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IntersectionofTwoLinkedLists.cpp
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108 lines (94 loc) · 2.12 KB
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//Write a program to find the node at which the intersection of two singly linked lists begins.
//
//
//For example, the following two linked lists:
//
//A: a1 ¡ú a2
// ¨K
// c1 ¡ú c2 ¡ú c3
// ¨J
//B: b1 ¡ú b2 ¡ú b3
//begin to intersect at node c1.
//
//
//Notes:
//
//If the two linked lists have no intersection at all, return null.
//The linked lists must retain their original structure after the function returns.
//You may assume there are no cycles anywhere in the entire linked structure.
//Your code should preferably run in O(n) time and use only O(1) memory.
#include<stddef.h>
using namespace std;
struct ListNode {
int val;
ListNode *next;
ListNode(int x) : val(x), next(NULL) {}
};
class IntersectionofTwoLinkedLists {
public:
ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) {
ListNode *l1 = headA, *l2 = headB;
int n1 = 0, n2 = 0, diff = 0;
while (l1)
{
++n1;
l1 = l1->next;
}
while (l2)
{
++n2;
l2 = l2->next;
}
l1 = headA;
l2 = headB;
if (n1 > n2)
{
diff = n1 - n2;
while (diff)
{
l1 = l1->next;
--diff;
}
}
else
{
diff = n2 - n1;
while (diff)
{
l2 = l2->next;
--diff;
}
}
while (l1&&l2)
{
if (l1 == l2) return l1;
l1 = l1->next;
l2 = l2->next;
}
return NULL;
}
//better and elegant
//ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) {
// ListNode *p1 = headA;
// ListNode *p2 = headB;
// if (p1 == NULL || p2 == NULL) return NULL;
// while (p1 != NULL && p2 != NULL && p1 != p2) {
// p1 = p1->next;
// p2 = p2->next;
// //
// // Any time they collide or reach end together without colliding
// // then return any one of the pointers.
// //
// if (p1 == p2) return p1;
// //
// // If one of them reaches the end earlier then reuse it
// // by moving it to the beginning of other list.
// // Once both of them go through reassigning,
// // they will be equidistant from the collision point.
// //
// if (p1 == NULL) p1 = headB;
// if (p2 == NULL) p2 = headA;
// }
// return p1;
//}
};