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GameCanvas-UnityEditor.csproj
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77 lines (77 loc) · 3.85 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{65E5CCFF-2FED-44FA-8C84-96CEF62D678D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameCanvas.Editor</RootNamespace>
<AssemblyName>GameCanvas-UnityEditor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\GameCanvas.Editor\AssetProcessor.cs" />
<Compile Include="src\GameCanvas.Editor\Builder.cs" />
<Compile Include="src\GameCanvas.Editor\BuildManager.cs" />
<Compile Include="src\GameCanvas.Editor\BuildOption.cs" />
<Compile Include="src\GameCanvas.Editor\BuildWindow.cs" />
<Compile Include="src\GameCanvas.Editor\EditorManager.cs" />
<Compile Include="src\GameCanvas.Editor\Menu.cs" />
<Compile Include="src\GameCanvas.Editor\MobilePlatform.cs" />
<Compile Include="src\GameCanvas.Editor\PathUtil.cs" />
<Compile Include="src\GameCanvas.Editor\Updater.cs" />
<Compile Include="src\GameCanvas\ProductInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="GameCanvas-Unity.csproj">
<Project>{b4b205c5-48d3-4643-8fad-911966765243}</Project>
<Name>GameCanvas-Unity</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEditor">
<HintPath>..\GameCanvas-Unity\Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>..\GameCanvas-Unity\Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>..\GameCanvas-Unity\Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\GameCanvas-Unity\Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>..\GameCanvas-Unity\Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\GameCanvas-Unity\Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y $(TargetDir)$(TargetName).dll $(SolutionDir)..\GameCanvas-Unity\Assets\Plugins\UnityGC\Editor\$(TargetName).dll
copy /y $(TargetDir)$(TargetName).pdb $(SolutionDir)..\GameCanvas-Unity\Assets\Plugins\UnityGC\Editor\$(TargetName).pdb</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>