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CBitReader.h
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4449 lines (4282 loc) · 102 KB
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#pragma once
#include <ctime>
#include <cmath>
#define MAX_NETWORKED_HARDCODED_NAME 410
typedef unsigned int DWORD;
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned short UINT16;
#define FALSE false
#define TRUE true
typedef DWORD ULONG_PTR;
typedef ULONG_PTR DWORD_PTR;
typedef BYTE *LPBYTE;
#define LOWORD(l) ((WORD)(((DWORD_PTR)(l)) & 0xffff))
#define LOBYTE(w) ((BYTE)(((DWORD_PTR)(w)) & 0xff))
typedef DWORD *LPDWORD;
#define _byteswap_ushort(x) ((unsigned short int) ((((x) >> 8) & 0xffu) | (((x) & 0xffu) << 8)))
#define HIDWORD(_qw) ((DWORD)(((_qw) >> 32) & 0xffffffff))
typedef long long LONGLONG;
#define LOWORD(_dw) ((WORD)(((DWORD_PTR)(_dw)) & 0xffff))
#define HIWORD(_dw) ((WORD)((((DWORD_PTR)(_dw)) >> 16) & 0xffff))
#define LODWORD(_qw) ((DWORD)(_qw))
#define HIBYTE(x) ((unsigned char) ((x) >> 8 & 0xff))
typedef uint32_t UINT32;
typedef int32_t INT32;
typedef uint8_t UINT8;
typedef bool BOOL;
enum
{
ITEMINDEX_AKM = 0,
ITEMINDEX_SCAR,
ITEMINDEX_M416,
ITEMINDEX_AUG,
ITEMINDEX_M16A4,
ITEMINDEX_QBZ,
ITEMINDEX_M762,
ITEMINDEX_GROZA,
ITEMINDEX_MK47,
ITEMINDEX_VSS,
ITEMINDEX_MINI14,
ITEMINDEX_QBU,
ITEMINDEX_MK14,
ITEMINDEX_PISTOL,
ITEMINDEX_KAR98K,
ITEMINDEX_SKS,
ITEMINDEX_SLR,
ITEMINDEX_AWM,
ITEMINDEX_M24,
ITEMINDEX_TOMMYGUN,
ITEMINDEX_UMP,
ITEMINDEX_VECTOR,
ITEMINDEX_UZI,
ITEMINDEX_S686,
ITEMINDEX_S189,
ITEMINDEX_S12K,
ITEMINDEX_FLARE,
ITEMINDEX_DP28,
ITEMINDEX_M249,
ITEMINDEX_PAN,
ITEMINDEX_SMOKE,
ITEMINDEX_STUN,
ITEMINDEX_MOLOTOV,
ITEMINDEX_FRAG,
ITEMINDEX_CROSSBOW,
ITEMINDEX_AMMO9,
ITEMINDEX_AMMO12GAUGE,
ITEMINDEX_AMMO45ACP,
ITEMINDEX_AMMO556,
ITEMINDEX_AMMO762,
ITEMINDEX_BOLT,
ITEMINDEX_SNISUP,
ITEMINDEX_ARSUP,
ITEMINDEX_SMGSUP,
ITEMINDEX_PISSUP,
ITEMINDEX_SNIFLASH,
ITEMINDEX_ARFLASH,
ITEMINDEX_SMGFLASH,
ITEMINDEX_SNICOM,
ITEMINDEX_ARCOM,
ITEMINDEX_SMGCOM,
ITEMINDEX_X8,
ITEMINDEX_X6,
ITEMINDEX_X4,
ITEMINDEX_X3,
ITEMINDEX_X2,
ITEMINDEX_REDSIGHT,
ITEMINDEX_HOLOSIGHT,
ITEMINDEX_HELMETLV3,
ITEMINDEX_HELMETLV2,
ITEMINDEX_HELMETLV1,
ITEMINDEX_BAGLV3,
ITEMINDEX_BAGLV2,
ITEMINDEX_BAGLV1,
ITEMINDEX_ARMMORLV3,
ITEMINDEX_ARMMORLV2,
ITEMINDEX_ARMMORLV1,
ITEMINDEX_MEDKIT,
ITEMINDEX_FIRSTKIT,
ITEMINDEX_BANDAGE,
ITEMINDEX_INJECTION,
ITEMINDEX_PILLS,
ITEMINDEX_DRINK,
