From 7f55b2a7d8c873be8cca8b7fc8d1fec452d9a15e Mon Sep 17 00:00:00 2001 From: Vaclav Elias <4528464+VaclavElias@users.noreply.github.com> Date: Mon, 25 May 2026 15:14:47 +0100 Subject: [PATCH 1/4] refactor: workflows - Use setup-stride action and cleanup - Replace manual setup with .github/actions/setup-stride in both YAMLs - Add workflow_dispatch inputs for PDF/API skipping and branch selection - Update runner to windows-2025-vs2026 - Switch to latest artifact upload/download actions - Remove legacy, redundant, and commented-out steps for clarity --- .../workflows/stride-docs-release-azure.yml | 110 ++++++------------ .../stride-docs-release-fast-track-azure.yml | 90 +++++--------- 2 files changed, 60 insertions(+), 140 deletions(-) diff --git a/.github/workflows/stride-docs-release-azure.yml b/.github/workflows/stride-docs-release-azure.yml index 003a977b0..3e63a6deb 100644 --- a/.github/workflows/stride-docs-release-azure.yml +++ b/.github/workflows/stride-docs-release-azure.yml @@ -3,9 +3,6 @@ name: Build Stride Docs for Azure Web App Release 🚀 -permissions: - contents: write # required to create releases/tags - env: COMMON_SETTINGS_PATH: en/docfx.json VERSION: "2.0.0.${{ github.run_number }}" @@ -23,19 +20,33 @@ on: - .gitignore - '.github/**' workflow_dispatch: + inputs: + skipPdfBuilding: + description: Skip PDF building + required: true + default: true + type: boolean + skipApiBuilding: + description: Skip API building + required: true + default: true + type: boolean + strideBranch: + description: Stride branch to checkout + required: true + default: master + type: string + +permissions: + contents: write # required to create releases/tags jobs: build: # Run this job only if the repository is 'stride3d/stride-docs' if: github.repository == 'stride3d/stride-docs' - runs-on: windows-latest + runs-on: windows-2025-vs2026 steps: - - name: .NET SDK Setup - uses: actions/setup-dotnet@v5 - with: - dotnet-version: 10.x - # Checkout the Stride Docs repository from the branch that triggered the workflow - name: Checkout Stride Docs uses: actions/checkout@v6 @@ -43,70 +54,20 @@ jobs: path: ${{ env.DOCS_PATH }} lfs: true - - name: Set Version in docfx.json - run: | - $settingsContent = Get-Content -Path "${{ env.DOCS_PATH }}/${{ env.COMMON_SETTINGS_PATH }}" -Raw - $updatedDocFxJsonContent = $settingsContent -replace '2.0.0.x', "${{ env.VERSION }}" - Set-Content -Path "${{ env.DOCS_PATH }}/${{ env.COMMON_SETTINGS_PATH }}" -Value $updatedDocFxJsonContent - shell: pwsh - - # Checkout the Stride repository from the default branch - - name: Checkout Stride (note the LFS) - uses: actions/checkout@v6 + - name: Run Global Setup + id: setup + uses: ./stride-docs/.github/actions/setup-stride with: - repository: stride3d/stride - token: ${{ secrets.GITHUB_TOKEN }} - path: stride - lfs: true - ref: master - - # Temporary solution till the new docfx is available - # - name: Checkout DocFX - # uses: actions/checkout@v6 - # with: - # repository: dotnet/docfx - # # Tested commit - # ref: 917cda864650279e0bbe50b852cb98601e5efa4d - # path: docfx-build - # fetch-depth: 0 - - # - name: Restore npm dependencies - # run: npm install - # working-directory: docfx-build/templates - - # - name: Build site templates - # run: npm run build - # working-directory: docfx-build/templates - - # - name: Build DocFX from PR - # run: dotnet pack src/docfx -c Release /p:Version=2.9-stride -o drop/nuget - # working-directory: docfx-build - # shell: pwsh - - # - name: Build Install DocFX - # run: dotnet tool install -g docfx --version 2.9-stride --add-source drop/nuget - # working-directory: docfx-build - # shell: pwsh - # End of Temporary solution - - - name: Install DocFX - # This installs the latest version of DocFX and may introduce breaking changes - # run: dotnet tool update -g docfx - # This installs a specific, tested version of DocFX. - run: dotnet tool update -g docfx --version 2.78.5 - - - name: Build documentation - run: ./build-all.bat - working-directory: ${{ env.DOCS_PATH }} - - - name: Compress artifact - run: 7z a -r DocFX-app.zip ./${{ env.DOCS_PATH }}/_site/* + github-token: ${{ secrets.GITHUB_TOKEN }} + skip-pdf-building: ${{ inputs.skipPdfBuilding }} + skip-api-building: ${{ inputs.skipApiBuilding }} + stride-branch: ${{ inputs.strideBranch || 'master' }} - name: Upload artifact for deployment job - uses: actions/upload-artifact@v6 + uses: actions/upload-artifact@v7 with: name: DocFX-app - path: DocFX-app.zip + path: ./${{ env.DOCS_PATH }}/_site - name: Create GitHub Release run: | @@ -117,7 +78,7 @@ jobs: deploy: if: github.repository == 'stride3d/stride-docs' - runs-on: windows-latest + runs-on: windows-2025-vs2026 needs: build environment: @@ -126,15 +87,10 @@ jobs: steps: - name: Download artifact from build job - uses: actions/download-artifact@v7 + uses: actions/download-artifact@v8 with: name: DocFX-app - - # - name: List current directory - # run: ls - - - name: Decompress artifact - run: 7z x DocFX-app.zip "-o./${{ env.DOCS_PATH }}/_site" + path: ./${{ env.DOCS_PATH }}/_site - name: Deploy to Azure Web App id: deploy-to-webapp @@ -143,4 +99,4 @@ jobs: app-name: 'stride-doc' slot-name: 'Production' publish-profile: ${{ secrets.AZUREAPPSERVICE_PUBLISHPROFILE_4803638D673FA67D0C8650F34C4FA9D1 }} - package: ./${{ env.DOCS_PATH }}/_site + package: ./${{ env.DOCS_PATH }}/_site \ No newline at end of file diff --git a/.github/workflows/stride-docs-release-fast-track-azure.yml b/.github/workflows/stride-docs-release-fast-track-azure.yml index 3a55c4fee..5b4d190e1 100644 --- a/.github/workflows/stride-docs-release-fast-track-azure.yml +++ b/.github/workflows/stride-docs-release-fast-track-azure.yml @@ -4,9 +4,6 @@ # The Fast Track skips creating artifacts and compressing them name: Build Stride Docs (Fast Track) for Azure Web App Release 🚀 -permissions: - contents: write # required to create releases/tags - env: COMMON_SETTINGS_PATH: en/docfx.json VERSION: "2.0.0.