Goal
Efficient synchronization of data between the server and client (or vice versa).
This data CAN include dictionaries, lists, and classes.
The current process of synchronization is inefficient, cumbersome and not optimal as it is time-consuming and can lead to performance issues, especially when dealing with large datasets as it involves converting these complex data structures into JSON strings and then parsing them back into their original form.
Example:
//server
public Dictionary<int, someClass> _serverDictonary = new Dictionary<int, someClass>();
public void serverFunction()
{
..some logic
TriggerClientEvent("someEvent", Json.Stringify(_serverDictonary));
}
//client
public Dictionary<int, someClass> _clientDictonary = new Dictionary<int, someClass>();
[EventHandler("someEvent")]
public void OnSync(string json)
{
_clientDictonary = Json.Parse<Dictionary<int, someClass>>(json);
..some logic
}
Importancy
Quality of Life (QoL)
API and/or potential implementation
// Server
public Dictionary<int, someClass> _serverDictionary = new Dictionary<int, someClass>();
public void ServerFunction()
{
// ... some logic ...
TriggerClientEvent("someEvent", _serverDictionary);
}
// Client
public Dictionary<int, someClass> _clientDictionary = new Dictionary<int, someClass>();
[EventHandler("someEvent")]
public void OnSync(Dictionary<int, someClass> serverData)
{
_clientDictionary = serverData;
// ... some logic ...
}
Extra
No response
Goal
Efficient synchronization of data between the server and client (or vice versa).
This data CAN include dictionaries, lists, and classes.
The current process of synchronization is inefficient, cumbersome and not optimal as it is time-consuming and can lead to performance issues, especially when dealing with large datasets as it involves converting these complex data structures into JSON strings and then parsing them back into their original form.
Example:
Importancy
Quality of Life (QoL)
API and/or potential implementation
Extra
No response