ITEMINDEX_VEHICLE,
ITEMINDEX_PLAYER,
ITEMINDEX_CRATEBOX,
ITEMINDEX_END,
};
typedef struct _Object
{
UINT32 nGUID;
char szPathName[1024];
_Object()
{
memset(szPathName, 0, 1024);
nGUID = 0;
}
}OBJECT, *POBJECT;
typedef struct _Vector
{
float X;
float Y;
float Z;
}FVECTOR, *PFVECTOR;
typedef struct _Rotator
{
float Pitch;
float Yaw;
float Roll;
}FROTATOR, *PFROTATOR;
typedef struct _Name
{
UINT32 nInNumber;
char szString[1024];
_Name()
{
memset(szString, 0, 1024);
}
}FName, *PFName;
class CBitReader
{
public:
CBitReader() {};
CBitReader(CBitReader&Other) { memcpy(Buffer, Other.Buffer, (Other.nNum + 7) >> 3); nNum = Other.nNum; nPos = Other.nPos; };
BYTE Buffer[1024 * 5];
UINT32 nNum;
UINT32 nPos;
UINT32 GetPos()
{
return nPos;
}
BYTE Shift(BYTE Cnt)
{
return 1 << Cnt;
}
uint64_t GetTickCountMs()
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t)(ts.tv_nsec / 1000000) + ((uint64_t)ts.tv_sec * 1000ull);
}
bool ReadByteData(BYTE * data, int nBytes)
{
for (int i = 0; i < nBytes; i++)
{
data[i] = (Buffer[(nPos >> 3)] >> (nPos % 8)) | (Buffer[(nPos >> 3) + 1] << (8 - nPos % 8));
nPos += 8;
if (IsError())
{
return false;
}
}
return true;
}
bool IsError()
{
return(nPos > nNum);
}
bool IsOver()
{
return(nPos > nNum);
}
int ReadString(char * data, int *pStrLen = NULL)
{
BYTE szTemp[1024] = { 0 };
int nSaveNum;
UINT32 nTemp;
int nReadBytes = 0;
Serialize(&nTemp, 4);
nSaveNum = (int)nTemp;
bool LoadUCS2Char = nSaveNum < 0;
bool bRes = false;
if (LoadUCS2Char)
nSaveNum = -nSaveNum;
if (LoadUCS2Char)
{
if (nSaveNum > 512)
{
return 0;
}
}
else
{
if (nSaveNum > 1024)
{
return 0;
}
}
if (nSaveNum == 0)
return 0;
if (LoadUCS2Char)
{
bRes = ReadByteData(szTemp, nSaveNum * 2);
if (!bRes)
return 0;
if ((szTemp[nSaveNum * 2 - 1] != 0) || (szTemp[nSaveNum * 2 - 2] != 0))
return 0;
if (pStrLen != NULL)
*pStrLen = -nSaveNum;
memcpy(data, szTemp, nSaveNum * 2);
return 2;
}
else
{
bRes = ReadByteData(szTemp, nSaveNum);
if (!bRes)
return 0;
if (szTemp[nSaveNum - 1] != 0)
return 0;
memcpy(data, szTemp, nSaveNum);
if (pStrLen != NULL)
*pStrLen = nSaveNum;
return 1;
}
}
BYTE ReadBit()
{
UINT8 Bit = 0;
if (!IsError())
{
UINT32 LocalPos = nPos;
const UINT32 LocalNum = nNum;
{
Bit = !!(Buffer[LocalPos >> 3] & Shift(LocalPos & 7));
nPos++;
}
}
return Bit;
}
UINT32 GetNumBytes() const
{
return (nNum + 7) >> 3;
}
UINT32 GetNumBits() const
{
return nNum;
}
UINT32 GetPosBits() const
{
return nPos;
}
BOOL AtEnd()
{