${{ github.run_number }}" @@ -14,22 +11,36 @@ env: on: workflow_dispatch: + inputs: + skipPdfBuilding: + description: Skip PDF building + required: true + default: true + type: boolean + skipApiBuilding: + description: Skip API building + required: true + default: true + type: boolean + strideBranch: + description: Stride branch to checkout + required: true + default: master + type: string + +permissions: + contents: read jobs: build-deploy: # Run this job only if the repository is 'stride3d/stride-docs' if: github.repository == 'stride3d/stride-docs' - runs-on: windows-latest + runs-on: windows-2025-vs2026 environment: name: 'Production' steps: - - name: .NET SDK Setup - uses: actions/setup-dotnet@v5 - with: - dotnet-version: 10.x - # Checkout the Stride Docs repository from the branch that triggered the workflow - name: Checkout Stride Docs uses: actions/checkout@v6 @@ -37,61 +48,14 @@ jobs: path: ${{ env.DOCS_PATH }} lfs: true - - name: Set Version in docfx.json - run: | - $settingsContent = Get-Content -Path "${{ env.DOCS_PATH }}/${{ env.COMMON_SETTINGS_PATH }}" -Raw - $updatedDocFxJsonContent = $settingsContent -replace '2.0.0.x', "${{ env.VERSION }}" - Set-Content -Path "${{ env.DOCS_PATH }}/${{ env.COMMON_SETTINGS_PATH }}" -Value $updatedDocFxJsonContent - shell: pwsh - - # Checkout the Stride repository from the default branch - - name: Checkout Stride (note the LFS) - uses: actions/checkout@v6 + - name: Run Global Setup + id: setup + uses: ./stride-docs/.github/actions/setup-stride with: - repository: stride3d/stride - token: ${{ secrets.GITHUB_TOKEN }} - path: stride - lfs: true - ref: master - - # Temporary solution till the new docfx is available - # - name: Checkout DocFX - # uses: actions/checkout@v6 - # with: - # repository: dotnet/docfx - # # Tested commit - # ref: 917cda864650279e0bbe50b852cb98601e5efa4d - # path: docfx-build - # fetch-depth: 0 - - # - name: Restore npm dependencies - # run: npm install - # working-directory: docfx-build/templates - - # - name: Build site templates - # run: npm run build - # working-directory: docfx-build/templates - - # - name: Build DocFX from PR - # run: dotnet pack src/docfx -c Release /p:Version=2.9-stride -o drop/nuget - # working-directory: docfx-build - # shell: pwsh - - # - name: Build Install DocFX - # run: dotnet tool install -g docfx --version 2.9-stride --add-source drop/nuget - # working-directory: docfx-build - # shell: pwsh - # End of Temporary solution - - - name: Install DocFX - # This installs the latest version of DocFX and may introduce breaking changes - # run: dotnet tool update -g docfx - # This installs a specific, tested version of DocFX. - run: dotnet tool update -g docfx --version 2.78.5 - - - name: Build documentation - run: ./build-all.bat - working-directory: ${{ env.DOCS_PATH }} + github-token: ${{ secrets.GITHUB_TOKEN }} + skip-pdf-building: ${{ inputs.skipPdfBuilding }} + skip-api-building: ${{ inputs.skipApiBuilding }} + stride-branch: ${{ inputs.strideBranch }} - name: Deploy to Azure Web App id: deploy-to-webapp From 1b446428ac2d8ff3ea49d4aded4f76e0af822e3c Mon Sep 17 00:00:00 2001 From: fera <49789311+ferafiks@users.noreply.github.com> Date: Wed, 27 May 2026 12:09:57 +0200 Subject: [PATCH 2/4] Updated "latest documentation" in manual index (#502) * Updated "latest documentation" in manual index * ga * Fixed inconsistencies --- en/manual/index.md | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/en/manual/index.md b/en/manual/index.md index 0c69b0cb6..d5e0b628d 100644 --- a/en/manual/index.md +++ b/en/manual/index.md @@ -19,25 +19,25 @@ To edit any page of this manual, click the **Edit this page** link at the bottom **Recent updates** - Manual - - Updated [Scripts - Best Practices](scripts/best-practice.md) - More content added - - Important [Physics - Script a trigger](physics/script-a-trigger.md) - Example updated - - Important [Physics - Triggers](physics/triggers.md) - Example updated - - Updated [Graphics - Custom shaders](graphics/effects-and-shaders/custom-shaders.md) - Troubleshooting section added - - New [Glossary](glossary/index.md) - New glossary section added + - Rewritten [Get Started](get-started/index.md) - Section rewritten + - New [Install and update](install-and-update/index.md) - New install and update section + - New [Stride for Godot developers](stride-for-godot-developers/index.md) - New guide for people coming from Godot + - New [Project](files-and-folders/index.md) - New project section + - Updated [Scripts - Types of script](scripts/types-of-script/index.md) - Updated types of script and created sub-pages for each script type +- Contributing + - Updated [Contribute to the engine - Bug bounties](../contributors/engine/bug-bounties.md) - Clarified a couple of points +- Community resources + - Updated [Games and demos](../community-resources/games-and-demos.md) - Improved the list of released games + **Previous updates** - Manual - - Updated [Graphics - Materials - Materials for developers ](graphics/materials/materials-for-developers.md) - Modifying parameters at runtime added - - New [Scripts](scripts/best-practice.md) - Best Practices docs added - - New [Physics](physics/index.md) - Bepu Physics docs added - - Updated [Bullet Physics](physics-bullet/index.md) - Bullet Physics docs moved - - Updated [Files and Folders](files-and-folders/distribute-a-game.md) - Game distribution steps updated - - Updated [Scripts - Types of script](scripts/types-of-script/index.md) - Asynchronous script example improved - - New [Scripts - Gizmos](scripts/gizmos.md) - Description and example of the Flexible Processing system - - New [ECS - Flexible Processing](engine/entity-component-system/flexible-processing.md) - Description and example of the Flexible Processing system - - Updated [Linux - Setup and requirements](platforms/linux/setup-and-requirements.md) - Fedora OS option added - + - Updated [Scripts - Best Practices](scripts/best-practice.md) - More content added + - Updated [Physics - Script a trigger](physics/script-a-trigger.md) - Example updated + - Updated [Physics - Triggers](physics/triggers.md) - Example updated + - Updated [Graphics - Custom shaders](graphics/effects-and-shaders/custom-shaders.md) - Troubleshooting section added + - New [Glossary](glossary/index.md) - New glossary section added - Tutorials - Updated [Tutorials](../tutorials/index.md) - Quick Tutorials section added - Updated [Tutorials](../tutorials/index.md) - Added lesson counts and total length From f5c08281c5522445f46c4bc2506978489384ea53 Mon Sep 17 00:00:00 2001 From: fera <49789311+ferafiks@users.noreply.github.com> Date: Wed, 27 May 2026 23:26:54 +0200 Subject: [PATCH 3/4] Cleanup of get-started (#500) * Moved unused assets in get-started to sections that need them * Removed unused files * Requirements redirect * Updated key concepts to contain information about project packages * Linked project packages to the appropriate page * Reverted changes in a jp page * Reverted spacing in that jp page * Improved consistency in get-started --- en/manual/game-studio/add-entities.md | 6 +++--- en/manual/game-studio/assets.md | 4 ++-- en/manual/game-studio/create-assets.md | 6 +++--- en/manual/game-studio/index.md | 2 +- en/manual/game-studio/manage-assets.md | 16 ++++++++-------- .../asset-creation-asset-view-tab-knight.png | 0 ...