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ADE_VIRTVAR(VelocityMax, l_Shipclass, "vector", "Ship's lateral and forward speeds", "vector", "Maximum velocity, or null vector if handle is invalid")
ADE_VIRTVAR(TurretName, l_Weaponclass, "string", "The name displayed for a turret if the turret's first weapon is this weapon class.", "string", "Turret name (aka alternate subsystem name), or empty string if handle is invalid")
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