return nPos >= nNum;
}
void appBitsCpy(UINT8 * Dest, INT32 DestBit, UINT8 * Src, INT32 SrcBit, INT32 BitCount)
{
if (BitCount == 0) return;
if (BitCount <= 8)
{
UINT32 DestIndex = DestBit / 8;
UINT32 SrcIndex = SrcBit / 8;
UINT32 LastDest = (DestBit + BitCount - 1) / 8;
UINT32 LastSrc = (SrcBit + BitCount - 1) / 8;
UINT32 ShiftSrc = SrcBit & 7;
UINT32 ShiftDest = DestBit & 7;
UINT32 FirstMask = 0xFF << ShiftDest;
UINT32 LastMask = 0xFE << ((DestBit + BitCount - 1) & 7);
UINT32 Accu;
if (SrcIndex == LastSrc)
Accu = (Src[SrcIndex] >> ShiftSrc);
else
Accu = ((Src[SrcIndex] >> ShiftSrc) | (Src[LastSrc] << (8 - ShiftSrc)));
if (DestIndex == LastDest)
{
UINT32 MultiMask = FirstMask & ~LastMask;
Dest[DestIndex] = ((Dest[DestIndex] & ~MultiMask) | ((Accu << ShiftDest) & MultiMask));
}
else
{
Dest[DestIndex] = (UINT8)((Dest[DestIndex] & ~FirstMask) | ((Accu << ShiftDest) & FirstMask));
Dest[LastDest] = (UINT8)((Dest[LastDest] & LastMask) | ((Accu >> (8 - ShiftDest)) & ~LastMask));
}
return;
}
UINT32 DestIndex = DestBit / 8;
UINT32 FirstSrcMask = 0xFF << (DestBit & 7);
UINT32 LastDest = (DestBit + BitCount) / 8;
UINT32 LastSrcMask = 0xFF << ((DestBit + BitCount) & 7);
UINT32 SrcIndex = SrcBit / 8;
UINT32 LastSrc = (SrcBit + BitCount) / 8;
int ShiftCount = (DestBit & 7) - (SrcBit & 7);
int DestLoop = LastDest - DestIndex;
INT32 SrcLoop = LastSrc - SrcIndex;
UINT32 FullLoop;
UINT32 BitAccu;
if (ShiftCount >= 0)
{
FullLoop = std::max(DestLoop, SrcLoop);
BitAccu = Src[SrcIndex] << ShiftCount;
ShiftCount += 8;
}
else
{
ShiftCount += 8;
FullLoop = std::max(DestLoop, SrcLoop - 1);
BitAccu = Src[SrcIndex] << ShiftCount;
SrcIndex++;
ShiftCount += 8;
BitAccu = (((UINT32)Src[SrcIndex] << ShiftCount) + (BitAccu)) >> 8;
}
Dest[DestIndex] = (UINT8)((BitAccu & FirstSrcMask) | (Dest[DestIndex] & ~FirstSrcMask));
SrcIndex++;
DestIndex++;
for (; FullLoop>1; FullLoop--)
{
BitAccu = (((UINT32)Src[SrcIndex] << ShiftCount) + (BitAccu)) >> 8;
SrcIndex++;
Dest[DestIndex] = (UINT8)BitAccu;
DestIndex++;
}
if (LastSrcMask != 0xFF)
{
if ((UINT32)(SrcBit + BitCount - 1) / 8 == SrcIndex)
{
BitAccu = (((UINT32)Src[SrcIndex] << ShiftCount) + (BitAccu)) >> 8;
}
else
{
BitAccu = BitAccu >> 8;
}
Dest[DestIndex] = (UINT8)((Dest[DestIndex] & LastSrcMask) | (BitAccu & ~LastSrcMask));
}
}
void SerializeBits(void* Dest, UINT32 LengthBits)
{
if (LengthBits > 1000000)
{
return;
}
if (nPos + LengthBits > nNum)
{