-creation-asset-view-tab-procedural-model.png | 0 ...-creation-create-new-asset-asset-view-tab.png | 0 ...-creation-create-new-asset-asset-view-tab.psd | 0 .../media/asset-creation-solution-explorer.png | 0 .../media/asset-creation-solution-explorer.psd | 0 .../media/asset-unsaved-changes.png | 0 .../media/asset-view-options.png | 0 .../media/camera-position.png | 0 .../media/camera-position.psd} | 0 .../media/disabled-filter-tags.png | 0 .../media/duplicate-selected-entities.png | 0 .../edit-asset-color-change-selected-asset.png | 0 .../edit-asset-color-picker-palette-diffuse.png | 0 ...edit-asset-sphere-material-asset-view-tab.png | 0 ...edit-asset-sphere-material-asset-view-tab.psd | 0 .../media/game-studio-main-interface.webp | 0 .../scene-creation-basic-scene-in-stride.png | 0 .../media/switch-to-orthographic.png | 0 .../game-studio/navigate-in-the-scene-editor.md | 4 ++-- en/manual/game-studio/scenes.md | 4 ++-- en/manual/game-studio/world-units.md | 4 ++-- en/manual/get-started/assets.md | 6 +++--- en/manual/get-started/create-a-project.md | 4 ++-- en/manual/get-started/game-studio.md | 12 ++++++------ en/manual/get-started/index.md | 4 ++-- en/manual/get-started/install-stride.md | 3 +++ en/manual/get-started/key-concepts.md | 10 +++++++--- en/manual/get-started/launch-a-game.md | 4 ++-- en/manual/get-started/launch-stride.md | 3 +++ ...ties-to-a-scene-add-model-component-added.png | 3 --- ...ties-to-a-scene-add-model-component-added.psd | 3 --- ...d-entities-to-a-scene-add-model-component.png | 3 --- ...d-entities-to-a-scene-add-model-component.psd | 3 --- en/manual/get-started/media/add-filter.png | 3 --- .../asset-creation-import-asset-view-tab.png | 3 --- .../create-a-basic-scene-executed-scene.png | 3 --- .../media/create-a-basic-scene-play-button.png | 3 --- .../media/create-a-basic-scene-sample-scene.png | 3 --- .../create-a-scene-default-scene-editor.png | 3 --- .../create-a-scene-default-scene-editor.psd | 3 --- .../media/create-a-scene-default-scene.png | 3 --- .../media/create-a-script-add-component.png | 3 --- .../media/create-a-script-add-component.psd | 3 --- .../create-a-script-add-new-item-window.png | 3 --- .../create-a-script-add-new-item-window.psd | 3 --- .../create-a-script-confirmation-message.png | 3 --- .../media/create-a-script-create-new-class.png | 3 --- .../media/create-a-script-create-new-class.psd | 3 --- .../media/create-a-script-game-extensions.png | 3 --- .../media/create-a-script-ide-icon.png | 3 --- .../media/create-a-script-new-asset.png | 3 --- .../media/create-a-script-new-asset.psd | 3 --- .../media/create-a-script-open-project.png | 3 --- .../create-a-script-script-asset-selection.png | 3 --- .../create-a-script-script-asset-selection.psd | 3 --- ...create-a-script-visual-studio-application.png | 3 --- ...nd-add-assets-add-asset-solution-explorer.png | 3 --- ...reate-and-add-assets-add-new-asset-button.png | 3 --- ...te-assets-drag-drop-select-asset-template.png | 3 --- .../get-started/media/create-project-start.png | 3 --- .../media/create-script-add-new-item-window.psd | 3 --- .../media/create-script-add-new-item.psd | 3 --- en/manual/get-started/media/desktop.ini | 9 --------- .../get-started/media/download-stride-promt.png | 3 --- .../get-started/media/file-type-workflow.png | 3 --- en/manual/get-started/media/filter-tags.png | 3 --- en/manual/get-started/media/filters.png | 3 --- .../media/game-studio-installation.png | 3 --- .../get-started/media/game-studio-view-menu.png | 3 --- en/manual/get-started/media/get-started.webp | 3 --- .../get-started/media/install-stride-browse.png | 3 --- ...tall-stride-create-application-shortcuts.webp | 3 --- .../install-stride-installation-status.webp | 3 --- .../media/install-stride-installation-type.webp | 3 --- .../media/install-stride-ready-to-install.webp | 3 --- ...nstall-stride-select-installation-folder.webp | 3 --- .../media/install-stride-setup-wizard.webp | 3 --- ...nstall-xenko-create-application-shortcuts.psd | 3 --- .../media/install-xenko-installation-type.psd | 3 --- .../media/install-xenko-license-agreement.psd | 3 --- .../media/install-xenko-ready-to-install.psd | 3 --- .../install-xenko-select-installation-folder.psd | 3 --- .../media/install-xenko-setup-wizard.psd | 3 --- .../media/installing-vs-build-tools-dark.webp | 3 --- .../media/interact-with-community.png | 3 --- .../media/launch-your-game-build-icon.png | 3 --- .../launch-your-game-live-scripting-icon.png | 3 --- .../media/launch-your-game-mygame-running.png | 3 --- .../media/launch-your-game-platform-list.png | 3 --- .../media/launch-your-game-select-platform.png | 3 --- .../media/launch-your-game-start-button.png | 3 --- .../media/launch-your-game-windows-icon.png | 3 --- .../media/manage-assets-exclude-asset.png | 3 --- .../media/manage-assets-include-asset.png | 3 --- .../media/manage-assets-organized-project.png | 3 --- .../media/manage-assets-reference-asset.png | 3 --- .../media/manage-assets-scene-editor.png | 3 --- ...gate-in-scene-focus-on-entity-using-f-key.mp4 | 3 --- ...gate-in-scene-focus-on-entity-using-f-key.psd | 3 --- .../navigate-in-scene-switch-projection-mode.mp4 | 3 --- .../navigate-in-scene-switch-projection-mode.psd | 3 --- .../media/perspective-orthographic-diagram.png | 3 --- .../media/perspective-orthographic-diagram.psd | 3 --- .../media/populate-scene-duplicate-entity.mp4 | 3 --- .../get-started/media/reinstall-extension.png | 3 --- .../media/sample-project-directory-structure.png | 3 --- en/manual/get-started/media/script-wizard.png | 3 --- ...ipting-in-xenko-change-value-public-field.psd | 3 --- .../scripting-in-xenko-select-public-field.psd | 3 --- .../media/scripting-select-public-field.psd | 3 --- en/manual/get-started/media/scripting_intro.png | 3 --- en/manual/get-started/media/scripting_intro.psd | 3 --- ...ts-in-stride-change-value-public-property.png | 3 --- ...ide-public-property-with-datamemberignore.png | 3 --- .../scripts-in-stride-select-public-property.png | 3 --- .../stride-launcher-getting-started-news.png | 3 --- .../stride-launcher-install-latest-version.webp | 3 --- .../stride-launcher-interacting-options.png | 3 --- .../media/stride-launcher-projects-section.png | 3 --- .../media/stride-launcher-start-button.png | 3 --- .../stride-launcher-visual-studio-plugin.png | 3 --- .../media/stride-poster-image-640by480.png | 3 --- .../media/stride-privacy-policy-prompt.webp | 3 --- ...pt-attach-script-in-property-grid-section.png | 3 --- .../get-started/media/use-a-script-play-icon.png | 3 --- .../media/use-assets-asset-picker-dock.png | 3 --- .../media/use-assets-asset-picker.png | 3 --- .../media/use-assets-drag-and-drop.png | 3 --- .../get-started/media/use-assets-eraser.png | 3 --- .../get-started/media/use-assets-hand-icon.png | 3 --- .../media/use-assets-reference-added.png | 3 --- .../media/use-assets-references-tab.png | 3 --- en/manual/get-started/media/with-borders.webp | 3 --- en/manual/get-started/media/without-borders.webp | 3 --- .../xenko-launcher-getting-started-news.psd | 3 --- .../media/xenko-launcher-interface.psd | 3 --- .../media/xenko-launcher-projects-section.psd | 3 --- .../media/xenko-launcher-various versions .psd | 3 --- .../xenko-launcher-visual-studio-plugin.psd | 3 --- .../media/xenko-poster-image-640by480.psd | 3 --- en/manual/get-started/next-steps.md | 8 ++++---- en/manual/get-started/update-stride.md | 3 +++ en/manual/graphics/cameras/index.md | 2 +- en/manual/graphics/textures/index.md | 6 +++--- .../create-a-script-new-script-asset-view.png | 0 .../create-assets-drag-drop-asset-created.png | 0 .../media/create-assets-drop-resource.png | 0 en/manual/index.md | 2 +- .../media/game-editor-scene.jpg | 0 en/manual/requirements/index.md | 3 +++ en/manual/scripts/use-a-script.md | 4 ++-- en/manual/stride-launcher/index.md | 4 ++-- .../media/stride-launcher-interface.webp | 0 .../media/stride-launcher-various-versions.webp | 0 .../media/installing-vs-build-tools.webp | 0 en/manual/troubleshooting/stride-doesnt-run.md | 2 +- 162 files changed, 71 insertions(+), 394 deletions(-) rename en/manual/{get-started => game-studio}/media/asset-creation-asset-view-tab-knight.png (100%) rename en/manual/{get-started => game-studio}/media/asset-creation-asset-view-tab-procedural-model.png (100%) rename en/manual/{get-started => game-studio}/media/asset-creation-create-new-asset-asset-view-tab.png (100%) rename en/manual/{get-started => game-studio}/media/asset-creation-create-new-asset-asset-view-tab.psd (100%) rename en/manual/{get-started => game-studio}/media/asset-creation-solution-explorer.png (100%) rename en/manual/{get-started => game-studio}/media/asset-creation-solution-explorer.psd (100%) rename en/manual/{get-started => game-studio}/media/asset-unsaved-changes.png (100%) rename en/manual/{get-started => game-studio}/media/asset-view-options.png (100%) rename en/manual/{get-started => game-studio}/media/camera-position.png (100%) rename en/manual/{get-started/media/Camera position.psd => game-studio/media/camera-position.psd} (100%) rename en/manual/{get-started => game-studio}/media/disabled-filter-tags.png (100%) rename en/manual/{get-started => game-studio}/media/duplicate-selected-entities.png (100%) rename en/manual/{get-started => game-studio}/media/edit-asset-color-change-selected-asset.png (100%) rename en/manual/{get-started => 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create mode 100644 en/manual/get-started/update-stride.md rename en/manual/{get-started => graphics/textures}/media/create-a-script-new-script-asset-view.png (100%) rename en/manual/{get-started => graphics/textures}/media/create-assets-drag-drop-asset-created.png (100%) rename en/manual/{get-started => graphics/textures}/media/create-assets-drop-resource.png (100%) rename en/manual/{get-started => }/media/game-editor-scene.jpg (100%) create mode 100644 en/manual/requirements/index.md rename en/manual/{get-started => stride-launcher}/media/stride-launcher-interface.webp (100%) rename en/manual/{get-started => stride-launcher}/media/stride-launcher-various-versions.webp (100%) rename en/manual/{get-started => troubleshooting}/media/installing-vs-build-tools.webp (100%) diff --git a/en/manual/game-studio/add-entities.md b/en/manual/game-studio/add-entities.md index 5ab4835e9..4bd8b76f6 100644 --- a/en/manual/game-studio/add-entities.md +++ b/en/manual/game-studio/add-entities.md @@ -71,12 +71,12 @@ You can duplicate an entity along with all its properties. Duplicating an entity The entity and all its properties are duplicated. Alternatively, right-click the entity and select **Duplicate selected entities**. - ![Duplicate selected entities](../get-started/media/duplicate-selected-entities.png) + ![Duplicate selected entities](media/duplicate-selected-entities.png) ## Rename an entity @@ -87,4 +87,4 @@ Alternatively, right-click the entity and select **Duplicate selected entities** ## See also -* [Manage scenes](manage-scenes.md) \ No newline at end of file +* [Manage scenes](manage-scenes.md) diff --git a/en/manual/game-studio/assets.md b/en/manual/game-studio/assets.md index f55f8b1fd..0d17d34ca 100644 --- a/en/manual/game-studio/assets.md +++ b/en/manual/game-studio/assets.md @@ -8,7 +8,7 @@ Some assets require **resource files**. For example, texture assets need image f You can compile and optimize assets with a special compiler provided by Stride. Compiled assets are packed together as reusable bundles. -![Assets displayed in the Asset View](../get-started/media/asset-creation-asset-view-tab-knight.png) +![Assets displayed in the Asset View](media/asset-creation-asset-view-tab-knight.png) You can: @@ -32,4 +32,4 @@ You can: * [Create assets](create-assets.md) * [Manage assets](manage-assets.md) -* [Use assets](use-assets.md) \ No newline at end of file +* [Use assets](use-assets.md) diff --git a/en/manual/game-studio/create-assets.md b/en/manual/game-studio/create-assets.md index f470775f9..f3a99b6fd 100644 --- a/en/manual/game-studio/create-assets.md +++ b/en/manual/game-studio/create-assets.md @@ -13,7 +13,7 @@ There are two ways to create assets: 2. Select the type of asset you want to create. - ![Select asset type](../get-started/media/asset-creation-create-new-asset-asset-view-tab.png) + ![Select asset type](media/asset-creation-create-new-asset-asset-view-tab.png) Game Studio displays a list of asset templates. These are assets configured for a specific use. @@ -21,7 +21,7 @@ There are two ways to create assets: Game Studio adds the asset to the Asset View: - ![Asset added to Asset View' tab](../get-started/media/asset-creation-asset-view-tab-procedural-model.png) + ![Asset added to Asset View' tab](media/asset-creation-asset-view-tab-procedural-model.png) > [!Note] > Some assets, such as textures, require a resource file. When you add these assets, Game Studio prompts