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Added BOTTOM_UP_TEXTURE_COORDINATES define to OpenGL\Sfx\shader_platform.sl.
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OpenGL/Sfx/shader_platform.sl

Lines changed: 4 additions & 0 deletions
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#ifndef __cplusplus
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#ifndef BOTTOM_UP_TEXTURE_COORDINATES
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#define BOTTOM_UP_TEXTURE_COORDINATES 1
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#endif
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#define USE_D3D_REF_MODE 0
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// This should be passed to the compiler, do we use it? (gaussian.sfx)

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