memset(Dest, 0, (LengthBits + 7) >> 3);
nPos = nNum + 1;
return;
}
if (LengthBits == 1)
{
((BYTE *)Dest)[0] = 0;
if (Buffer[nPos >> 3] & Shift(nPos & 7))
((BYTE *)Dest)[0] |= 0x01;
nPos++;
}
else if (LengthBits != 0)
{
((BYTE*)Dest)[((LengthBits + 7) >> 3) - 1] = 0;
appBitsCpy((BYTE *)Dest, 0, (BYTE *)Buffer, nPos, LengthBits);
nPos += LengthBits;
}
}
void SerializeInt(UINT32 & OutValue, UINT32 ValueMax)
{
{
int Value = 0;
int LocalPos = nPos;
const int LocalNum = nNum;
for (int Mask = 1; (Value + Mask) < ValueMax && Mask; Mask *= 2, LocalPos++)
{
if (LocalPos >= LocalNum)
{
break;
}
if (Buffer[LocalPos >> 3] & Shift(LocalPos & 7))
{
Value |= Mask;
}
}
nPos = LocalPos;
OutValue = Value;
}
}
UINT32 ReadInt(UINT32 Max)
{
UINT32 Value = 0;
SerializeInt(Value, Max);
return Value;
}
float ReadFloat()
{
UINT32 nVal = 0;
float fRet;
ReadByteData((BYTE *)&nVal, 4);
fRet = *(float *)&nVal;
return fRet;
}
void Serialize(void* Dest, UINT32 LengthBytes)
{
SerializeBits(Dest, LengthBytes * 8);
}
void SetData(CBitReader& Src, UINT32 CountBits)
{
nNum = CountBits;
nPos = 0;
Src.SerializeBits(Buffer, CountBits);
}
void SerializeIntPacked(UINT32& Value)
{
{
Value = 0;
UINT8 cnt = 0;
UINT8 more = 1;
while (more)
{
UINT8 NextByte;
Serialize(&NextByte, 1);
more = NextByte & 1;
NextByte = NextByte >> 1;
Value += NextByte << (7 * cnt++);
}
}
}
};
class FInBunch : public CBitReader
{
public:
FInBunch(CBitReader reader) :CBitReader(reader) { bHasPackageMapExports = 0; bHasMustBeMappedGUIDs = 0; };
FInBunch() {};
int PacketId;
int ChIndex;
int ChType;
int ChSequence;
bool bOpen;
bool bClose;
bool bDormant;
bool bIsReplicationPaused;
bool bReliable;
bool bPartial;
bool bPartialInitial;
bool bPartialFinal;
bool bHasPackageMapExports;
bool bHasMustBeMappedGUIDs;
bool bIgnoreRPCs;
};
typedef struct _ActorInfoV {
char szName[100];
int nNameLen;
UINT32 nNetGUID;
_ActorInfoV()
{
nNameLen = 0;
nNetGUID = 0x77777777;
}
}ACTORINFOV, *PACTORINFOV;
typedef struct _ACTOR {
bool bDead;
bool bVisible;
bool bVehicle;
bool bDraw;
int nType;
UINT32 nTeamID;
UINT32 nVehicleSeatIdx;
UINT32 nInstigator;
UINT32 nAttachParent;
UINT32 nVehicleParent;
DWORD nVehicleSeat;
int nTeamNo;
float fXPos;
float fYPos;
float fZPos;
float fYaw;
float fVelX;
float fVelY;
float fVelZ;
float fSeverTime;
DWORD dwReceiveDataTime;
UINT32 nTeamIndex;
int nVirtualID;
int nTimes;
int nChangeCnt;
int nErrorCnt;
UINT32 nActorChannelIndex;
int nStateID;
