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controlsconfigcommon.cpp
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2963 lines (2413 loc) · 95.7 KB
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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include <cstdio>
#include <cstdarg>
#include <exception>
#include <string>
#include "cfile/cfile.h"
#include "controlconfig/controlsconfig.h"
#include "controlconfig/presets.h"
#include "debugconsole/console.h"
#include "def_files/def_files.h"
#include "globalincs/pstypes.h"
#include "globalincs/systemvars.h"
#include "io/joy.h"
#include "io/key.h"
#include "io/mouse.h"
#include "localization/localize.h"
#include "options/Option.h"
#include "osapi/dialogs.h"
#include "parse/parselo.h"
#include "scripting/scripting.h"
#include <map>
// z64: These enumerations MUST equal to those in controlsconfig.cpp...
// z64: Really need a better way than this.
enum CC_tab {
NO_TAB =-1, // Not on any tab accisible by the player
TARGET_TAB =0, // Targeting controls
SHIP_TAB =1, // Flight controls
WEAPON_TAB =2, // Weapon selection and firing controls (and countermeasures)
COMPUTER_TAB =3 // Energy Management and Misc. controls
};
int Failed_key_index;
// Joystick configuration
int Joy_dead_zone_size = 10;
auto DeadZoneOption = options::OptionBuilder<int>("Input.JoystickDeadZone",
std::pair<const char*, int>{"Deadzone", 1377},
std::pair<const char*, int>{"The deadzone used for all joysticks", 1744})
.category(std::make_pair("Input", 1827))
.range(0, 45)
.level(options::ExpertLevel::Beginner)
.default_val(10)
.bind_to(&Joy_dead_zone_size)
.importance(1)
.flags({options::OptionFlags::RetailBuiltinOption})
.finish();
int Joy_sensitivity = 9;
auto SensitivityOption = options::OptionBuilder<int>("Input.JoystickSensitivity",
std::pair<const char*, int>{"Sensitivity", 1745},
std::pair<const char*, int>{"The sensitivity used for all joysticks", 1746})
.category(std::make_pair("Input", 1827))
.range(0, 9)
.level(options::ExpertLevel::Beginner)
.default_val(9)
.bind_to(&Joy_sensitivity)
.importance(2)
.flags({options::OptionFlags::RetailBuiltinOption})
.finish();
//! arrays which hold the key mappings. The array index represents a key-independent action.
//! please use SPACES for aligning the fields of this array
//! When adding new controls, order that they show up is dependant on their location in IoActionId, not on their hardcoded locations here
//! It is still recommended however that the order between declaration and definition is maintained for easy lookup
//XSTR:OFF
SCP_vector<CCI> Control_config;
//! Vector of presets. Each preset is a collection of bindings that can be copied into Control_config's bindings. [0] is the default preset.
SCP_vector<CC_preset> Control_config_presets;
struct LuaHook {
bool enabled = false;
luacpp::LuaFunction hook;
luacpp::LuaFunction override;
};
SCP_map<IoActionId, LuaHook> Lua_hooks;
/**
* Initializes the Control_config vector and the hardcoded defaults preset
*/
void control_config_common_init_bindings() {
Control_config.clear(); // Clear exisitng vectory, just in case init is run more than once for whatever reason
CCI_builder Builder(Control_config);
Builder.start()
// Note: when adding new controls, group them according to the tab they would show up on.
// action_id, key_default, secondary, tab, XStR index, Text, CC_Type
// Note: when adding new controls, if a control does nothing in retail data, it should be disabled by default. The controls config menu
// is cluttered enough as is, don't need to mess it up any more. --z64
