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23 | 23 | #define SPI_SCK_PIN 14 |
24 | 24 | #define SPI_MOSI_PIN 15 |
25 | 25 | #define SPI_MISO_PIN 12 |
| 26 | + |
| 27 | +#if defined(RGB_MATRIX_ENABLE) |
| 28 | +# define RGB_MATRIX_SLEEP // turn off effects when suspended |
| 29 | +# define RGB_MATRIX_KEYPRESSES // React to keypresses |
| 30 | + |
| 31 | +# define ENABLE_RGB_MATRIX_NONE |
| 32 | +# define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue no speed support |
| 33 | +# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue |
| 34 | +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes |
| 35 | +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes |
| 36 | +# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation |
| 37 | +# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right |
| 38 | +# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right |
| 39 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation |
| 40 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness |
| 41 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation |
| 42 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness |
| 43 | +# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient |
| 44 | +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right |
| 45 | +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom |
| 46 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in |
| 47 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in |
| 48 | +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shapped scrolling left to right |
| 49 | +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard |
| 50 | +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard |
| 51 | +# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard |
| 52 | +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard |
| 53 | +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard |
| 54 | +# define ENABLE_RGB_MATRIX_FLOWER_BLOOMING // Full tighter gradient of first half scrolling left to right and second half scrolling right to left |
| 55 | +# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue |
| 56 | +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation |
| 57 | +# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back |
| 58 | +# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left |
| 59 | +# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right |
| 60 | +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges |
| 61 | +# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues |
| 62 | +# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues |
| 63 | +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! |
| 64 | +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation |
| 65 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out |
| 66 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue |
| 67 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out |
| 68 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out |
| 69 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out |
| 70 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out |
| 71 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out |
| 72 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out |
| 73 | +# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out |
| 74 | +# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out |
| 75 | +# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out |
| 76 | +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out |
| 77 | +# define ENABLE_RGB_MATRIX_STARLIGHT // LEDs turn on and off at random at varying brightness maintaining user set color |
| 78 | +# define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE // LEDs turn on and off at random at varying brightness modifies user set hue by +- 30 |
| 79 | +# define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT // LEDs turn on and off at random at varying brightness modifies user set saturation by +- 30 |
| 80 | +# define ENABLE_RGB_MATRIX_RIVERFLOW // Modification to breathing animation offset's animation depending on key location to simulate a river flowing |
| 81 | +#endif |
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