you for a resource file. @@ -63,4 +63,4 @@ Game Studio automatically imports all dependencies in the resource files and cre ## See also * [Manage assets](manage-assets.md) -* [Use assets](use-assets.md) \ No newline at end of file +* [Use assets](use-assets.md) diff --git a/en/manual/game-studio/index.md b/en/manual/game-studio/index.md index 8fb8650f4..67fc1f7d3 100644 --- a/en/manual/game-studio/index.md +++ b/en/manual/game-studio/index.md @@ -13,7 +13,7 @@ Game Studio is also integrated with your Visual Studio projects, so you can seam ## Interface -![Game Studio](../get-started/media/game-studio-main-interface.webp) +![Game Studio](media/game-studio-main-interface.webp) The **asset editor** (1) is used to edit assets and scenes. Some asset types, such as [scenes](create-a-scene.md), have dedicated editors where you can make complex changes to the asset. To open a dedicated editor (when available), double-click the asset or right-click it and select **Edit asset**. diff --git a/en/manual/game-studio/manage-assets.md b/en/manual/game-studio/manage-assets.md index a3034cfa4..d0c5d7df0 100644 --- a/en/manual/game-studio/manage-assets.md +++ b/en/manual/game-studio/manage-assets.md @@ -12,23 +12,23 @@ For example, to change the color of a material asset:: 1. In the **Asset View** (in the bottom by default), select the material. - ![Select material in the Asset View](../get-started/media/edit-asset-sphere-material-asset-view-tab.png) + ![Select material in the Asset View](media/edit-asset-sphere-material-asset-view-tab.png) 2. In the Property Grid, under **Shading > Diffuse**, next to **Diffuse Map**, click the **colored box**, which displays the asset color (yellow in this example). The color picker opens. - ![Color picker and Palette](../get-started/media/edit-asset-color-picker-palette-diffuse.png) + ![Color picker and Palette](media/edit-asset-color-picker-palette-diffuse.png) 4. Select a new color for the asset. - ![Asset is now red](../get-started/media/edit-asset-color-change-selected-asset.png) + ![Asset is now red](media/edit-asset-color-change-selected-asset.png) The **Asset Preview** (bottom right by default) displays asset changes in real time. The **Asset View** indicates assets with unsaved changes with asterisks (*). -![Unsaved changes](../get-started/media/asset-unsaved-changes.png) +![Unsaved changes](media/asset-unsaved-changes.png) ## Edit assets using dedicated editors @@ -67,7 +67,7 @@ Assets are contained in the **Assets** folder of your project package. You can s > [!TIP] > To see the URL and type of an asset, move the mouse over the asset thumbnail. -> ![Details of new asset in Asset View tab](../get-started/media/asset-creation-solution-explorer.png) +> ![Details of new asset in Asset View tab](media/asset-creation-solution-explorer.png) ## Include assets in the build @@ -98,7 +98,7 @@ If you plan to load an asset at runtime using scripts, make it a root asset. To To change the Asset View options, click the eye icon in the Asset View toolbar. -![Asset View options](../get-started/media/asset-view-options.png) +![Asset View options](media/asset-view-options.png) You can: @@ -136,7 +136,7 @@ You can add multiple filters. Name filters are green, tag filters are blue, and To toggle a filter on and off without removing it, click it. Disabled filters have darker colors. -![filter-tags](../get-started/media/disabled-filter-tags.png) +![filter-tags](media/disabled-filter-tags.png) ### Remove a filter @@ -146,4 +146,4 @@ To remove a filter, click the X icon in the filter tag. * [Create assets](create-assets.md) * [Manage assets](manage-assets.md) -* [Use assets](use-assets.md) \ No newline at end of file +* [Use assets](use-assets.md) diff --git a/en/manual/get-started/media/asset-creation-asset-view-tab-knight.png b/en/manual/game-studio/media/asset-creation-asset-view-tab-knight.png similarity index 100% rename from en/manual/get-started/media/asset-creation-asset-view-tab-knight.png rename to en/manual/game-studio/media/asset-creation-asset-view-tab-knight.png diff --git a/en/manual/get-started/media/asset-creation-asset-view-tab-procedural-model.png b/en/manual/game-studio/media/asset-creation-asset-view-tab-procedural-model.png similarity index 100% rename from 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diff --git a/en/manual/get-started/media/scene-creation-basic-scene-in-stride.png b/en/manual/game-studio/media/scene-creation-basic-scene-in-stride.png similarity index 100% rename from en/manual/get-started/media/scene-creation-basic-scene-in-stride.png rename to en/manual/game-studio/media/scene-creation-basic-scene-in-stride.png diff --git a/en/manual/get-started/media/switch-to-orthographic.png b/en/manual/game-studio/media/switch-to-orthographic.png similarity index 100% rename from en/manual/get-started/media/switch-to-orthographic.png rename to en/manual/game-studio/media/switch-to-orthographic.png diff --git a/en/manual/game-studio/navigate-in-the-scene-editor.md b/en/manual/game-studio/navigate-in-the-scene-editor.md index b4515022e..edcee5a29 100644 --- a/en/manual/game-studio/navigate-in-the-scene-editor.md +++ b/en/manual/game-studio/navigate-in-the-scene-editor.md @@ -107,7 +107,7 @@ Corner | Faces the three adjacent faces at a 45° angle To display the Scene Editor camera options, click the **camera icon** in the top-right of the Scene Editor. -![Switch to orthographic](../get-started/media/switch-to-orthographic.png) +![Switch to orthographic](media/switch-to-orthographic.png) ### Perspective and orthographic views @@ -139,7 +139,7 @@ The near and far planes determine where the camera's view begins and ends. Game Studio renders the area between the near and far planes. -![Camera position](../get-started/media/camera-position.png) +![Camera position](media/camera-position.png) #### Camera speed diff --git a/en/manual/game-studio/scenes.md b/en/manual/game-studio/scenes.md index 80eba3409..25173bb0d 100644 --- a/en/manual/game-studio/scenes.md +++ b/en/manual/game-studio/scenes.md @@ -7,7 +7,7 @@ The screenshot below shows a scene with a knight, a light, a background, and a camera entity: -![Basic scene in Stride](../get-started/media/scene-creation-basic-scene-in-stride.png) +![Basic scene in Stride](media/scene-creation-basic-scene-in-stride.png) Scenes are a type of [asset](/assets.md). As they are complex assets, they have a dedicated editor, the **Scene Editor**. @@ -18,4 +18,4 @@ Scenes are a type of [asset](/assets.md). As they are complex assets, they have * [Manage scenes](manage-scenes.md) * [Load scenes](load-scenes.md) * [Add entities](add-entities.md) -* [Manage entities](manage-entities.md) \ No newline at end of file +* [Manage entities](manage-entities.md) diff --git a/en/manual/game-studio/world-units.md b/en/manual/game-studio/world-units.md index 3abc43e31..baec581b7 100644 --- a/en/manual/game-studio/world-units.md +++ b/en/manual/game-studio/world-units.md @@ -4,8 +4,8 @@ In Stride, one unit is one meter. This is used by the physics and rendering engi Game Studio displays units as a grid. -![Grid in Scene Editor](../get-started/media/scene-creation-basic-scene-in-stride.png) +![Grid in Scene Editor](/media/scene-creation-basic-scene-in-stride.png) ## See also -* [Physics](../physics/index.md) \ No newline at end of file +* [Physics](../physics/index.md) diff --git a/en/manual/get-started/assets.md b/en/manual/get-started/assets.md index b4f556580..be6b8fe26 100644 --- a/en/manual/get-started/assets.md +++ b/en/manual/get-started/assets.md @@ -6,9 +6,9 @@ An asset is a representation of an element of your game inside Game Studio, such ## Create an asset -To create an asset, click the "Add Asset" button in the **Asset View** and select the type of asset you want to create. +To create an asset, click the **➕ Add asset** button in the **Asset view** and select the type of asset you want to create. -![Image of the "Add Asset" menu in the asset view.](media/asset-view-create-new.webp) +![Image of the "Add asset" menu in the asset view.](media/asset-view-create-new.webp) ## Create assets from resources @@ -41,4 +41,4 @@ Stride doesn't include assets which aren't used anywhere, meaning that **they ca ## Further reading -For more information, visit the [Assets](../game-studio/assets.md) page. +For more information, visit [Assets](../game-studio/assets.md). diff --git a/en/manual/get-started/create-a-project.md b/en/manual/get-started/create-a-project.md index 5e2e8fd29..fbc143c8d 100644 --- a/en/manual/get-started/create-a-project.md +++ b/en/manual/get-started/create-a-project.md @@ -39,7 +39,7 @@ To create an empty project: 6. Under **Platforms**, select the platforms you want your game to support. - >[!Note] + >[!NOTE] >To support iOS and Android, you need to install Xamarin (free if you have Visual Studio). >If your development system is missing prerequisites for any of the platforms you select, Stride displays a warning. @@ -49,7 +49,7 @@ To create an empty project: **Graphics API:** The graphics features you can use in your project depend on the API you select. For advanced graphics features, select the latest version of the graphics APIs. - >[!Warning] + >[!WARNING] >Some graphics cards don't support the latest APIs. For some mobile devices, only Direct3D 9.3 / OpenGL ES 2.0 and Direct3D 10.0 / OpenGL ES 3.0 are available. **High or Low Dynamic Range (HDR / LDR):** This defines how color is computed in your project. In LDR mode, colors range from 0 to 1. In HDR mode colors can take any float value. HDR provides more advanced and realistic rendering but requires more processing power and profile Direct3D 10.0 / OpenGL ES 3.0 or later. diff --git a/en/manual/get-started/game-studio.md b/en/manual/get-started/game-studio.md index 4538b248c..458f6a3d9 100644 --- a/en/manual/get-started/game-studio.md +++ b/en/manual/get-started/game-studio.md @@ -18,7 +18,7 @@ The **asset editor** is a dedicated editor for certain assets. It's most commonl The **property grid** displays a list of properties of selected assets and entities. -This is where you can assign [Components](key-concepts.md#components) to entities and edit their properties. +This is where you can assign [components](key-concepts.md#components) to entities and edit their properties. ## Solution Explorer @@ -26,13 +26,13 @@ This is where you can assign [Components](key-concepts.md#components) to entitie The **solution explorer** displays the hierarchy of elements in the C# solution associated with the Project. These elements contain assets and code. -In a new project, there are 2 or more items under the solution: `NameOfMyProject` and `NameOfMyProject.NameOfPlatform` (there could be one or more of these). -* `NameOfProject` contains files for the game. -* `NameOfProject.NameOfPlatform` contains files specific to that platform (mostly, the Program.cs file from which the game starts and the window icon). +In a new project, there are 2 or more items under the solution: **NameOfMyProject** and **NameOfMyProject.NameOfPlatform** (there could be one or more of these). +* **NameOfProject** - contains files for the game. +* **NameOfProject.NameOfPlatform** - contains files specific to that platform (mostly, the `NameOfProjectApp`.cs file from which the game starts and the window icon). Under each of those elements, there are 2 folders: **Assets** and **Code**. -* **Assets** contains all assets of that element. -* **Code** contains all code of that element. +* **Assets** - contains all assets of that element. +* **Code** - contains all code of that element. ## Asset View diff --git a/en/manual/get-started/index.md b/en/manual/get-started/index.md index 34688097e..f65095c8a 100644 --- a/en/manual/get-started/index.md +++ b/en/manual/get-started/index.md @@ -9,9 +9,9 @@ Welcome to Stride! This chapter provides everything you need to start creating g Stride is designed for game developers who want a powerful, flexible, and open-source engine for their projects. Whether you're an experienced developer or just starting out, these guides will walk you through the basics and help you get up and running quickly. -For video tutorials, have a look at the [Tutorials](../../tutorials/index.md). +For video tutorials, have a look at [Tutorials](../../tutorials/index.md). -![Game Studio](media/get-started.webp) +![Game Studio](media/game-studio.webp) ## In this section diff --git a/en/manual/get-started/install-stride.md b/en/manual/get-started/install-stride.md new file mode 100644 index 000000000..1fc566352 --- /dev/null +++ b/en/manual/get-started/install-stride.md @@ -0,0 +1,3 @@ +--- +redirect_url: ../install-and-update/install-stride.html +--- diff --git a/en/manual/get-started/key-concepts.md b/en/manual/get-started/key-concepts.md index a0a4cbd2e..647beff37 100644 --- a/en/manual/get-started/key-concepts.md +++ b/en/manual/get-started/key-concepts.md @@ -43,7 +43,7 @@ In Stride, a component can be created from one of 3 types of script: - [**Sync Script**](../scripts/types-of-script/sync-script.md) - a script that runs