// Ship targeting
(TARGET_NEXT, KEY_T, -1, TARGET_TAB, 1, "Target Next Ship", CC_TYPE_TRIGGER)
(TARGET_PREV, KEY_SHIFTED | KEY_T, -1, TARGET_TAB, 1, "Target Previous Ship", CC_TYPE_TRIGGER)
(TARGET_NEXT_CLOSEST_HOSTILE, KEY_H, 2, TARGET_TAB, 1, "Target Next Closest Hostile Ship", CC_TYPE_TRIGGER)
(TARGET_PREV_CLOSEST_HOSTILE, KEY_SHIFTED | KEY_H, -1, TARGET_TAB, 1, "Target Previous Closest Hostile Ship", CC_TYPE_TRIGGER)
(TOGGLE_AUTO_TARGETING, KEY_ALTED | KEY_H, -1, TARGET_TAB, 1, "Toggle Auto Targeting", CC_TYPE_TRIGGER)
(TARGET_NEXT_CLOSEST_FRIENDLY, KEY_F, -1, TARGET_TAB, 1, "Target Next Closest Friendly Ship", CC_TYPE_TRIGGER)
(TARGET_PREV_CLOSEST_FRIENDLY, KEY_SHIFTED | KEY_F, -1, TARGET_TAB, 1, "Target Previous Closest Friendly Ship", CC_TYPE_TRIGGER)
(TARGET_SHIP_IN_RETICLE, KEY_Y, 4, TARGET_TAB, 1, "Target Ship in Reticle", CC_TYPE_TRIGGER)
(TARGET_CLOSEST_SHIP_ATTACKING_TARGET, KEY_G, -1, TARGET_TAB, 1, "Target Target's Nearest Attacker", CC_TYPE_TRIGGER)
(TARGET_LAST_TRANMISSION_SENDER, KEY_ALTED | KEY_Y, -1, TARGET_TAB, 1, "Target Last Ship to Send Transmission", CC_TYPE_TRIGGER)
(STOP_TARGETING_SHIP, KEY_ALTED | KEY_T, -1, TARGET_TAB, 1, "Turn Off Targeting", CC_TYPE_TRIGGER)
(TARGET_SUBOBJECT_IN_RETICLE, KEY_V, -1, TARGET_TAB, 1, "Target Subsystem in Reticle", CC_TYPE_TRIGGER)
(TARGET_NEXT_SUBOBJECT, KEY_S, -1, TARGET_TAB, 1, "Target Next Subsystem", CC_TYPE_TRIGGER)
(TARGET_PREV_SUBOBJECT, KEY_SHIFTED | KEY_S, -1, TARGET_TAB, 1, "Target Previous Subsystem", CC_TYPE_TRIGGER)
(STOP_TARGETING_SUBSYSTEM, KEY_ALTED | KEY_S, -1, TARGET_TAB, 1, "Turn Off Targeting of Subsystems", CC_TYPE_TRIGGER)
(TARGET_CLOSEST_SHIP_ATTACKING_SELF, KEY_R, 6, TARGET_TAB, 1, "Target Closest Attacking Ship", CC_TYPE_TRIGGER)
(TARGET_TARGETS_TARGET, KEY_J, -1, TARGET_TAB, 1, "Target Target's Target", CC_TYPE_TRIGGER)
(TARGET_NEXT_ESCORT_SHIP, KEY_E, -1, TARGET_TAB, 1, "Target Next Escort Ship", CC_TYPE_TRIGGER)
(TARGET_CLOSEST_REPAIR_SHIP, KEY_ALTED | KEY_R, -1, TARGET_TAB, 1, "Target Closest Repair Ship", CC_TYPE_TRIGGER)
(TARGET_NEXT_UNINSPECTED_CARGO, KEY_U, -1, TARGET_TAB, 1, "Target Next Uninspected Cargo", CC_TYPE_TRIGGER)
(TARGET_PREV_UNINSPECTED_CARGO, KEY_SHIFTED | KEY_U, -1, TARGET_TAB, 1, "Target Previous Uninspected Cargo", CC_TYPE_TRIGGER)
(TARGET_NEWEST_SHIP, KEY_N, -1, TARGET_TAB, 1, "Target Newest Ship in Area", CC_TYPE_TRIGGER)
(TARGET_NEXT_LIVE_TURRET, KEY_K, -1, TARGET_TAB, 1, "Target Next Live Turret", CC_TYPE_TRIGGER)
(TARGET_PREV_LIVE_TURRET, KEY_SHIFTED | KEY_K, -1, TARGET_TAB, 1, "Target Previous Live Turret", CC_TYPE_TRIGGER)
(TARGET_NEXT_BOMB, KEY_B, -1, TARGET_TAB, 1, "Target Next Hostile Bomb or Bomber", CC_TYPE_TRIGGER)
(TARGET_PREV_BOMB, KEY_SHIFTED | KEY_B, -1, TARGET_TAB, 1, "Target Previous Hostile Bomb or Bomber", CC_TYPE_TRIGGER)
// flight controls (Rotation)
(BANK_LEFT, KEY_PAD7, -1, SHIP_TAB, 1, "Bank Left", CC_TYPE_CONTINUOUS)
(BANK_RIGHT, KEY_PAD9, -1, SHIP_TAB, 1, "Bank Right", CC_TYPE_CONTINUOUS)
(PITCH_FORWARD, KEY_PAD8, -1, SHIP_TAB, 1, "Pitch Forward", CC_TYPE_CONTINUOUS)
(PITCH_BACK, KEY_PAD2, -1, SHIP_TAB, 1, "Pitch Backward", CC_TYPE_CONTINUOUS)
(YAW_LEFT, KEY_PAD4, -1, SHIP_TAB, 1, "Yaw Left", CC_TYPE_CONTINUOUS)
(YAW_RIGHT, KEY_PAD6, -1, SHIP_TAB, 1, "Yaw Right", CC_TYPE_CONTINUOUS)
// flight controls (Throttle)
(ZERO_THROTTLE, KEY_BACKSP, -1, SHIP_TAB, 1, "Set Throttle to Zero", CC_TYPE_TRIGGER)
(MAX_THROTTLE, KEY_SLASH, -1, SHIP_TAB, 1, "Set Throttle to Max", CC_TYPE_TRIGGER)