BYTE nMoveMode;
_ACTOR() : fSeverTime(0)
{
nVehicleSeatIdx = 0x77777777;
nAttachParent = 0x77777777;
nVehicleParent = 0x77777777;
nInstigator = 0x77777777;
nTeamID = 0x77777777;
bDraw = false;
nActorChannelIndex = 0;
nStateID = -1;
bDead = false;
nMoveMode = 0xFF;
bVisible = true;
bVehicle = false;
nVehicleSeat = 0x77777777;
dwReceiveDataTime = 0x00;
fVelX = 0.0;
fVelY = 0.0;
fVelZ = 0.0;
fXPos = 0.0;
fYPos = 0.0;
fZPos = 0.0;
nTeamNo = 0;
}
void Reset()
{
nVehicleSeatIdx = 0x77777777;
nAttachParent = 0x77777777;
nVehicleParent = 0x77777777;
nInstigator = 0x77777777;
nTeamID = 0x77777777;
bDraw = false;
nActorChannelIndex = 0;
nStateID = -1;
bDead = false;
nMoveMode = 0xFF;
bVisible = true;
bVehicle = false;
nVehicleSeat = 0x77777777;
dwReceiveDataTime = 0x00;
fVelX = 0.0;
fVelY = 0.0;
fVelZ = 0.0;
fXPos = 0.0;
fYPos = 0.0;
fZPos = 0.0;
nTeamNo = 0;
}
}ACTOR, *PACTOR;
typedef struct _VEHICLE_INFO {
UINT32 nTypeGUID;
UINT32 nNum[4];
UINT32 nInstigator;
int nSeatCnt;
float fXPos;
float fYPos;
float fZPos;
float fVelX;
float fVelY;
float fVelZ;
float fYaw;
bool bVisible;
DWORD dwReceiveDataTime;
_VEHICLE_INFO()
{
nTypeGUID = 0x77777777;
nInstigator = 0x77777777;
memset(nNum, 0x77777777, 4 * sizeof(UINT32));
bVisible = false;
nSeatCnt = 0;
fVelX = 0.0;
fVelY = 0.0;
fVelZ = 0.0;
dwReceiveDataTime = 0x00;
}
}VEHICLE_INFO, *pVEHICLE_INFO;
typedef struct _AirDrop
{
float fXPos;
float fYPos;
float fZPos;
float fDirX;
float fDirY;
float fCurX;
float fCurY;
float fSpeed;
bool bAirDropVisible;
DWORD dwGetTickCnt;
_AirDrop()
{
bAirDropVisible = false;
}
}AIR_DROP_PLANE, *PAIR_DROP_PLANE;
typedef struct _Item {
UINT32 nGUID;
UINT32 nTypeGUID;
float fXPos;
float fYPos;
float fZPos;
float fYaw;
int nItemIndex;
bool bVisible;
_Item()
{
nItemIndex = -1;
nGUID = 0x77777777;
nTypeGUID = 0x77777777;
bVisible = true;
}
}ITEM, *PITEM;
typedef struct _Channel
{
UINT32 nChannelIndex;
UINT32 nNetGUID;
UINT32 nTypeNetGUID;
bool bChannelOpen;
bool bChannelClose;
bool bDormant;
PACTOR pActor;
PITEM pItem;
pVEHICLE_INFO pVehicle;
PAIR_DROP_PLANE pAirDropPlane;
_Channel()
{
nChannelIndex = 0;
nNetGUID = 0x77777777;
nTypeNetGUID = 0x77777777;
bChannelOpen = false;
bChannelClose = false;
bDormant = false;
pActor = nullptr;
pItem = nullptr;
pVehicle = nullptr;
pAirDropPlane = nullptr;
}
void Reset()
{
nChannelIndex = 0;
nNetGUID = 0x77777777;
nTypeNetGUID = 0x77777777;
bChannelOpen = false;
bChannelClose = false;
