Basically a volume type that allows particles to be spawned on either vertices of the model its being hosted on, or on the result of ray collisions from a random point outside the model to the center.
Allows for specific "on model hull" particle effects that are difficult otherwise if there is no clear effect start spot
Basically a volume type that allows particles to be spawned on either vertices of the model its being hosted on, or on the result of ray collisions from a random point outside the model to the center.
Allows for specific "on model hull" particle effects that are difficult otherwise if there is no clear effect start spot