(ONE_THIRD_THROTTLE, KEY_LBRACKET, -1, SHIP_TAB, 1, "Set Throttle to One-Third", CC_TYPE_TRIGGER)
(TWO_THIRDS_THROTTLE, KEY_RBRACKET, -1, SHIP_TAB, 1, "Set Throttle to Two-Thirds", CC_TYPE_TRIGGER)
(PLUS_5_PERCENT_THROTTLE, KEY_EQUAL, -1, SHIP_TAB, 1, "Increase Throttle 5 Percent", CC_TYPE_TRIGGER)
(MINUS_5_PERCENT_THROTTLE, KEY_MINUS, -1, SHIP_TAB, 1, "Decrease Throttle 5 Percent", CC_TYPE_TRIGGER)
// flight controls (Thrust)
(FORWARD_THRUST, KEY_A, -1, SHIP_TAB, 1, "Forward Thrust", CC_TYPE_CONTINUOUS)
(REVERSE_THRUST, KEY_Z, -1, SHIP_TAB, 1, "Reverse Thrust", CC_TYPE_CONTINUOUS)
(RIGHT_SLIDE_THRUST, KEY_SHIFTED | KEY_3, -1, SHIP_TAB, 1, "Right Thrust", CC_TYPE_CONTINUOUS)
(LEFT_SLIDE_THRUST, KEY_SHIFTED | KEY_1, -1, SHIP_TAB, 1, "Left Thrust", CC_TYPE_CONTINUOUS)
(UP_SLIDE_THRUST, KEY_SHIFTED | KEY_PADPLUS, -1, SHIP_TAB, 1, "Up Thrust", CC_TYPE_CONTINUOUS)
(DOWN_SLIDE_THRUST, KEY_SHIFTED | KEY_PADENTER, -1, SHIP_TAB, 1, "Down Thrust", CC_TYPE_CONTINUOUS)
// flight controls (flight modes)
(BANK_WHEN_PRESSED, -1, -1, SHIP_TAB, 1, "Bank When Pressed", CC_TYPE_CONTINUOUS)
(AFTERBURNER, KEY_TAB, 5, SHIP_TAB, 1, "Afterburner", CC_TYPE_CONTINUOUS)
(GLIDE_WHEN_PRESSED, -1, -1, SHIP_TAB, 1774, "Glide When Pressed", CC_TYPE_CONTINUOUS)
(TOGGLE_GLIDING, KEY_ALTED | KEY_G, -1, SHIP_TAB, 1775, "Toggle Gliding", CC_TYPE_TRIGGER)
// flight controls (axes)
(JOY_HEADING_AXIS, JOY_X_AXIS, MOUSE_X_AXIS, SHIP_TAB, 1016, "Turn (Yaw) Axis", CC_TYPE_AXIS_REL)
(JOY_PITCH_AXIS, JOY_Y_AXIS, MOUSE_Y_AXIS, SHIP_TAB, 1017, "Pitch Axis", CC_TYPE_AXIS_REL)
(JOY_BANK_AXIS, JOY_RX_AXIS, -1, SHIP_TAB, 1018, "Bank Axis", CC_TYPE_AXIS_REL)
(JOY_ABS_THROTTLE_AXIS, -1, -1, SHIP_TAB, 1019, "Absolute Throttle Axis", CC_TYPE_AXIS_ABS)
(JOY_REL_THROTTLE_AXIS, -1, -1, SHIP_TAB, 1020, "Relative Throttle Axis", CC_TYPE_AXIS_REL)
// weapons
(FIRE_PRIMARY, KEY_LCTRL, 0, WEAPON_TAB, 1, "Fire Primary Weapon", CC_TYPE_CONTINUOUS)
(FIRE_SECONDARY, KEY_SPACEBAR, 1, WEAPON_TAB, 1, "Fire Secondary Weapon", CC_TYPE_CONTINUOUS)
(CYCLE_NEXT_PRIMARY, KEY_PERIOD, -1, WEAPON_TAB, 1, "Cycle Primary Weapon Forward", CC_TYPE_TRIGGER)
(CYCLE_PREV_PRIMARY, KEY_COMMA, -1, WEAPON_TAB, 1, "Cycle Primary Weapon Backward", CC_TYPE_TRIGGER)
(CYCLE_PRIMARY_WEAPON_SEQUENCE, KEY_O, -1, WEAPON_TAB, 1776, "Cycle Primary Weapon Firing Rate", CC_TYPE_TRIGGER)
(CYCLE_PRIMARY_WEAPON_PATTERN, KEY_ALTED | KEY_O, -1, WEAPON_TAB, 1859, "Cycle Primary Weapon Firing Pattern", CC_TYPE_TRIGGER)
(CYCLE_SECONDARY, KEY_DIVIDE, -1, WEAPON_TAB, 1, "Cycle Secondary Weapon Forward", CC_TYPE_TRIGGER)
(CYCLE_NUM_MISSLES, KEY_SHIFTED | KEY_DIVIDE, -1, WEAPON_TAB, 1, "Cycle Secondary Weapon Firing Rate", CC_TYPE_TRIGGER)
(LAUNCH_COUNTERMEASURE, KEY_X, 3, WEAPON_TAB, 1, "Launch Countermeasure", CC_TYPE_TRIGGER)
// matching speed
(MATCH_TARGET_SPEED, KEY_M, -1, COMPUTER_TAB, 1, "Match Target Speed", CC_TYPE_TRIGGER)
(TOGGLE_AUTO_MATCH_TARGET_SPEED, KEY_ALTED | KEY_M, -1, COMPUTER_TAB, 1, "Toggle Auto Speed Matching", CC_TYPE_TRIGGER)
// squadmate messaging
(ATTACK_MESSAGE, KEY_SHIFTED | KEY_A, -1, COMPUTER_TAB, 1, "(Squadmate) Attack My Target", CC_TYPE_TRIGGER)
(DISARM_MESSAGE, KEY_SHIFTED | KEY_Z, -1, COMPUTER_TAB, 1, "(Squadmate) Disarm My Target", CC_TYPE_TRIGGER)
(DISABLE_MESSAGE, KEY_SHIFTED | KEY_D, -1, COMPUTER_TAB, 1, "(Squadmate) Disable My Target", CC_TYPE_TRIGGER)
(ATTACK_SUBSYSTEM_MESSAGE, KEY_SHIFTED | KEY_V, -1, COMPUTER_TAB, 1, "(Squadmate) Attack My Subsystem", CC_TYPE_TRIGGER)
(CAPTURE_MESSAGE, KEY_SHIFTED | KEY_X, -1, COMPUTER_TAB, 1, "(Squadmate) Capture My Target", CC_TYPE_TRIGGER)
