actors/Doors/BaseGibA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/BaseGibA.bmp',
'Base.rte/Actors/Doors/BaseGibB.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/BaseGibB.bmp',
'Base.rte/Actors/Doors/MidGibA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibA.bmp',
'Base.rte/Actors/Doors/MidGibB.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibB.bmp',
'Base.rte/Actors/Doors/MidGibC.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibC.bmp',
'Base.rte/Actors/Doors/MidGibD.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibD.bmp',
'Base.rte/Actors/Doors/MidGibE.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibE.bmp',
'Base.rte/Actors/Doors/MidGibF.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibF.bmp',
'Base.rte/Actors/Doors/MidGibG.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MidGibG.bmp',
'Base.rte/Actors/Doors/MotorGibA.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MotorGibA.bmp',
'Base.rte/Actors/Doors/MotorGibB.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MotorGibB.bmp',
'Base.rte/Actors/Doors/MotorGibC.bmp': 'Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Gibs/MotorGibC.bmp',
# AI. These may not produce any errors, so some extra cases may need to be added here!
'Base.rte/Actors/AI/CrabAI.lua': 'Base.rte/AI/CrabAI.lua',
'Base.rte/Actors/AI/HumanAI.lua': 'Base.rte/AI/HumanAI.lua',
'Base.rte/Actors/AI/RocketAI.lua': 'Base.rte/AI/RocketAI.lua',
'Base.rte/Actors/AI/DropShipAI.lua': 'Base.rte/AI/DropShipAI.lua',
'Base.rte/Actors/AI/TurretAI.lua': 'Base.rte/AI/TurretAI.lua',
# Atomgroups
'CopyOf = Atom Group Null': 'CopyOf = Null AtomGroup',
# Atomgroups common with Actors
'CopyOf = HandGroup': 'CopyOf = Human Hand',
'CopyOf = Foot\n': 'CopyOf = Human Foot\n',
'CopyOf = CrabFootGroup': 'CopyOf = Crab Foot',
'CopyOf = Rocket Landing Gear Foot Right': 'CopyOf = Rocket Landing Gear Foot',
'CopyOf = Rocket Landing Gear Foot Left': 'CopyOf = Rocket Landing Gear Foot',
# Scenes/Background layers. Some files may not include the "Base.rte/" part.
'Near Layer': 'Default Front',
'Base.rte/Sky Layer': 'Base.rte/Default Sky Layer',
'CopyOf = Sky Layer': 'CopyOf = Default Sky Layer',
'Base.rte/Clouds Layer\n': 'Base.rte/Clouds Layer A\n',
'CopyOf = Clouds Layer': 'CopyOf = Clouds Layer A',
# Bunker parts
'Concrete barrier': 'Concrete Barrier',
'TutShaftEntry L Dark': 'TutShaft Entry L Dark',
'TutShaftEntry L Light': 'TutShaft Entry L Light',
# Miscellaneous
'Round AK-47': 'Round Ronin AK-47',
'Tracer AK-47': 'Tracer Ronin AK-47',
'Shell Smoking': 'Smoking Large Casing',
# '': '', # Brain Gib A to Brain Gib --Careful with search and replace.
'Small MG Turret': 'Small Turret',
# '': '', # Drop Ship to Dropship --Careful with these two, they are for the Base (Dropship MK1) and Dummy (Dropship) variants. ONLY replace parts that clearly refer to either of the two.
# '': '', # Dirt to Topsoil
# '': '', # 10 oz Gold Brick to 10oz Gold Brick
# '': '', # 15 oz Gold Brick to 15oz Gold Brick --These are now of class MOSRotating instead of MOSParticle. Change this manually.
# '': '', # 24 oz Gold Brick to 24oz Gold Brick
'Dummy Head Gib A': 'Dummy Light Head Gib A',
'Dummy Head Gib B': 'Dummy Light Head Gib B',
'Flak Cannon': 'Uber Cannon',
'Ronin Soldier Helmet A': 'Coalition Light Helmet', # The Ronin helmet is just a transparent .bmp with nothing else on it, which will hopefully be fixed in a future release.