when it's added and then every frame. - [**Async Script**](../scripts/types-of-script/async-script.md) - an **asynchronous** script that runs only once when it's added, but can await the next frame continuously. -For more information, read [types of script](../scripts/types-of-script/index.md). +For more information, read [Types of script](../scripts/types-of-script/index.md). ## Assets and resources @@ -55,6 +55,10 @@ Assets do not contain resource data. Instead, they reference a resource. For exa ## Project structure -A Stride project is a standard [C# solution](https://learn.microsoft.com/en-us/visualstudio/ide/solutions-and-projects-in-visual-studio?view=vs-2022). Assets and resources can be separated into multiple C# projects, for example: **MyGame** contains game assets and **MyGame.Windows** contains assets specific to the windows version of the game (like the window icon). +A Stride project is separated into multiple [project packages](../files-and-folders/project-packages/index.md), which contain their own code, assets and resources. -For more information, read [project structure](../files-and-folders/project-structure.md). +For example, a new project consists of: +* **MyGame** - contains content for the game. +* **MyGame.NameOfPlatform** (such as MyGame.Windows) - contains content specific to the version of the game for a specific platform (like the window icon). + +For more information, read [Project structure](../files-and-folders/project-structure.md). diff --git a/en/manual/get-started/launch-a-game.md b/en/manual/get-started/launch-a-game.md index 05b11e492..66129b7a3 100644 --- a/en/manual/get-started/launch-a-game.md +++ b/en/manual/get-started/launch-a-game.md @@ -6,14 +6,14 @@ This page explains how to launch your game using Game Studio or Visual Studio. ## Launch a game from Game Studio -> [!Note] +> [!NOTE] > Game Studio can't launch games for the Windows Store or UWP (Universal Windows Platform) platforms. To launch a game for those platforms, use Visual Studio (see below). 1. In the **Solution Explorer**, right-click in your target platform, then choice **Set as current project**. ![Platform selection](media/launch-your-game-game-studio-profiles.webp) - > [!Note] + > [!NOTE] > You can only select platforms you selected in the **Create a new game** dialog when you created the project. To add additional platforms to the project, see [Add or remove a platform](../platforms/add-or-remove-a-platform.md). 2. 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-oid sha256:9483f75a2814f164fe58f38de56c881776d9d878b20c015d5c8c4bcd71f25565 -size 4760852 diff --git a/en/manual/get-started/next-steps.md b/en/manual/get-started/next-steps.md index 3990d76a7..6f1c0819f 100644 --- a/en/manual/get-started/next-steps.md +++ b/en/manual/get-started/next-steps.md @@ -8,18 +8,18 @@ In case you **get confused by certain terminology**, you can check out the [glos ## Learn more about Game Studio -If you want to learn more about how to use Game Studio, check out the [Game Studio section](../game-studio/index.md) of the manual. +If you want to learn more about how to use Game Studio, check out [Game Studio](../game-studio/index.md) of the manual. ## Get started with scripting -If you want to learn more about how to write scripts for Stride, check out the [Scripts section](../scripts/index.md) of the manual. +If you want to learn more about how to write scripts for Stride, check out [Scripts](../scripts/index.md) of the manual. For API reference, refer to the [API](../../api/index.md). ## Get started with graphics -For general information about how graphics work in Stride, check out the [Graphics section](../graphics/index.md) section of the manual. +For general information about how graphics work in Stride, check out [Graphics](../graphics/index.md) section of the manual. Other sections that might be useful are [Animation](../animation/index.md) and [Particles](../particles/index.md). -For 2D, it's also a good idea to check out the [Sprites section](../sprites/index.md). +For 2D, it's also a good idea to check out [Sprites](../sprites/index.md). diff --git a/en/manual/get-started/update-stride.md b/en/manual/get-started/update-stride.md new file mode 100644 index 000000000..3d198c7ec --- /dev/null +++ b/en/manual/get-started/update-stride.md @@ -0,0 +1,3 @@ +--- +redirect_url: ../install-and-update/update-stride.html +--- diff --git a/en/manual/graphics/cameras/index.md b/en/manual/graphics/cameras/index.md index f5056a23d..956108fc6 100644 --- a/en/manual/graphics/cameras/index.md +++ b/en/manual/graphics/cameras/index.md @@ -72,7 +72,7 @@ The near and far planes determine where the camera's view begins and ends. Stride renders the area between the near and far planes. -![Camera position](../../get-started/media/camera-position.png) +![Camera position](../../game-studio/media/camera-position.png) | Near plane 0.1 (default); far plane: 50 | Near plane: 7; far plane 1000 (default) |--------------------|------------------ diff --git a/en/manual/graphics/textures/index.md b/en/manual/graphics/textures/index.md index a235aba62..e6d52e8e5 100644 --- a/en/manual/graphics/textures/index.md +++ b/en/manual/graphics/textures/index.md @@ -42,7 +42,7 @@ In the **Asset View**, click **Add asset** > **Texture**, then select a template Alternatively, drag the texture file from Explorer to the Asset View: -![Drap and drop a resource file to the Asset View](../../get-started/media/create-assets-drop-resource.png) +![Drap and drop a resource file to the Asset View](media/create-assets-drop-resource.png) Then select a texture template (**color**, **grayscale** or **normal map**): @@ -50,7 +50,7 @@ Then select a texture template (**color**, **grayscale** or **normal map**): Game Studio adds the texture to the Asset View: -![Texture asset created](../../get-started/media/create-assets-drag-drop-asset-created.png) +![Texture asset created](media/create-assets-drag-drop-asset-created.png) ## Texture properties @@ -131,4 +131,4 @@ For instructions about how to access the global texture settings, see the [Game * [Materials](../materials/index.md) * [Sprites](../../sprites/index.md) * [Render textures](../graphics-compositor/render-textures.md) -* [Skyboxes and backgrounds](skyboxes-and-backgrounds.md) \ No newline at end of file +* [Skyboxes and backgrounds](skyboxes-and-backgrounds.md) diff --git a/en/manual/get-started/media/create-a-script-new-script-asset-view.png b/en/manual/graphics/textures/media/create-a-script-new-script-asset-view.png