(ENGAGE_MESSAGE, KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, 1, "(Squadmate) Engage Enemy", CC_TYPE_TRIGGER)
(FORM_MESSAGE, KEY_SHIFTED | KEY_W, -1, COMPUTER_TAB, 1, "(Squadmate) Form on My Wing", CC_TYPE_TRIGGER)
(IGNORE_MESSAGE, KEY_SHIFTED | KEY_I, -1, COMPUTER_TAB, 1, "(Squadmate) Ignore My Target", CC_TYPE_TRIGGER)
(PROTECT_MESSAGE, KEY_SHIFTED | KEY_P, -1, COMPUTER_TAB, 1, "(Squadmate) Protect My Target", CC_TYPE_TRIGGER)
(COVER_MESSAGE, KEY_SHIFTED | KEY_C, -1, COMPUTER_TAB, 1, "(Squadmate) Cover Me", CC_TYPE_TRIGGER)
(WARP_MESSAGE, KEY_SHIFTED | KEY_J, -1, COMPUTER_TAB, 1, "(Squadmate) Return to Base", CC_TYPE_TRIGGER)
(REARM_MESSAGE, KEY_SHIFTED | KEY_R, -1, COMPUTER_TAB, 1, "(Squadmate) Rearm Me", CC_TYPE_TRIGGER)
// Views
(VIEW_CHASE, KEY_PADMULTIPLY, -1, COMPUTER_TAB, 1, "Chase View", CC_TYPE_TRIGGER)
(VIEW_EXTERNAL, KEY_PADPERIOD, -1, COMPUTER_TAB, 1, "External View", CC_TYPE_TRIGGER)
(VIEW_EXTERNAL_TOGGLE_CAMERA_LOCK, KEY_PADENTER, -1, COMPUTER_TAB, 1, "Toggle External Camera Lock", CC_TYPE_TRIGGER)
(VIEW_SLEW, KEY_PAD0, -1, COMPUTER_TAB, 1, "Free-Look View", CC_TYPE_CONTINUOUS)
(VIEW_OTHER_SHIP, KEY_PADDIVIDE, -1, COMPUTER_TAB, 1, "Current Target View", CC_TYPE_TRIGGER)
(VIEW_DIST_INCREASE, KEY_PADPLUS, -1, COMPUTER_TAB, 1, "Increase View Distance", CC_TYPE_CONTINUOUS)
(VIEW_DIST_DECREASE, KEY_PADMINUS, -1, COMPUTER_TAB, 1, "Decrease View Distance", CC_TYPE_CONTINUOUS)
(VIEW_CENTER, KEY_PAD5, -1, COMPUTER_TAB, 1, "Center View", CC_TYPE_CONTINUOUS)
(PADLOCK_UP, -1, iHAT_UP, COMPUTER_TAB, 1, "View Up", CC_TYPE_CONTINUOUS)
(PADLOCK_DOWN, -1, iHAT_DOWN, COMPUTER_TAB, 1, "View Rear", CC_TYPE_CONTINUOUS)
(PADLOCK_LEFT, -1, iHAT_LEFT, COMPUTER_TAB, 1, "View Left", CC_TYPE_CONTINUOUS)
(PADLOCK_RIGHT, -1, iHAT_RIGHT, COMPUTER_TAB, 1, "View Right", CC_TYPE_CONTINUOUS)
(VIEW_TOPDOWN, -1, -1, COMPUTER_TAB, 1777, "Top-Down View", CC_TYPE_TRIGGER)
(VIEW_TRACK_TARGET, -1, -1, COMPUTER_TAB, 1778, "Target Padlock View", CC_TYPE_TRIGGER)
(RADAR_RANGE_CYCLE, KEY_RAPOSTRO, -1, COMPUTER_TAB, 1, "Cycle Radar Range", CC_TYPE_TRIGGER)
(SQUADMSG_MENU, KEY_C, -1, COMPUTER_TAB, 1, "Communications Menu", CC_TYPE_TRIGGER)
(SHOW_GOALS, -1, -1, NO_TAB, 1, "Show Objectives", CC_TYPE_TRIGGER, true)
(END_MISSION, KEY_ALTED | KEY_J, -1, COMPUTER_TAB, 1, "Enter Subspace (End Mission)", CC_TYPE_TRIGGER)
(INCREASE_WEAPON, KEY_INSERT, -1, COMPUTER_TAB, 1, "Weapon Energy Increase", CC_TYPE_TRIGGER)
(DECREASE_WEAPON, KEY_DELETE, -1, COMPUTER_TAB, 1, "Weapon Energy Decrease", CC_TYPE_TRIGGER)
(INCREASE_SHIELD, KEY_HOME, -1, COMPUTER_TAB, 1, "Shield Energy Increase", CC_TYPE_TRIGGER)
(DECREASE_SHIELD, KEY_END, -1, COMPUTER_TAB, 1, "Shield Energy Decrease", CC_TYPE_TRIGGER)
(INCREASE_ENGINE, KEY_PAGEUP, -1, COMPUTER_TAB, 1, "Engine Energy Increase", CC_TYPE_TRIGGER)
(DECREASE_ENGINE, KEY_PAGEDOWN, -1, COMPUTER_TAB, 1, "Engine Energy Decrease", CC_TYPE_TRIGGER)
(ETS_EQUALIZE, KEY_ALTED | KEY_D, -1, COMPUTER_TAB, 1, "Equalize Energy Settings", CC_TYPE_TRIGGER)
(SHIELD_EQUALIZE, KEY_Q, 7, COMPUTER_TAB, 1, "Equalize Shields", CC_TYPE_TRIGGER)
(SHIELD_XFER_TOP, KEY_UP, -1, COMPUTER_TAB, 1, "Augment Shield Forward", CC_TYPE_TRIGGER)
(SHIELD_XFER_BOTTOM, KEY_DOWN, -1, COMPUTER_TAB, 1, "Augment Shield Rear", CC_TYPE_TRIGGER)
(SHIELD_XFER_LEFT, KEY_LEFT, -1, COMPUTER_TAB, 1, "Augment Shield Left", CC_TYPE_TRIGGER)
(SHIELD_XFER_RIGHT, KEY_RIGHT, -1, COMPUTER_TAB, 1, "Augment Shield Right", CC_TYPE_TRIGGER)
(XFER_SHIELD, KEY_SCROLLOCK, -1, COMPUTER_TAB, 1, "Transfer Energy Laser->Shield", CC_TYPE_TRIGGER)
