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feat: enable rgb effects
1 parent 01d94c0 commit 3cf695e

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  • users/halcyon_modules/splitkb/converter

users/halcyon_modules/splitkb/converter/config.h

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#define SPI_SCK_PIN 14
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#define SPI_MOSI_PIN 15
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#define SPI_MISO_PIN 12
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#if defined(RGB_MATRIX_ENABLE)
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES // React to keypresses
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# define ENABLE_RGB_MATRIX_NONE
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# define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue no speed support
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shapped scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_FLOWER_BLOOMING // Full tighter gradient of first half scrolling left to right and second half scrolling right to left
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
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# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define ENABLE_RGB_MATRIX_STARLIGHT // LEDs turn on and off at random at varying brightness maintaining user set color
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# define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE // LEDs turn on and off at random at varying brightness modifies user set hue by +- 30
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# define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT // LEDs turn on and off at random at varying brightness modifies user set saturation by +- 30
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# define ENABLE_RGB_MATRIX_RIVERFLOW // Modification to breathing animation offset's animation depending on key location to simulate a river flowing
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#endif

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