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FXListDie.h
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90 lines (71 loc) · 2.91 KB
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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: FXListDie.h /////////////////////////////////////////////////////////////////////////////
// Author: Steven Johnson, Jan 2002
// Desc: Simple die module
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __FXListDie_H_
#define __FXListDie_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "Common/INI.h"
#include "GameLogic/Module/DieModule.h"
#include "GameLogic/Weapon.h"
#include "GameLogic/Damage.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
class Thing;
class FXList;
//-------------------------------------------------------------------------------------------------
class FXListDieModuleData : public DieModuleData
{
public:
const FXList *m_defaultDeathFX; ///< default fx to make
Bool m_orientToObject;
FXListDieModuleData()
{
m_defaultDeathFX = NULL;
m_orientToObject = true;
}
static void buildFieldParse(MultiIniFieldParse& p)
{
DieModuleData::buildFieldParse(p);
static const FieldParse dataFieldParse[] =
{
{ "DeathFX", INI::parseFXList, NULL, offsetof( FXListDieModuleData, m_defaultDeathFX ) },
{ "OrientToObject", INI::parseBool, NULL, offsetof( FXListDieModuleData, m_orientToObject ) },
{ 0, 0, 0, 0 }
};
p.add(dataFieldParse);
}
};
//-------------------------------------------------------------------------------------------------
class FXListDie : public DieModule
{
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FXListDie, FXListDieModuleData );
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FXListDie, "FXListDie" )
public:
FXListDie( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
virtual void onDie( const DamageInfo *damageInfo );
};
#endif // __FXListDie_H_