(XFER_LASER, KEY_SHIFTED | KEY_SCROLLOCK, -1, COMPUTER_TAB, 1, "Transfer Energy Shield->Laser", CC_TYPE_TRIGGER)
// Navigation and Autopilot
(SHOW_NAVMAP, -1, -1, NO_TAB, 1, "Show Nav Map", CC_TYPE_TRIGGER, true)
(AUTO_PILOT_TOGGLE, KEY_ALTED | KEY_A, -1, COMPUTER_TAB, 1779, "Toggle Auto Pilot", CC_TYPE_TRIGGER)
(NAV_CYCLE, KEY_ALTED | KEY_N, -1, COMPUTER_TAB, 1780, "Cycle Nav Points", CC_TYPE_TRIGGER)
// Escort
(ADD_REMOVE_ESCORT, KEY_ALTED | KEY_E, -1, COMPUTER_TAB, 1, "Add or Remove Escort", CC_TYPE_TRIGGER)
(ESCORT_CLEAR, KEY_ALTED | KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, 1, "Clear Escort List", CC_TYPE_TRIGGER)
// Multiplayer
(MULTI_MESSAGE_ALL, KEY_1, -1, COMPUTER_TAB, 1, "(Multiplayer) Message All", CC_TYPE_TRIGGER)
(MULTI_MESSAGE_FRIENDLY, KEY_2, -1, COMPUTER_TAB, 1, "(Multiplayer) Message Friendly", CC_TYPE_TRIGGER)
(MULTI_MESSAGE_HOSTILE, KEY_3, -1, COMPUTER_TAB, 1, "(Multiplayer) Message Hostile", CC_TYPE_TRIGGER)
(MULTI_MESSAGE_TARGET, KEY_4, -1, COMPUTER_TAB, 1, "(Multiplayer) Message Target", CC_TYPE_TRIGGER)
(MULTI_OBSERVER_ZOOM_TO, KEY_ALTED | KEY_X, -1, COMPUTER_TAB, 1, "(Multiplayer) Observer Zoom to Target", CC_TYPE_TRIGGER)
(MULTI_TOGGLE_NETINFO, KEY_SHIFTED | KEY_N, -1, COMPUTER_TAB, 1, "(Multiplayer) Toggle Network Info", CC_TYPE_TRIGGER)
(MULTI_SELF_DESTRUCT, KEY_SHIFTED | KEY_END, -1, COMPUTER_TAB, 1, "(Multiplayer) Self Destruct", CC_TYPE_TRIGGER)
// Time compression
(TIME_SPEED_UP, KEY_SHIFTED | KEY_PERIOD, -1, COMPUTER_TAB, 1, "Time Compression Increase", CC_TYPE_TRIGGER)
(TIME_SLOW_DOWN, KEY_SHIFTED | KEY_COMMA, -1, COMPUTER_TAB, 1, "Time Compression Decrease", CC_TYPE_TRIGGER)
// HUD
(TOGGLE_HUD, KEY_SHIFTED | KEY_O, -1, COMPUTER_TAB, 1, "Toggle HUD", CC_TYPE_TRIGGER)
(TOGGLE_HUD_CONTRAST, KEY_L, -1, COMPUTER_TAB, 1, "Toggle High HUD Contrast", CC_TYPE_TRIGGER)
(TOGGLE_HUD_SHADOWS, KEY_ALTED | KEY_L, -1, COMPUTER_TAB, 1781, "Toggle HUD Drop Shadows", CC_TYPE_TRIGGER)
(HUD_TARGETBOX_TOGGLE_WIREFRAME, KEY_ALTED | KEY_SHIFTED | KEY_Q, -1, COMPUTER_TAB, 1, "Toggle HUD Wireframe Target View", CC_TYPE_TRIGGER)
// Custom Controls
(CUSTOM_CONTROL_1, KEY_ALTED | KEY_SHIFTED | KEY_1, -1, COMPUTER_TAB, 1784, "Custom Control 1", CC_TYPE_TRIGGER, true)
(CUSTOM_CONTROL_2, KEY_ALTED | KEY_SHIFTED | KEY_2, -1, COMPUTER_TAB, 1785, "Custom Control 2", CC_TYPE_TRIGGER, true)
(CUSTOM_CONTROL_3, KEY_ALTED | KEY_SHIFTED | KEY_3, -1, COMPUTER_TAB, 1786, "Custom Control 3", CC_TYPE_TRIGGER, true)
(CUSTOM_CONTROL_4, KEY_ALTED | KEY_SHIFTED | KEY_4, -1, COMPUTER_TAB, 1787, "Custom Control 4", CC_TYPE_TRIGGER, true)
(CUSTOM_CONTROL_5, KEY_ALTED | KEY_SHIFTED | KEY_5, -1, COMPUTER_TAB, 1788, "Custom Control 5", CC_TYPE_TRIGGER, true)
//Comms Controls
(COMMS_MENU_MOVE_UP, -1, -1, COMPUTER_TAB, 1883, "Communication Menu Move Up", CC_TYPE_TRIGGER)
(COMMS_MENU_MOVE_DOWN, -1, -1, COMPUTER_TAB, 1884, "Communication Menu Move Down", CC_TYPE_TRIGGER)
(COMMS_MENU_SELECT, -1, -1, COMPUTER_TAB, 1885, "Communication Menu Select", CC_TYPE_TRIGGER)
.end(); // Builder
// init default preset
Control_config_presets.clear();
CC_preset preset;
preset.bindings.reserve(Control_config.size());
preset.name = "default";
preset.type = Preset_t::hardcode;
for (auto &item : Control_config) {
preset.bindings.push_back(CCB(item));
}
Control_config_presets.push_back(preset);
};
// Map used to convert strings in the Controlconfigdefaults.tbl into their respective IoActionId
// This might also be used to save old pilotfiles, but the order will be important.
// The new .tbl shall use the IoActionId's themselves.
