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| 1 | +#include "lpch.h" |
| 2 | +#include "ShaderPack.h" |
| 3 | + |
| 4 | +#include "Lux/Core/Hash.h" |
| 5 | + |
| 6 | +#include "Lux/Serialization/FileStream.h" |
| 7 | + |
| 8 | +#include "Lux/Platform/Vulkan/VulkanShader.h" |
| 9 | + |
| 10 | +namespace Lux { |
| 11 | + |
| 12 | + namespace Utils { |
| 13 | + |
| 14 | + enum class ShaderStage : uint8_t |
| 15 | + { |
| 16 | + None = 0, Vertex = 1, Fragment = 2, Compute = 3 |
| 17 | + }; |
| 18 | + |
| 19 | + VkShaderStageFlagBits ShaderStageToVkShaderStage(ShaderStage stage) |
| 20 | + { |
| 21 | + switch (stage) |
| 22 | + { |
| 23 | + case ShaderStage::Vertex: return VK_SHADER_STAGE_VERTEX_BIT; |
| 24 | + case ShaderStage::Fragment: return VK_SHADER_STAGE_FRAGMENT_BIT; |
| 25 | + case ShaderStage::Compute: return VK_SHADER_STAGE_COMPUTE_BIT; |
| 26 | + } |
| 27 | + |
| 28 | + LUX_CORE_VERIFY(false); |
| 29 | + return (VkShaderStageFlagBits)0; |
| 30 | + } |
| 31 | + |
| 32 | + ShaderStage ShaderStageFromVkShaderStage(VkShaderStageFlagBits stage) |
| 33 | + { |
| 34 | + switch (stage) |
| 35 | + { |
| 36 | + case VK_SHADER_STAGE_VERTEX_BIT: return ShaderStage::Vertex; |
| 37 | + case VK_SHADER_STAGE_FRAGMENT_BIT: return ShaderStage::Fragment; |
| 38 | + case VK_SHADER_STAGE_COMPUTE_BIT: return ShaderStage::Compute; |
| 39 | + } |
| 40 | + |
| 41 | + LUX_CORE_VERIFY(false); |
| 42 | + return (ShaderStage)0; |
| 43 | + } |
| 44 | + |
| 45 | + } |
| 46 | + |
| 47 | + ShaderPack::ShaderPack(const std::filesystem::path& path) |
| 48 | + : m_Path(path) |
| 49 | + { |
| 50 | + // Read index |
| 51 | + FileStreamReader serializer(path); |
| 52 | + if (!serializer) |
| 53 | + return; |
| 54 | + |
| 55 | + serializer.ReadRaw(m_File.Header); |
| 56 | + if (memcmp(m_File.Header.HEADER, "HZSP", 4) != 0) |
| 57 | + return; |
| 58 | + |
| 59 | + m_Loaded = true; |
| 60 | + for (uint32_t i = 0; i < m_File.Header.ShaderProgramCount; i++) |
| 61 | + { |
| 62 | + uint32_t key; |
| 63 | + serializer.ReadRaw(key); |
| 64 | + auto& shaderProgramInfo = m_File.Index.ShaderPrograms[key]; |
| 65 | + serializer.ReadRaw(shaderProgramInfo.ReflectionDataOffset); |
| 66 | + serializer.ReadArray(shaderProgramInfo.ModuleIndices); |
| 67 | + } |
| 68 | + |
| 69 | + auto sp = serializer.GetStreamPosition(); |
| 70 | + serializer.ReadArray(m_File.Index.ShaderModules, m_File.Header.ShaderModuleCount); |
| 71 | + } |
| 72 | + |
| 73 | + bool ShaderPack::Contains(std::string_view name) const |
| 74 | + { |
| 75 | + return m_File.Index.ShaderPrograms.find(Hash::GenerateFNVHash(name)) != m_File.Index.ShaderPrograms.end(); |
| 76 | + } |
| 77 | + |
| 78 | + Ref<Shader> ShaderPack::LoadShader(std::string_view name) |
| 79 | + { |
| 80 | + uint32_t nameHash = Hash::GenerateFNVHash(name); |
| 81 | + LUX_CORE_VERIFY(Contains(name)); |
| 82 | + |
| 83 | + const auto& shaderProgramInfo = m_File.Index.ShaderPrograms.at(nameHash); |
| 84 | + |
| 85 | + FileStreamReader serializer(m_Path); |
| 86 | + |
| 87 | + serializer.SetStreamPosition(shaderProgramInfo.ReflectionDataOffset); |
| 88 | + |
| 89 | + // Debug only |
| 90 | + std::string shaderName; |
| 91 | + { |
| 92 | + std::string path(name); |
