All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
- Update of STKMeshBuffers with a mesh data
- Update of STKMeshBuffers with a point cloud
- Instanced point rendering
- Option to generate a sphere mesh
- Disabled cull mode for STKMeshRendererColor shader
- Range based depth overlay rendering. Depth will be colored differently based on inside and outside of a specified range.
- Hole visualization. A demo of hole visualization is available in the Structure SDK documentation
- Updated the visibility of the rendering API to make it more compatible with custom renderers
- Added ThickLine shader
- Option to simulate face culling in XRay shader
float4x4.identity()->float4x4.identity
- Enable public entities unintentionally left private
- Relaxed Swift tools version requirement to
5.5
Initial release
- Visualization helpers.