SCP_unordered_map<SCP_string, IoActionId> old_text = {
{"Target Next Ship", TARGET_NEXT},
{"Target Previous Ship", TARGET_PREV},
{"Target Next Closest Hostile Ship", TARGET_NEXT_CLOSEST_HOSTILE},
{"Target Previous Closest Hostile Ship", TARGET_PREV_CLOSEST_HOSTILE},
{"Toggle Auto Targeting", TOGGLE_AUTO_TARGETING},
{"Target Next Closest Friendly Ship", TARGET_NEXT_CLOSEST_FRIENDLY},
{"Target Previous Closest Friendly Ship", TARGET_PREV_CLOSEST_FRIENDLY},
{"Target Ship in Reticle", TARGET_SHIP_IN_RETICLE},
{"Target Target's Nearest Attacker", TARGET_CLOSEST_SHIP_ATTACKING_TARGET},
{"Target Last Ship to Send Transmission", TARGET_LAST_TRANMISSION_SENDER},
{"Turn Off Targeting", STOP_TARGETING_SHIP},
{"Target Subsystem in Reticle", TARGET_SUBOBJECT_IN_RETICLE},
{"Target Next Subsystem", TARGET_NEXT_SUBOBJECT},
{"Target Previous Subsystem", TARGET_PREV_SUBOBJECT},
{"Turn Off Targeting of Subsystems", STOP_TARGETING_SUBSYSTEM},
{"Match Target Speed", MATCH_TARGET_SPEED},
{"Toggle Auto Speed Matching", TOGGLE_AUTO_MATCH_TARGET_SPEED},
{"Fire Primary Weapon", FIRE_PRIMARY},
{"Fire Secondary Weapon", FIRE_SECONDARY},
{"Cycle Forward Primary Weapon", CYCLE_NEXT_PRIMARY},
{"Cycle Backward Primary Weapon", CYCLE_PREV_PRIMARY},
{"Cycle Secondary Weapon Bank", CYCLE_SECONDARY},
{"Cycle Secondary Weapon Firing Rate", CYCLE_NUM_MISSLES},
{"Launch Countermeasure", LAUNCH_COUNTERMEASURE},
{"Forward Thrust", FORWARD_THRUST},
{"Reverse Thrust", REVERSE_THRUST},
{"Bank Left", BANK_LEFT},
{"Bank Right", BANK_RIGHT},
{"Pitch Forward", PITCH_FORWARD},
{"Pitch Backward", PITCH_BACK},
{"Turn Left", YAW_LEFT},
{"Turn Right", YAW_RIGHT},
{"Set Throttle to Zero", ZERO_THROTTLE},
{"Set Throttle to Max", MAX_THROTTLE},
{"Set Throttle to One-Third", ONE_THIRD_THROTTLE},
{"Set Throttle to Two-Thirds", TWO_THIRDS_THROTTLE},
{"Increase Throttle 5 Percent", PLUS_5_PERCENT_THROTTLE},
{"Decrease Throttle 5 Percent", MINUS_5_PERCENT_THROTTLE},
{"Attack My Target", ATTACK_MESSAGE},
{"Disarm My Target", DISARM_MESSAGE},
{"Disable My Target", DISABLE_MESSAGE},
{"Attack My Subsystem", ATTACK_SUBSYSTEM_MESSAGE},
{"Capture My Target", CAPTURE_MESSAGE},
{"Engage Enemy", ENGAGE_MESSAGE},
{"Form on My Wing", FORM_MESSAGE},
{"Ignore My Target", IGNORE_MESSAGE},
{"Protect My Target", PROTECT_MESSAGE},
{"Cover Me", COVER_MESSAGE},
{"Return to Base", WARP_MESSAGE},
{"Rearm Me", REARM_MESSAGE},
{"Target Closest Attacking Ship", TARGET_CLOSEST_SHIP_ATTACKING_SELF},
{"Chase View", VIEW_CHASE},
{"External View", VIEW_EXTERNAL},
{"Toggle External Camera Lock", VIEW_EXTERNAL_TOGGLE_CAMERA_LOCK},
{"Free Look View", VIEW_SLEW},
{"Current Target View", VIEW_OTHER_SHIP},
{"Increase View Distance", VIEW_DIST_INCREASE},
{"Decrease View Distance", VIEW_DIST_DECREASE},
{"Center View", VIEW_CENTER},
{"View Up", PADLOCK_UP},
{"View Rear", PADLOCK_DOWN},
{"View Left", PADLOCK_LEFT},
{"View Right", PADLOCK_RIGHT},
{"Cycle Radar Range", RADAR_RANGE_CYCLE},
{"Communications Menu", SQUADMSG_MENU},
{"Show Objectives", SHOW_GOALS},
{"Enter Subspace (End Mission)", END_MISSION},
{"Target Target's Target", TARGET_TARGETS_TARGET},
{"Afterburner", AFTERBURNER},
{"Increase Weapon Energy", INCREASE_WEAPON},
{"Decrease Weapon Energy", DECREASE_WEAPON},
{"Increase Shield Energy", INCREASE_SHIELD},
{"Decrease Shield Energy", DECREASE_SHIELD},
{"Increase Engine Energy", INCREASE_ENGINE},
{"Decrease Engine Energy", DECREASE_ENGINE},
{"Equalize Energy Settings", ETS_EQUALIZE},
{"Equalize Shields", SHIELD_EQUALIZE},
{"Augment Forward Shield", SHIELD_XFER_TOP},
{"Augment Rear Shield", SHIELD_XFER_BOTTOM},
{"Augment Left Shield", SHIELD_XFER_LEFT},
{"Augment Right Shield", SHIELD_XFER_RIGHT},
