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CMakeLists.txt
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239 lines (189 loc) · 5.56 KB
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cmake_minimum_required (VERSION 3.28)
message(${CMAKE_BINARY_DIR})
option(IMGUI_ENABLED "Build project with IMGUI" OFF)
option(TEST_GAME_ENABLED "Build TestGame with Project" OFF)
message("==== Project ====")
message("=")
project(Engine VERSION 1.0.0)
set(ROOT_DIR ${CMAKE_CURRENT_LIST_DIR})
message("= Root Directory: ${ROOT_DIR}")
message("=")
# C++ Standarts
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
## Create project
message("= C++ Version: ${CMAKE_CXX_STANDARD}")
message("= C++ Compiler: ${CMAKE_CXX_COMPILER_ID}")
message("= C++ Compiler Path: ${CMAKE_CXX_COMPILER}")
message("=")
message("=== Architecture ===")
message("=")
# Project architecture
if(${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(PROJECT_ARCHITECTURE x64)
else()
set(PROJECT_ARCHITECTURE x86)
endif()
message("= Architecture: ${PROJECT_ARCHITECTURE}")
# Project OS
if(WIN32 OR MSVC OR MSYS OR MINGW)
set(WINDOWS true)
if(PROJECT_ARCHITECTURE STREQUAL x64)
set(WINDOWS64 true)
set(PROJECT_OS "Win64")
else()
set(WINDOWS32 true)
set(PROJECT_OS "Win32")
endif()
elseif(UNIX AND NOT APPLE)
set(LINUX true)
if(PROJECT_ARCHITECTURE STREQUAL x64)
set(LINUX64 true)
set(PROJECT_OS "Linux64")
else()
set(LINUX32 true)
set(PROJECT_OS "Linux32")
endif()
endif()
message("= OS: ${PROJECT_OS}")
message("=")
## DEFINITIONS
if(${CMAKE_BUILD_TYPE} STREQUAL Debug)
add_definitions(-DDEBUG)
else()
add_definitions(-DRELEASE)
endif()
if(IMGUI_ENABLED)
add_definitions(-DIMGUI_ENABLED)
endif()
## Libraries
message("=== Libraries ===")
message("=")
# GLFW
message("== GLFW")
message("=")
set(GLFW_ROOT_DIR ${ROOT_DIR}/3rdparty/glfw)
message("= Root Directory: ${GLFW_ROOT_DIR}")
message("=")
set(BUILD_SHARED_LIBS ON)
set(GLFW_BUILD_DOCS OFF)
set(GLFW_INSTALL ON)
add_subdirectory(${GLFW_ROOT_DIR})
if(TARGET glfw)
set(GLFW_INCLUDE_DIR ${GLFW_ROOT_DIR}/include)
message("= Status: Found")
else()
message("= Status: Not Found")
endif()
set_target_properties(glfw
PROPERTIES
PREFIX ""
OUTPUT_NAME "glfw"
DEBUG_POSTFIX ""
RUNTIME_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/bin/glfw
LIBRARY_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/glfw
ARCHIVE_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/glfw
)
message("=")
# GLEW
message("== GLEW")
message("=")
set(GLEW_ROOT_DIR ${ROOT_DIR}/3rdparty/glew-cmake)
message("= Root Directory: ${GLEW_ROOT_DIR}")
message("=")
add_subdirectory(${GLEW_ROOT_DIR})
if(TARGET libglew_shared)
set(GLEW_INCLUDE_DIR ${GLEW_ROOT_DIR}/include)
message("= Status: Found")
else()
message("= Status: Not Found")
endif()
set_target_properties(libglew_shared
PROPERTIES
PREFIX ""
OUTPUT_NAME "glew"
DEBUG_POSTFIX ""
RUNTIME_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/bin/glew
LIBRARY_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/glew
ARCHIVE_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/glew
)
# GLM
message("== GLM")
message("=")
set(GLM_BUILD_LIBRARY on)
set(GLM_ROOT_DIR ${ROOT_DIR}/3rdparty/glm)
message("= Root Directory: ${GLM_ROOT_DIR}")
message("=")
add_subdirectory(${GLM_ROOT_DIR})
if(TARGET glm)
set(GLM_INCLUDE_DIR ${GLM_ROOT_DIR}/glm)
message("= Status: Found")
set_target_properties(glm
PROPERTIES
PREFIX ""
OUTPUT_NAME "glm"
DEBUG_POSTFIX ""
RUNTIME_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/bin/glm
LIBRARY_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/glm
ARCHIVE_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/glm
)
else()
message("= Status: Not Found")
endif()
# ImGUI
if(IMGUI_ENABLED)
message("== ImGUI")
message("=")
set(IMGUI_ROOT_DIR ${ROOT_DIR}/3rdparty/imgui)
message("= Root Directory: ${IMGUI_ROOT_DIR}")
message("=")
# Create library
add_library(imgui_shared SHARED)
# Set tart sources
target_sources(imgui_shared
PRIVATE
${IMGUI_ROOT_DIR}/imgui.cpp
${IMGUI_ROOT_DIR}/imgui_draw.cpp
${IMGUI_ROOT_DIR}/imgui_tables.cpp
${IMGUI_ROOT_DIR}/imgui_widgets.cpp
${IMGUI_ROOT_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_ROOT_DIR}/backends/imgui_impl_opengl3.cpp
)
# Include directories
target_include_directories(imgui_shared
PUBLIC
${IMGUI_ROOT_DIR}
${IMGUI_ROOT_DIR}/backends
PRIVATE
${GLFW_ROOT_DIR}/include
)
# Link libraries
target_link_libraries(imgui_shared
PRIVATE glfw
)
if(TARGET imgui_shared)
set(IMGUI_INCLUDE_DIR)
list(APPEND IMGUI_INCLUDE_DIR ${IMGUI_ROOT_DIR})
list(APPEND IMGUI_INCLUDE_DIR ${IMGUI_ROOT_DIR}/backends)
message("= Status: Found")
else()
message("= Status: Not Found")
endif()
set_target_properties(imgui_shared
PROPERTIES
PREFIX ""
OUTPUT_NAME "imgui"
DEBUG_POSTFIX ""
RUNTIME_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/bin/imgui
LIBRARY_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/imgui
ARCHIVE_OUTPUT_DIRECTORY ${ROOT_DIR}/build/${CMAKE_BUILD_TYPE}/lib/imgui
)
endif()
message("=")
message("====================")
message("")
add_subdirectory(Engine)
if(TEST_GAME_ENABLED)
add_subdirectory(TestGame)
endif()