forked from facebook/react
-
Notifications
You must be signed in to change notification settings - Fork 7
Expand file tree
/
Copy pathReactFiberGestureScheduler.js
More file actions
237 lines (229 loc) · 8.5 KB
/
ReactFiberGestureScheduler.js
File metadata and controls
237 lines (229 loc) · 8.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {FiberRoot} from './ReactInternalTypes';
import type {GestureOptions} from 'shared/ReactTypes';
import type {GestureTimeline, RunningViewTransition} from './ReactFiberConfig';
import type {TransitionTypes} from 'react/src/ReactTransitionType';
import type {Lane} from './ReactFiberLane';
import {
GestureLane,
markRootEntangled,
markRootFinished,
NoLane,
NoLanes,
} from './ReactFiberLane';
import {
ensureRootIsScheduled,
requestTransitionLane,
} from './ReactFiberRootScheduler';
import {getCurrentGestureOffset, stopViewTransition} from './ReactFiberConfig';
import {pingGestureRoot, restartGestureRoot} from './ReactFiberWorkLoop';
// This type keeps track of any scheduled or active gestures.
export type ScheduledGesture = {
provider: GestureTimeline,
count: number, // The number of times this same provider has been started.
rangeStart: number, // The percentage along the timeline where the "current" state starts.
rangeEnd: number, // The percentage along the timeline where the "destination" state is reached.
types: null | TransitionTypes, // Any addTransitionType call made during startGestureTransition.
running: null | RunningViewTransition, // Used to cancel the running transition after we're done.
committing: boolean, // If the gesture was released in a committed state and should actually commit.
revertLane: Lane, // The Lane that we'll use to schedule the revert.
prev: null | ScheduledGesture, // The previous scheduled gesture in the queue for this root.
next: null | ScheduledGesture, // The next scheduled gesture in the queue for this root.
};
export function scheduleGesture(
root: FiberRoot,
provider: GestureTimeline,
): ScheduledGesture {
let prev = root.pendingGestures;
while (prev !== null) {
if (prev.provider === provider) {
// Existing instance found.
return prev;
}
const next = prev.next;
if (next === null) {
break;
}
prev = next;
}
const gesture: ScheduledGesture = {
provider: provider,
count: 0,
rangeStart: 0, // Uninitialized
rangeEnd: 100, // Uninitialized
types: null,
running: null,
committing: false,
revertLane: NoLane, // Starts uninitialized.
prev: prev,
next: null,
};
if (prev === null) {
root.pendingGestures = gesture;
} else {
prev.next = gesture;
}
ensureRootIsScheduled(root);
return gesture;
}
export function startScheduledGesture(
root: FiberRoot,
gestureTimeline: GestureTimeline,
gestureOptions: ?GestureOptions,
transitionTypes: null | TransitionTypes,
): null | ScheduledGesture {
const rangeStart =
gestureOptions && gestureOptions.rangeStart != null
? gestureOptions.rangeStart
: getCurrentGestureOffset(gestureTimeline);
const rangeEnd =
gestureOptions && gestureOptions.rangeEnd != null
? gestureOptions.rangeEnd
: rangeStart < 50
? 100
: 0;
let prev = root.pendingGestures;
while (prev !== null) {
if (prev.provider === gestureTimeline) {
// Existing instance found.
prev.count++;
// Update the options.
prev.rangeStart = rangeStart;
prev.rangeEnd = rangeEnd;
if (transitionTypes !== null) {
let scheduledTypes = prev.types;
if (scheduledTypes === null) {
scheduledTypes = prev.types = [];
}
for (let i = 0; i < transitionTypes.length; i++) {
const transitionType = transitionTypes[i];
if (scheduledTypes.indexOf(transitionType) === -1) {
scheduledTypes.push(transitionType);
}
}
}
return prev;
}
const next = prev.next;
if (next === null) {
break;
}
prev = next;
}
// No scheduled gestures. It must mean nothing for this renderer updated but
// some other renderer might have updated.
return null;
}
export function cancelScheduledGesture(
root: FiberRoot,
gesture: ScheduledGesture,
): void {
// Entangle any Transitions started in this event with the revertLane of the gesture
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);
}
gesture.count--;
if (gesture.count === 0) {
// If the end state is closer to the end than the beginning then we commit into the
// end state before reverting back (or applying a new Transition).
// Otherwise we just revert back and don't commit.
let shouldCommit: boolean;
const finalOffset = getCurrentGestureOffset(gesture.provider);
const rangeStart = gesture.rangeStart;
const rangeEnd = gesture.rangeEnd;
if (rangeStart < rangeEnd) {
shouldCommit = finalOffset > rangeStart + (rangeEnd - rangeStart) / 2;
} else {
shouldCommit = finalOffset < rangeEnd + (rangeStart - rangeEnd) / 2;
}
// TODO: If we're currently rendering this gesture, we need to restart the render
// on a different gesture or cancel the render..
// TODO: We might want to pause the View Transition at this point since you should
// no longer be able to update the position of anything but it might be better to
// just commit the gesture state.
const runningTransition = gesture.running;
if (runningTransition !== null && shouldCommit) {
// If we are going to commit this gesture in its to state, we need to wait to
// stop it until it commits. We should now schedule a render at the gesture
// lane to actually commit it.
gesture.committing = true;
if (root.pendingGestures === gesture) {
// Ping the root given the new state. This is similar to pingSuspendedRoot.
// This will either schedule the gesture lane to be committed possibly from its current state.
pingGestureRoot(root);
}
} else {
// If we're not going to commit this gesture we can stop the View Transition
// right away and delete the scheduled gesture from the pending queue.
if (gesture.prev === null) {
if (root.pendingGestures === gesture) {
// This was the currently rendering gesture.
root.pendingGestures = gesture.next;
let remainingLanes = root.pendingLanes;
if (root.pendingGestures === null) {
// Gestures don't clear their lanes while the gesture is still active but it
// might not be scheduled to do any more renders and so we shouldn't schedule
// any more gesture lane work until a new gesture is scheduled.
remainingLanes &= ~GestureLane;
}
markRootFinished(
root,
GestureLane,
remainingLanes,
NoLane,
NoLane,
NoLanes,
);
// If we had a currently rendering gesture we need to now reset the gesture lane to
// now render the next gesture or cancel if there's no more gestures in the queue.
restartGestureRoot(root);
}
gesture.running = null;
if (runningTransition !== null) {
stopViewTransition(runningTransition);
}
} else {
// This was not the current gesture so it doesn't affect the current render.
gesture.prev.next = gesture.next;
if (gesture.next !== null) {
gesture.next.prev = gesture.prev;
}
gesture.prev = null;
gesture.next = null;
}
}
}
}
export function stopCommittedGesture(root: FiberRoot) {
// The top was just committed. We can delete it from the queue
// and stop its View Transition now.
const committedGesture = root.pendingGestures;
if (committedGesture !== null) {
// Mark it as no longer committing and should no longer be included in rerenders.
committedGesture.committing = false;
const nextGesture = committedGesture.next;
if (nextGesture === null) {
// Gestures don't clear their lanes while the gesture is still active but it
// might not be scheduled to do any more renders and so we shouldn't schedule
// any more gesture lane work until a new gesture is scheduled.
root.pendingLanes &= ~GestureLane;
} else {
nextGesture.prev = null;
}
root.pendingGestures = nextGesture;
const runningTransition = committedGesture.running;
if (runningTransition !== null) {
committedGesture.running = null;
stopViewTransition(runningTransition);
}
}
}