| 93 | + size_t found = path.find_last_of("/\\"); |
| 94 | + shaderName = found != std::string::npos ? path.substr(found + 1) : path; |
| 95 | + found = shaderName.find_last_of('.'); |
| 96 | + shaderName = found != std::string::npos ? shaderName.substr(0, found) : name; |
| 97 | + } |
| 98 | + |
| 99 | + Ref<VulkanShader> vulkanShader = Ref<VulkanShader>::Create(); |
| 100 | + vulkanShader->m_Name = shaderName; |
| 101 | + vulkanShader->m_AssetPath = name; |
| 102 | + //vulkanShader->TryReadReflectionData(&serializer); |
| 103 | + // vulkanShader->m_DisableOptimization = |
| 104 | + |
| 105 | + std::map<nvrhi::ShaderType, std::vector<uint32_t>> shaderModules; |
| 106 | + for (uint32_t index : shaderProgramInfo.ModuleIndices) |
| 107 | + { |
| 108 | + const auto& info = m_File.Index.ShaderModules[index]; |
| 109 | + auto& moduleData = shaderModules[info.Stage]; |
| 110 | + |
| 111 | + serializer.SetStreamPosition(info.PackedOffset); |
| 112 | + serializer.ReadArray(moduleData, (uint32_t)info.PackedSize); |
| 113 | + } |
| 114 | + |
| 115 | + serializer.SetStreamPosition(shaderProgramInfo.ReflectionDataOffset); |
| 116 | + vulkanShader->TryReadReflectionData(&serializer); |
| 117 | + |
| 118 | + vulkanShader->LoadAndCreateShaders(shaderModules); |
| 119 | + vulkanShader->CreateDescriptors(); |
| 120 | + |
| 121 | + //Renderer::AcknowledgeParsedGlobalMacros(compiler->GetAcknowledgedMacros(), vulkanShader); |
| 122 | + //Renderer::OnShaderReloaded(vulkanShader->GetHash()); |
| 123 | + return vulkanShader; |
| 124 | + } |
| 125 | + |
| 126 | + Ref<ShaderPack> ShaderPack::CreateFromLibrary(Ref<ShaderLibrary> shaderLibrary, const std::filesystem::path& path) |
| 127 | + { |
| 128 | + Ref<ShaderPack> shaderPack = Ref<ShaderPack>::Create(); |
| 129 | + |
| 130 | + const auto& shaderMap = shaderLibrary->GetShaders(); |
| 131 | + auto& shaderPackFile = shaderPack->m_File; |
| 132 | + |
| 133 | + shaderPackFile.Header.Version = 1; |
| 134 | + shaderPackFile.Header.ShaderProgramCount = (uint32_t)shaderMap.size(); |
| 135 | + shaderPackFile.Header.ShaderModuleCount = 0; |
| 136 | + |
| 137 | + // Determine number of modules (per shader) |
| 138 | + // NOTE(Yan): this currently doesn't care about duplicated modules, but it should (eventually, not that important atm) |
| 139 | + uint32_t shaderModuleIndex = 0; |
| 140 | + uint32_t shaderModuleIndexArraySize = 0; |
| 141 | + for (const auto& [name, shader] : shaderMap) |
| 142 | + { |
| 143 | + Ref<VulkanShader> vulkanShader = shader.As<VulkanShader>(); |
| 144 | + const auto& shaderData = vulkanShader->m_ShaderData; |
| 145 | + |
| 146 | + shaderPackFile.Header.ShaderModuleCount += (uint32_t)shaderData.size(); |
| 147 | + auto& shaderProgramInfo = shaderPackFile.Index.ShaderPrograms[(uint32_t)vulkanShader->GetHash()]; |
| 148 | + |
| 149 | + for (int i = 0; i < (int)shaderData.size(); i++) |
| 150 | + shaderProgramInfo.ModuleIndices.emplace_back(shaderModuleIndex++); |
| 151 | + |
| 152 | + shaderModuleIndexArraySize += sizeof(uint32_t); // size |
| 153 | + shaderModuleIndexArraySize += (uint32_t)shaderData.size() * sizeof(uint32_t); // indices |
| 154 | + } |
| 155 | + |
| 156 | + uint32_t shaderProgramIndexSize = shaderPackFile.Header.ShaderProgramCount * |