{"Transfer Energy Laser->Shield", XFER_SHIELD},
{"Transfer Energy Shield->Laser", XFER_LASER},
{"Show Damage Popup Window", GLIDE_WHEN_PRESSED},
{"Glide When Pressed", GLIDE_WHEN_PRESSED},
{"Bank When Pressed", BANK_WHEN_PRESSED},
{"Show Nav Map", SHOW_NAVMAP},
{"Add or Remove Escort", ADD_REMOVE_ESCORT},
{"Clear Escort List", ESCORT_CLEAR},
{"Target Next Escort Ship", TARGET_NEXT_ESCORT_SHIP},
{"Target Closest Repair Ship", TARGET_CLOSEST_REPAIR_SHIP},
{"Target Next Uninspected Cargo", TARGET_NEXT_UNINSPECTED_CARGO},
{"Target Previous Uninspected Cargo", TARGET_PREV_UNINSPECTED_CARGO},
{"Target Newest Ship in Area", TARGET_NEWEST_SHIP},
{"Target Next Live Turret", TARGET_NEXT_LIVE_TURRET},
{"Target Previous Live Turret", TARGET_PREV_LIVE_TURRET},
{"Target Next Hostile Bomb or Bomber", TARGET_NEXT_BOMB},
{"Target Previous Hostile Bomb or Bomber", TARGET_PREV_BOMB},
{"(Multiplayer) Message All", MULTI_MESSAGE_ALL},
{"(Multiplayer) Message Friendly", MULTI_MESSAGE_FRIENDLY},
{"(Multiplayer) Message Hostile", MULTI_MESSAGE_HOSTILE},
{"(Multiplayer) Message Target", MULTI_MESSAGE_TARGET},
{"(Multiplayer) Observer Zoom to Target", MULTI_OBSERVER_ZOOM_TO},
{"Increase Time Compression", TIME_SPEED_UP},
{"Decrease Time Compression", TIME_SLOW_DOWN},
{"Toggle High HUD Contrast", TOGGLE_HUD_CONTRAST},
{"Toggle HUD Drop Shadows", TOGGLE_HUD_SHADOWS},
{"(Multiplayer) Toggle Network Info", MULTI_TOGGLE_NETINFO},
{"(Multiplayer) Self Destruct", MULTI_SELF_DESTRUCT},
{"Toggle HUD", TOGGLE_HUD},
{"Right Thrust", RIGHT_SLIDE_THRUST},
{"Left Thrust", LEFT_SLIDE_THRUST},
{"Up Thrust", UP_SLIDE_THRUST},
{"Down Thrust", DOWN_SLIDE_THRUST},
{"Toggle HUD Wireframe Target View", HUD_TARGETBOX_TOGGLE_WIREFRAME},
{"Top-Down View", VIEW_TOPDOWN},
{"Target Padlock View", VIEW_TRACK_TARGET},
{"Toggle Auto Pilot", AUTO_PILOT_TOGGLE},
{"Cycle Nav Points", NAV_CYCLE},
{"Toggle Gliding", TOGGLE_GLIDING},
{"Cycle Primary Weapon Firing Rate", CYCLE_PRIMARY_WEAPON_SEQUENCE},
{"Cycle Primary Weapon Firing Pattern", CYCLE_PRIMARY_WEAPON_PATTERN},
{"Custom Control 1", CUSTOM_CONTROL_1},
{"Custom Control 2", CUSTOM_CONTROL_2},
{"Custom Control 3", CUSTOM_CONTROL_3},
{"Custom Control 4", CUSTOM_CONTROL_4},
{"Custom Control 5", CUSTOM_CONTROL_5},
{"Communication Menu Move Up", COMMS_MENU_MOVE_UP},
{"Communication Menu Move Down", COMMS_MENU_MOVE_DOWN},
{"Communication Menu Select", COMMS_MENU_SELECT},
};
// Localization strings for hat positions. Back[0], Forward[1], Left[2], Right[3]
// This ordering is used to follow the same logic as hatBtnToEnum in joy-sdl.cpp
const char* Joy_hat_text_german_u[JOY_NUM_HAT_POS] = {
"Hut Hinten", "Hut Vorne", "Hut Links", "Hut Rechts"
};
const char* Joy_hat_text_french_u[JOY_NUM_HAT_POS] = {
("Chapeau Arri\xc3\xa8""re"), "Chapeau Avant", "Chapeau Gauche", "Chapeau Droite"
};
const char* Joy_hat_text_polish_u[JOY_NUM_HAT_POS] = {
"Hat Ty\xc5\x82", ("Hat Prz\xc3\xb3""d"), "Hat Lewo", "Hat Prawo"
};
const char* Joy_hat_text_english_u[JOY_NUM_HAT_POS] = {
"Hat Back", "Hat Forward", "Hat Left", "Hat Right"
};
const char* Joy_hat_text_german[JOY_NUM_HAT_POS] = {
"Hut Hinten", "Hut Vorne", "Hut Links", "Hut Rechts"
};
const char* Joy_hat_text_french[JOY_NUM_HAT_POS] = {
"Chapeau Arri\x8Are", "Chapeau Avant", "Chapeau Gauche", "Chapeau Droite"
};
const char* Joy_hat_text_polish[JOY_NUM_HAT_POS] = {
"Hat Ty\xB3", "Hat Prz\xF3\x64", "Hat Lewo", "Hat Prawo"
};
const char* Joy_hat_text_english[JOY_NUM_HAT_POS] = {
"Hat Back", "Hat Forward", "Hat Left", "Hat Right"
};
//English scancodes are still needed eclusively for the scripting API, as we need to give generic and stable scan code names to the API that are neither translated nor localized to keyboard layout.