bDormant = false;
pActor = NULL;
pItem = NULL;
pVehicle = NULL;
pAirDropPlane = NULL;
}
}CHANNEL, *PCHANNEL;
typedef struct _DeadActor {
float fXPos;
float fYPos;
float fZPos;
int nTimes;
int nType;
int nTeamNo;
_DeadActor()
{
nTimes = 0;
nType = 0;
nTeamNo = 0;
}
}DEAD_ACTOR, *PDEAD_ACTOR;
typedef struct _ShootInfo
{
float fImpactXPos;
float fImpactYPos;
float fImpactZPos;
float fMuzzleXPos;
float fMuzzleYPos;
float fMuzzleZPos;
float fShootDirX;
float fShootDirY;
int nTimes;
}SHOOTINFO, *PSHOOTINFO;
typedef struct _ItemTypeID
{
UINT32 nTypeGUID;
int nIDIndex;
}ITEM_TYPE_ID, *PITEM_TYPE_ID;
typedef struct _CircleInfo
{
float fBlueX;
float fBlueY;
float fBlueR;
float fWhiteX;
float fWhiteY;
float fWhiteR;
float fTime;
bool bRestictionStart;
DWORD dwTickStartCnt;
size_t hash;
_CircleInfo()
{
hash = 0;
fBlueX = 0;
fBlueY = 0;
fBlueR = 0;
fWhiteX = 0;
fWhiteY = 0;
fWhiteR = 0;
fTime = 0;
bRestictionStart = false;
dwTickStartCnt = 0;
}
}CIRCLE_INFO, *pCIRCLE_INFO;
typedef struct _AirAttackArea
{
float fRedX;
float fRedY;
float fRedR;
DWORD dwGetTickCnt;
bool bVisible;
_AirAttackArea()
{
bVisible = false;
}
}AIR_ATTACK_AREA, *PAIR_ATTACK_AREA;
struct user_shared_container {
time_t lastResponseTime;
UINT32 m_nPlayerGUID;
UINT32 m_nAirDropGUID;
bool m_bPacketTruncate;
bool m_bReadMyPlayerName;
bool m_bReadWeatherNameSuccess;
bool m_bReadWeatherName;
BOOL m_bDrawThreadF;
CHANNEL m_channel[1000];
int m_nChannelCnt;
ACTORINFOV m_actorInfo[100];
int m_nActorInfoCnt;
char m_szMyActorName[300];
int m_nMyActorNameLen;
ACTOR m_actors[300];
int m_nActorCnt;
DEAD_ACTOR m_DeadActor[100];
int m_nDeadActorCnt;
size_t airplanehash;
size_t deadactorhash;
size_t circlehash;
size_t iteminfohash;
ACTOR m_TestActors[10];
int m_nTestActorCnt;
ACTOR m_FilterActors[10];
int m_nFilterActorCnt;
ACTOR m_myActor;
int m_nChangeCnt;
ACTOR m_myActorTemp;
bool m_bTeamInfoResetF;
ACTOR m_TeamActor[12];
int m_nTeammateCnt;
int m_nTeammateCntTemp;
int m_nTeamRealID[12];
int m_nTeamRealIDTemp[12];
int m_nTeamNo[12];
int m_nTeamNetGUID[12];
int m_nTeamNetGUIDTemp[12];
ACTOR m_DrawActors[1000];
SHOOTINFO m_arShootInfo[1000];
int m_nShootInfoCnt;
int m_nDrawActorCnt;
ACTOR m_DrawActorsTemp[100];
int m_nDrawActorTempCnt;
size_t vehicleHash;
size_t actorinfohash;
VEHICLE_INFO m_DrawVehicles[1000];
int m_nDrawVehicleCnt;
VEHICLE_INFO m_DrawVehiclesTemp[100];
int m_nDrawVehiclesTempCnt;
ITEM m_DrawItem[1000];