| 157 | + (sizeof(std::map<uint32_t, ShaderPackFile::ShaderProgramInfo>::key_type) + sizeof(ShaderPackFile::ShaderProgramInfo::ReflectionDataOffset)) |
| 158 | + + shaderModuleIndexArraySize; |
| 159 | + |
| 160 | + FileStreamWriter serializer(path); |
| 161 | + |
| 162 | + // Write header |
| 163 | + serializer.WriteRaw<ShaderPackFile::FileHeader>(shaderPackFile.Header); |
| 164 | + |
| 165 | + // =============== |
| 166 | + // Write index |
| 167 | + // =============== |
| 168 | + // Write dummy data for shader programs |
| 169 | + uint64_t shaderProgramIndexPos = serializer.GetStreamPosition(); |
| 170 | + serializer.WriteZero(shaderProgramIndexSize); |
| 171 | + |
| 172 | + // Write dummy data for shader modules |
| 173 | + uint64_t shaderModuleIndexPos = serializer.GetStreamPosition(); |
| 174 | + serializer.WriteZero(shaderPackFile.Header.ShaderModuleCount * sizeof(ShaderPackFile::ShaderModuleInfo)); |
| 175 | + for (const auto& [name, shader] : shaderMap) |
| 176 | + { |
| 177 | + Ref<VulkanShader> vulkanShader = shader.As<VulkanShader>(); |
| 178 | + |
| 179 | + // Serialize reflection data |
| 180 | + shaderPackFile.Index.ShaderPrograms[(uint32_t)vulkanShader->GetHash()].ReflectionDataOffset = serializer.GetStreamPosition(); |
| 181 | + vulkanShader->SerializeReflectionData(&serializer); |
| 182 | + |
| 183 | + // Serialize SPIR-V data |
| 184 | + const auto& shaderData = vulkanShader->m_ShaderData; |
| 185 | + for (const auto& [stage, data] : shaderData) |
| 186 | + { |
| 187 | + auto& indexShaderModule = shaderPackFile.Index.ShaderModules.emplace_back(); |
| 188 | + indexShaderModule.PackedOffset = serializer.GetStreamPosition(); |
| 189 | + indexShaderModule.PackedSize = data.size(); |
| 190 | + indexShaderModule.Stage = stage; |
| 191 | + |
| 192 | + serializer.WriteArray(data, false); |
| 193 | + } |
| 194 | + } |
| 195 | + |
| 196 | + // Write program index |
| 197 | + serializer.SetStreamPosition(shaderProgramIndexPos); |
| 198 | + uint64_t begin = shaderProgramIndexPos; |
| 199 | + for (const auto& [name, programInfo] : shaderPackFile.Index.ShaderPrograms) |
| 200 | + { |
| 201 | + serializer.WriteRaw(name); |
| 202 | + serializer.WriteRaw(programInfo.ReflectionDataOffset); |
| 203 | + serializer.WriteArray(programInfo.ModuleIndices); |
| 204 | + } |
| 205 | + uint64_t end = serializer.GetStreamPosition(); |
| 206 | + uint64_t s = end - begin; |
| 207 | + |
| 208 | + // Write module index |
| 209 | + serializer.SetStreamPosition(shaderModuleIndexPos); |
| 210 | + serializer.WriteArray(shaderPackFile.Index.ShaderModules, false); |
| 211 | + |
| 212 | + return shaderPack; |
| 213 | + } |
| 214 | + |
| 215 | +#if 0 |
| 216 | + void ShaderPack::CompileAndStoreShader(std::string_view shaderSourcePath) |
| 217 | + { |
| 218 | + uint32_t hash = Hash::GenerateFNVHash(shaderSourcePath); |
| 219 | + m_File.Index.ShaderPrograms[hash]; |
| 220 | + |
| 221 | + BinarySerializer serializer(m_File); |
| 222 | + serializer.SerializeToFile(m_Path); |
| 223 | + } |
| 224 | + |
| 225 | + void ShaderPack::AddShader(Ref<Shader> shader) |
| 226 | + { |
| 227 | + } |
| 228 | +#endif |
| 229 | + |
| 230 | +} |
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