'Near Raukar': 'Mountains Back',
'Base.rte/Block B': 'Base.rte/Concrete Block',
'Actors/AI': 'AI',
'Ronin Heavy': 'Ronin Soldier',
'Drop Ship MK1': 'Dropship MK1',
# 'Drop Ship': 'Dummy Dropship',
'Robot Head A Gib A': 'Imperatus All Purpose Robot Head Gib A',
'Robot Head A Gib B': 'Imperatus All Purpose Robot Head Gib B',
'Robot Head B Gib A': 'Imperatus Combat Robot Head Gib A',
'CopyOf = Soldier Misc Gib A': 'CopyOf = Coalition Soldier Misc Gib A',
'CopyOf = Soldier Misc Gib B': 'CopyOf = Coalition Soldier Misc Gib B',
'CopyOf = Soldier Misc Gib C': 'CopyOf = Coalition Soldier Misc Gib C',
'CopyOf = Soldier Misc Gib D': 'CopyOf = Coalition Soldier Misc Gib D',
'CopyOf = Soldier Rib Cage Gib A': 'CopyOf = Coalition Soldier Rib Cage Gib A',
'CopyOf = Ronin Soldier Rib Cage Gib A': 'CopyOf = Coalition Soldier Rib Cage Gib A',
'Ronin Soldier Misc Gib A': 'Coalition Soldier Misc Gib A',
'Ronin Soldier Misc Gib B': 'Coalition Soldier Misc Gib B',
'Ronin Soldier Misc Gib C': 'Coalition Soldier Misc Gib C',
'Ronin Soldier Misc Gib D': 'Coalition Soldier Misc Gib D',
'Ronin.rte/Actors/RoninSoldier/Head.lua': 'Base.rte/Scripts/Shared/RandomFrame.lua',
'Horiz Terrain': 'Zekarra Lowlands Terrain',
'AffectedByPitch': 'AffectedByGlobalPitch',
'Base.rte/Scripts/defaultHuman.lua': 'Base.rte/AI/HumanAI.lua', # HumanAI.lua might be the wrong file.
'CopyOf = Muzzle Flash Shovel': 'CopyOf = Muzzle Flash Ronin Shovel',
'= Brain Gib A': '= Brain Gib',
'Base.rte/Scripts/ShotgunReload.lua': 'Base.rte/Devices/Shared/Scripts/ShotgunReload.lua',
'Muzzle Flash Laser': 'Muzzle Flash Techion Laser',
'CopyOf = Bullet M60': 'CopyOf = Bullet Ronin M60',
'Particle Coalition Flamer Light 1': 'Particle FT-200 Flamer Light 1',
'Particle Coalition Flamer Light 2': 'Particle FT-200 Flamer Light 2',
'GibParticle = AEmitter\n\t\t\tCopyOf = Fuel Fire Trace Black': 'GibParticle = PEmitter\n\t\t\tCopyOf = Fuel Fire Trace Black',
'Shell = AEmitter\n\t\tCopyOf = Cannon Casing': 'Shell = AEmitter\n\t\tCopyOf = Smoking Cannon Casing',
'Browncoats.rte/Devices/Weapons/FlamerFlame.lua': 'Base.rte/Devices/Shared/Scripts/FlamerFlame.lua',
'Coalition.rte/Devices/Weapons/FlamerFlame.lua': 'Base.rte/Devices/Shared/Scripts/FlamerFlame.lua',
'Drop Ship Hull Panel Gib A': 'Dropship Hull Panel Gib A',
'Drop Ship Hull Panel Gib B': 'Dropship Hull Panel Gib B',
'Drop Ship Hull Panel Gib C': 'Dropship Hull Panel Gib C',
'Drop Ship Hull Panel Gib D': 'Dropship Hull Panel Gib D',
'Drop Ship Hull Panel Gib E': 'Dropship Hull Panel Gib E',
'Drop Ship Hull Panel Gib F': 'Dropship Hull Panel Gib F',
'Drop Ship Hull Panel Gib G': 'Dropship Hull Panel Gib G',
'Drop Ship Hull Panel Gib H': 'Dropship Hull Panel Gib H',
'Drop Ship Hull Gib A': 'Dropship Hull Gib A',
'Drop Ship Hull Gib B': 'Dropship Hull Gib B',
'Drop Ship Hull Gib C': 'Dropship Hull Gib C',
'Drop Ship Hull Gib D': 'Dropship Hull Gib D',
'Drop Ship Hull Gib E': 'Dropship Hull Gib E',
'Drop Ship Hull Gib F': 'Dropship Hull Gib F',
'Drop Ship Hull Gib G': 'Dropship Hull Gib G',
'Drop Ship Hull Large Gib A': 'Dropship Hull Large Gib A',
'Drop Ship Engine Gib A': 'Dropship Engine Gib A',
'Drop Ship Engine Gib B': 'Dropship Engine Gib B',
'Drop Ship Engine Gib C': 'Dropship Engine Gib C',
'Drop Ship Engine Gib D': 'Dropship Engine Gib D',
'Drop Ship Engine Gib E': 'Dropship Engine Gib E',
'Drop Ship Engine Gib F': 'Dropship Engine Gib F',
'Drop Ship Engine Gib G': 'Dropship Engine Gib G',
'Drop Ship Engine Gib H': 'Dropship Engine Gib H',
'CopyOf = Coalition Gatling Drone Turret Stationary\n': 'CopyOf = Coalition Gatling Drone Turret\n',
'Coalition Shell Smoke Trail': 'Smoke Trail Medium',
'Coalition Uber Shell Smoke Trail': 'Smoke Trail Heavy',
'Coalition.rte/Devices/Weapons/SmokeTrail.lua': 'Base.rte/Scripts/Shared/SmokeTrail.lua',
'Magazine Blunderpop': 'Magazine Uzira Blunderpop',
'Magazine AK-47': 'Magazine Ronin AK-47',
'Base.rte/Effects/Pyro/GroundFlame.lua': 'Base.rte/Effects/Pyro/Flame/Flame.lua',
'EmittedParticle = MOPixel\n\t\t\tCopyOf = Null\n': 'EmittedParticle = MOPixel\n\t\t\tCopyOf = Null Bullet\n',
'Small Turret Leg': 'Null Leg',
'InstanceName': 'PresetName',
'Coalition Remote Grenade Shot Explosion': 'Grenade Launcher Grenade Explosion',
'10 oz Gold Brick': '10oz Gold Brick',
'24 oz Gold Brick': '24oz Gold Brick',
'Nailer Cannon': 'Nailer Machinegun',
'Silver Man': 'Techion Silver Man',
'Nanorifle': 'Nano Rifle',
'Ronin Sniper': 'Ronin Soldier',
'Scouting Robot': 'All Purpose Robot',
'Pumpgun': 'Model 590',
# 'Kar98': 'Kar98k',
'Spas 12': 'SPAS 12',
# 'M16': 'M16A2',
'Anti-Air Drone': 'Gatling Drone',
'Sawed-off shotgun': 'Model 590',
'Coalition Breaker Grenade Smoke': 'Smoke Trail Medium', # Check if this is an accurate replacement.