int m_nDrawItemCnt;
AIR_DROP_PLANE m_DrawAirDropPlane[20];
int m_nDrawAirDropPlaneCnt;
AIR_DROP_PLANE m_DrawAirDropPlaneTemp[20];
int m_nDrawAirDropPlaneTempCnt;
ITEM m_DrawItemTemp[1000];
int m_nDrawItemTempCnt;
SHOOTINFO m_DrawShootLineTemp[1000];
int m_nDrawShootLineTempCnt;
UINT32 m_arVehicleTypeGUID[1000];
int m_nVehicleTypeGUIDCnt;
ITEM_TYPE_ID m_arItemTypeGUID[1000];
int m_nItemTypeGUIDCnt;
bool m_bUpdateActorInfo;
int m_nStartPosX;
int m_nStartPosY;
int m_nWidth;
int m_nHeight;
int m_nVirtualWidth;
int m_nVirtualHeight;
int m_nScale;
int m_nMylineLen;
bool m_bMyCircleDraw;
float m_fMyXPos;
float m_fMyYPos;
float m_fMyZPos;
float m_fMyDirYaw;
UINT32 m_nMyChannelIndex;
int m_nMapIndex;
char g_sz3366PacketDecodeKeyMakeKey[16];
char g_sz3366PacketDecodeKey[488];
char g_szGameServerIpAddr[256];
char g_szGamePacketKey01[256];
char g_szGamePacketKey02[13];
char g_szPacketDecodeKey_3F213A0[32];
char g_szPacketDecodeKey_3F21350[12];
bool g_bPacketDecode_3F21303;
CIRCLE_INFO m_CircleInfo;
AIR_ATTACK_AREA m_AirAttackArea;
int64_t g_ullDecodeKey;
bool g_bLoc;
float g_fMaxNorm;
bool g_bExternStringDetect;
pthread_t drawThread;
};
struct user_container {
int socket;
int distrbute_sockfd;
pthread_t recvThread;
user_shared_container *user;
bool _running;
pthread_mutex_t lock;
bool KillActor(char * Name, int nNameLen, int nRelation)
{
if (user == nullptr)
return;
int i = 0, j = 0;
UINT32 nNetGUID = 0;
int nTeamNo = 0;
if (user->m_nDeadActorCnt > 99)
{
return false;
}
if (NameCmp(user->m_szMyActorName, user->m_nMyActorNameLen, Name, nNameLen))
{
user->m_myActor.bDead = true;
user->m_DeadActor[user->m_nDeadActorCnt].fXPos = user->m_myActor.fXPos;
user->m_DeadActor[user->m_nDeadActorCnt].fYPos = user->m_myActor.fYPos;
user->m_DeadActor[user->m_nDeadActorCnt].fZPos = user->m_myActor.fZPos;
user->m_DeadActor[user->m_nDeadActorCnt].nType = 0;
user->m_DeadActor[user->m_nDeadActorCnt].nTimes = 60;
user->m_nDeadActorCnt++;
}
else
{
for (j = 0; j < user->m_nActorInfoCnt; j++)
{
if (NameCmp(user->m_actorInfo[j].szName, user->m_actorInfo[j].nNameLen, Name, nNameLen))
{
nNetGUID = user->m_actorInfo[j].nNetGUID;
break;
}
}
if (j < user->m_nActorInfoCnt)
{
for (i = 0; i < user->m_nTeammateCnt; i++)
{
if (nNetGUID == user->m_nTeamNetGUID[i])
{
nTeamNo = user->m_nTeamNo[i];
user->m_TeamActor[i].bDead = true;
user->m_DeadActor[user->m_nDeadActorCnt].fXPos = user->m_TeamActor[i].fXPos;