similarity index 100% rename from en/manual/get-started/media/create-a-script-new-script-asset-view.png rename to en/manual/graphics/textures/media/create-a-script-new-script-asset-view.png diff --git a/en/manual/get-started/media/create-assets-drag-drop-asset-created.png b/en/manual/graphics/textures/media/create-assets-drag-drop-asset-created.png similarity index 100% rename from en/manual/get-started/media/create-assets-drag-drop-asset-created.png rename to en/manual/graphics/textures/media/create-assets-drag-drop-asset-created.png diff --git a/en/manual/get-started/media/create-assets-drop-resource.png b/en/manual/graphics/textures/media/create-assets-drop-resource.png similarity index 100% rename from en/manual/get-started/media/create-assets-drop-resource.png rename to en/manual/graphics/textures/media/create-assets-drop-resource.png diff --git a/en/manual/index.md b/en/manual/index.md index d5e0b628d..03a0b2309 100644 --- a/en/manual/index.md +++ b/en/manual/index.md @@ -1,6 +1,6 @@ # Stride manual -![Manual](get-started/media/game-editor-scene.jpg) +![Manual](media/game-editor-scene.jpg) These pages contain information about how to use Stride, an open-source C# game engine. diff --git a/en/manual/get-started/media/game-editor-scene.jpg b/en/manual/media/game-editor-scene.jpg similarity index 100% rename from en/manual/get-started/media/game-editor-scene.jpg rename to en/manual/media/game-editor-scene.jpg diff --git a/en/manual/requirements/index.md b/en/manual/requirements/index.md new file mode 100644 index 000000000..7ccb922c7 --- /dev/null +++ b/en/manual/requirements/index.md @@ -0,0 +1,3 @@ +--- +redirect_url: ../install-and-update/requirements.html +--- diff --git a/en/manual/scripts/use-a-script.md b/en/manual/scripts/use-a-script.md index 280ce5033..2d0898e0c 100644 --- a/en/manual/scripts/use-a-script.md +++ b/en/manual/scripts/use-a-script.md @@ -21,7 +21,7 @@ This method automatically creates a new entity that contains the script. 1. In the **solution explorer** (in the bottom left by default), select the assembly that contains your script. Game Studio shows your script in the **asset view**. - ![Script in asset folder](../get-started/media/create-a-script-new-script-asset-view.png) + ![Script in asset folder](media/create-a-script-new-script-asset-view.png) 2. Drag the script from the asset view to the **entity tree**. @@ -35,7 +35,7 @@ Game Studio adds an entity to your scene, with the script as a component on the 2. In the **solution explorer** (in the bottom left by default), select the assembly that contains your script. Game Studio shows your script in the **asset view**. - ![Script in asset folder](../get-started/media/create-a-script-new-script-asset-view.png) + ![Script in asset folder](media/create-a-script-new-script-asset-view.png) 3. Drag the script from the **asset view** to the **property grid**. diff --git a/en/manual/stride-launcher/index.md b/en/manual/stride-launcher/index.md index cead8e4e0..616bef13f 100644 --- a/en/manual/stride-launcher/index.md +++ b/en/manual/stride-launcher/index.md @@ -4,7 +4,7 @@ With the **Stride launcher**, you can install, manage and run different versions of Stride. -![Stride launcher](../get-started/media/stride-launcher-interface.webp) +![Stride launcher](media/stride-launcher-interface.webp) ## Install the latest Stride version @@ -34,7 +34,7 @@ To choose which version of Stride runs, select it in the list under **Switch/upd You can install and uninstall multiple versions of Stride from the **Switch/update version** section. -![Manage versions of Stride](../get-started/media/stride-launcher-various-versions.webp) +![Manage versions of Stride](media/stride-launcher-various-versions.webp) You might need to use an older version of Stride to work with old projects. Newer versions of Stride might contain changes that require old projects to be upgraded. diff --git a/en/manual/get-started/media/stride-launcher-interface.webp b/en/manual/stride-launcher/media/stride-launcher-interface.webp similarity index 100% rename from en/manual/get-started/media/stride-launcher-interface.webp rename to en/manual/stride-launcher/media/stride-launcher-interface.webp diff --git a/en/manual/get-started/media/stride-launcher-various-versions.webp b/en/manual/stride-launcher/media/stride-launcher-various-versions.webp similarity index 100% rename from en/manual/get-started/media/stride-launcher-various-versions.webp rename to en/manual/stride-launcher/media/stride-launcher-various-versions.webp diff --git a/en/manual/get-started/media/installing-vs-build-tools.webp b/en/manual/troubleshooting/media/installing-vs-build-tools.webp similarity index 100% rename from en/manual/get-started/media/installing-vs-build-tools.webp rename to en/manual/troubleshooting/media/installing-vs-build-tools.webp diff --git a/en/manual/troubleshooting/stride-doesnt-run.md b/en/manual/troubleshooting/stride-doesnt-run.md index bc13e2d9b..d2403eefa 100644 --- a/en/manual/troubleshooting/stride-doesnt-run.md +++ b/en/manual/troubleshooting/stride-doesnt-run.md @@ -54,7 +54,7 @@ You need to have the following workloads and/or components installed: > [!NOTE] > If you don't need Visual Studio, don't worry – it doesn't install it. -> ![Installing VS build tools](../get-started/media/installing-vs-build-tools.webp) +> ![Installing VS build tools](media/installing-vs-build-tools.webp) ## See also From 001f63fd6edfe12e1a257d529914f6bbdc9eecb5 Mon Sep 17 00:00:00 2001 From: fera <49789311+ferafiks@users.noreply.github.com> Date: Thu, 28 May 2026 09:34:36 +0200 Subject: [PATCH 4/4] fix: Fixed wrong code in physics queries overlap (#505) * Fixed wrong code * Changed stack to span --- en/manual/physics/physics-queries/overlaps.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/en/manual/physics/physics-queries/overlaps.md b/en/manual/physics/physics-queries/overlaps.md index c25cb9a3a..36adb9365 100644 --- a/en/manual/physics/physics-queries/overlaps.md +++ b/en/manual/physics/physics-queries/overlaps.md @@ -105,9 +105,12 @@ public bool CheckGrounded(BodyComponent body) // Checking every layer except the one the player is on var mask = ~body.CollisionLayer.ToMask(); - Stack buffer = stackalloc CollidableStack[1]; + Span buffer = stackalloc CollidableStack[1]; // If there are any collisions under the player, the player is on the ground - return sim.Overlap(sphere, pose, buffer, mask).Any(); + foreach (var item in sim.Overlap(sphere, pose, buffer, mask)) + return true; + + return false; } ```