'Soldier Heavy Chest Plate A': 'Coalition Heavy Soldier Chest Plate A',
'Coalition.rte/Drone Turret': 'Coalition.rte/Coalition Gatling Drone Turret',
'= Rocket Leg\n': '= Rocket Leg A\n',
'CopyOf = Cannon Gib A': 'CopyOf = Gib Weapon E',
'Actors/AI/NativeHumanAI': 'AI/NativeHumanAI',
'FrameMan.PPM': 'GetPPM()',
'Robot FG Foot 1': 'Imperatus All Purpose Robot FG Foot',
'Robot BG Foot 1': 'Imperatus All Purpose Robot BG Foot',
'Soldier Head A': 'Coalition Light Head',
'Soldier Head B': 'Coalition Heavy Head',
'Soldier Leg FG A': 'Coalition Light Leg FG',
'Soldier Leg BG A': 'Coalition Light Leg BG',
'Soldier Leg FG B': 'Coalition Heavy Leg FG',
'Soldier Leg BG B': 'Coalition Heavy Leg BG',
'Skeleton Head A': 'Skeleton Head',
'Skeleton Head B': 'Skeleton Head',
'Skeleton Head C': 'Skeleton Head',
# '': '',
# .bmps renamed to .pngs, this should be done with regex later on as the capitalization should be ignored.
'Base.rte/Scenes/Textures/Snow.bmp': 'Base.rte/Scenes/Textures/Snow.png',
# Ronin weapons
'CopyOf = Glock': 'CopyOf = Luger P08',
'CopyOf = Pumpgun': 'CopyOf = Model 590',
'CopyOf = Spas 12': 'CopyOf = SPAS 12',
'CopyOf = Kar98': 'CopyOf = Kar98k',
'CopyOf = M16': 'CopyOf = M16A2',
'CopyOf = Thumper\n': 'CopyOf = M79\n',
'CopyOf = Uzi': 'CopyOf = UZI',
# Uzira weapons
'CopyOf = Magazine Blunderbuss': 'CopyOf = Magazine Uzira Blunderbuss',
# Miscellaneous
'WithinBox': 'IsWithinBox',
# Weapon groups. In addition to .ini Weapon Groups, you should replace their .lua string text variants, especially in Scenario/Activity related mods.
'"Secondary Weapons"': '"Weapons - Secondary"',
'"Primary Weapons"': '"Weapons - Primary"',
'"Light Weapons"': '"Weapons - Light"',
'"Heavy Weapons"': '"Weapons - Heavy"',
'"Sniper Weapons"': '"Weapons - Sniper"',
'"Explosive Weapons"': '"Weapons - Explosive"',
'"Melee Weapons"': '"Weapons - Melee"',
'"Grenades"': '"Bombs - Grenades"',
'"Diggers"': '"Tools - Diggers"',
# Actors
'"Light Infantry"': '"Actors - Light"',
'"Heavy Infantry"': '"Actors - Heavy"',
'"Snipers"': '"Actors - Sniper"',
'"Turret"': '"Actors - Turret"',
'"Mecha"': '"Actors - Mecha"',
# FrameMan
'FrameMan:Draw': 'PrimitiveMan:Draw',
'FrameMan.ResX': 'FrameMan.PlayerScreenWidth',
'FrameMan.ResY': 'FrameMan.PlayerScreenHeight',
# AudioMan
# Regex is probably needed to support this case.
# '': '',
# SoundContainer
'IsPlaying(': 'IsBeingPlayed(',
# '': '', # UpdateDistance(number) to SetPosition(vector)
# Temporary fixes
'Dummy.rte/Devices/Sprites/ShieldWall.bmp': 'Base.rte/Null.bmp', # This conversion makes it into an invisible .bmp, which is not ideal. Find a better replacement.
'Dummy.rte/Devices/Sprites/ShieldWallDent.bmp': 'Base.rte/Null.bmp', # This conversion makes it into an invisible .bmp, which is not ideal. Find a better replacement.
}