user->m_DeadActor[user->m_nDeadActorCnt].fYPos = user->m_TeamActor[i].fYPos;
user->m_DeadActor[user->m_nDeadActorCnt].fZPos = user->m_TeamActor[i].fZPos;
user->m_DeadActor[user->m_nDeadActorCnt].nType = 1;
user->m_DeadActor[user->m_nDeadActorCnt].nTeamNo = user->m_nTeamNo[i];
user->m_DeadActor[user->m_nDeadActorCnt].nTimes = 60;
user->m_nDeadActorCnt++;
break;
}
}
if (i == user->m_nTeammateCnt)
{
for (i = 0; i < user->m_nChannelCnt; i++)
{
if (user->m_channel[i].pActor)
{
if (user->m_channel[i].nNetGUID == nNetGUID)
{
user->m_DeadActor[user->m_nDeadActorCnt].fXPos = user->m_channel[i].pActor->fXPos;
user->m_DeadActor[user->m_nDeadActorCnt].fYPos = user->m_channel[i].pActor->fYPos;
user->m_DeadActor[user->m_nDeadActorCnt].fZPos = user->m_channel[i].pActor->fZPos;
user->m_DeadActor[user->m_nDeadActorCnt].nType = 2;
user->m_DeadActor[user->m_nDeadActorCnt].nTeamNo = nTeamNo;
user->m_DeadActor[user->m_nDeadActorCnt].nTimes = 60;
user->m_nDeadActorCnt++;
}
}
}
}
}
}
return true;
}
void TeamActorManager(ACTOR actor, int nActorID)
{
if (user == nullptr)
return;
int j = 0;
int i = 0, k = 0;
int nIDCnt = 0;
int nTeamIDOrder[4];
int nTemp;
if (!user->m_bTeamInfoResetF)
{
if (abs(actor.fZPos - 150000) < 0.1)
ResetTeammateInfo( );
}
for (j = 0; j < user->m_nTeammateCnt; j++)
{
if (user->m_nTeamRealID[j] == nActorID)
{
actor.nTeamIndex = j;
actor.nVirtualID = 0;
if (user->m_nTeamNo[j] != 0)
{
actor.nTeamNo = user->m_nTeamNo[j];
}
break;
}
}
user->m_TeamActor[j].fXPos = actor.fXPos;
user->m_TeamActor[j].fYPos = actor.fYPos;
user->m_TeamActor[j].fZPos = actor.fZPos;
user->m_TeamActor[j].fYaw = actor.fYaw;
user->m_TeamActor[j].fVelX = actor.fVelX;
user->m_TeamActor[j].fVelY = actor.fVelY;
user->m_TeamActor[j].fVelZ = actor.fVelZ;
if (j < 3)
{
if (user->m_nTeammateCnt == j)
{
user->m_nTeamRealID[j] = nActorID;
if (user->m_bTeamInfoResetF)
{
for (i = 0; i < user->m_nTeammateCntTemp; i++)
{
if (user->m_nTeamRealID[j] == user->m_nTeamRealIDTemp[i])
{
user->m_nTeamNetGUID[j] = user->m_nTeamNetGUIDTemp[i];
break;
}
}
}
user->m_nTeammateCnt++;
user->m_nTeammateCnt = user->m_nTeammateCnt % 100;
for (i = 0; i < user->m_nTeammateCnt; i++)
{
nTeamIDOrder[i] = user->m_nTeamRealID[i];
}
nIDCnt = user->m_nTeammateCnt;
if (user->m_myActor.nStateID != -1)
{
nTeamIDOrder[nIDCnt] = user->m_myActor.nStateID;
nIDCnt++;
}
for (i = 0; i < nIDCnt - 1; i++)
{
for (k = i; k < nIDCnt; k++)
{
if (nTeamIDOrder[k] < nTeamIDOrder[i])