const char *Scan_code_text_english[] = {
"", "Esc", "1", "2", "3", "4", "5", "6",
"7", "8", "9", "0", "-", "=", "Backspace", "Tab",
"Q", "W", "E", "R", "T", "Y", "U", "I",
"O", "P", "[", "]", "Enter", "Left Ctrl", "A", "S",
"D", "F", "G", "H", "J", "K", "L", ";",
"'", "`", "Shift", "\\", "Z", "X", "C", "V",
"B", "N", "M", ",", ".", "/", "Shift", "Pad *",
"Alt", "Spacebar", "Caps Lock", "F1", "F2", "F3", "F4", "F5",
"F6", "F7", "F8", "F9", "F10", "Pause", "Scroll Lock", "Pad 7",
"Pad 8", "Pad 9", "Pad -", "Pad 4", "Pad 5", "Pad 6", "Pad +", "Pad 1",
"Pad 2", "Pad 3", "Pad 0", "Pad .", "", "", "", "F11",
"F12", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "Pad Enter", "Right Ctrl", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "Pad /", "", "Print Scrn",
"Alt", "", "", "", "", "", "", "",
"", "", "", "", "", "Num Lock", "", "Home",
"Up Arrow", "Page Up", "", "Left Arrow", "", "Right Arrow", "", "End",
"Down Arrow", "Page Down", "Insert", "Delete", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
};
bool Generate_controlconfig_table = false;
int sections_read = 0; // Number of sections read within the controlconfigdefaults.tbl
const int BTN_MSG_LEN = 40; //! Max length of textified keys and buttons. Used in key/button translation functions
int translate_key_to_index(const char *key, bool find_override)
{
unsigned int max_scan_codes;
unsigned int i;
int index = -1;
bool alt = false;
bool shift = false;
max_scan_codes = sizeof(Scan_code_text_english) / sizeof(char *);
// look for modifiers
Assert(key);
if (!strnicmp(key, "Alt", 3)) {
alt = true;
key += 3;
if (*key)
key++;
}
if (!strnicmp(key, "Shift", 5)) {
shift = true;
key += 5;
if (*key)
key++;
}
// look up index for default key
if (*key) {
for (i=0; i<max_scan_codes; i++)
if (!stricmp(key, Scan_code_text_english[i])) {
index = i;
break;
}
if (i == max_scan_codes)
return -1;
if (shift)
index |= KEY_SHIFTED;
if (alt)
index |= KEY_ALTED;
// convert scancode to Control_config index
if (find_override) {
for (i = 0; i < Control_config.size(); ++i) {
if (!Control_config[i].disabled && (Control_config[i].get_btn(CID_KEYBOARD) == index)) {
index = static_cast<int>(i);
break;
}
}
} else {
const auto& default_bindings = Control_config_presets[0].bindings;
for (i = 0; i < Control_config.size(); ++i) {
if (!Control_config[i].disabled && (default_bindings[i].get_btn(CID_KEYBOARD) == index)) {
index = static_cast<int>(i);
break;
}
}
}
if (i == Control_config.size())
return -1;
return index;
}
return -1;
}
const char *translate_key(char *key)
{
int index = -1;
static char text[BTN_MSG_LEN] = {""};
index = translate_key_to_index(key, false);
if (index < 0) {
return nullptr;
}
const CC_bind &first = Control_config[index].first;
const CC_bind &second = Control_config[index].second;
Failed_key_index = index;
if (!first.empty() && !second.empty()) {
strcpy_s(text, first.textify().c_str());
strcat_s(text, " ");
strcat_s(text, XSTR("or", 1672));
strcat_s(text, " ");
strcat_s(text, second.textify().c_str());
} else if (!first.empty()) {
strcpy_s(text, first.textify().c_str());
} else if (!second.empty()) {
strcpy_s(text, second.textify().c_str());
} else {
strcpy_s(text, XSTR("None", 1673));
}
return text;
}
const char *textify_scancode(int code)
{
static char text[BTN_MSG_LEN];
if (code < 0)
return XSTR("None", 1673);
int keycode = code & KEY_MASK;
text[0] = '\0';
if (code & KEY_ALTED && !(keycode == KEY_LALT || keycode == KEY_RALT)) {
if(Lcl_gr){
strcat_s(text, "Alt-");
} else if(Lcl_fr){
strcat_s(text, "Alt-");
} else {
strcat_s(text, "Alt-");
}
}
if (code & KEY_SHIFTED && !(keycode == KEY_LSHIFT || keycode == KEY_RSHIFT)) {
if(Lcl_gr){
strcat_s(text, "Shift-");
} else if(Lcl_fr){
strcat_s(text, "Maj.-");
} else {
strcat_s(text, "Shift-");
}
}
SCP_string name;
unicode::convert_encoding(name, SDL_GetKeyName(SDL_GetKeyFromScancode(fs2_to_sdl(keycode), SDL_KMOD_NONE, false)), unicode::Encoding::Encoding_utf8);
strcat_s(text, name.c_str());
return text;
}
const char *textify_scancode_universal(int code)
{
static char text[BTN_MSG_LEN];
if (code < 0)
return "None";
int keycode = code & KEY_MASK;
text[0] = '\0';
if (code & KEY_ALTED && !(keycode == KEY_LALT || keycode == KEY_RALT)) {
strcat_s(text, "Alt-");
}
if (code & KEY_SHIFTED && !(keycode == KEY_LSHIFT || keycode == KEY_RSHIFT)) {
strcat_s(text, "Shift-");
}
strcat_s(text, Scan_code_text_english[keycode]);
return text;
}
const char* textify_button(int btn) {
static char text[BTN_MSG_LEN];
if ((btn < 0) || (btn >= JOY_TOTAL_BUTTONS))
return "None";
text[0] = '\0';
if (btn < JOY_NUM_BUTTONS) {
// Is a button.
if (Lcl_gr) {
sprintf(text, "Knopf %i", btn);
} else if (Lcl_fr) {
sprintf(text, "Bouton %i", btn);
} else if (Lcl_pl) {
sprintf(text, "Przyc.%i", btn);
} else {
sprintf(text, "Button %i", btn);
}
} else {
//is Hat
btn -= JOY_NUM_BUTTONS;
Assertion(btn <= JOY_NUM_HAT_POS, "Invalid btn value '%i' after hat position translation.", btn);
if (Unicode_text_mode) {
// use unicode character maps
if (Lcl_gr) {
strcpy_s(text, Joy_hat_text_german_u[btn]);
} else if (Lcl_fr) {
strcpy_s(text, Joy_hat_text_french_u[btn]);
} else if (Lcl_pl) {
strcpy_s(text, Joy_hat_text_polish_u[btn]);
} else {
strcpy_s(text, Joy_hat_text_english_u[btn]);
}
} else {
// use ascii character maps
if (Lcl_gr) {
strcpy_s(text, Joy_hat_text_german[btn]);
} else if (Lcl_fr) {
strcpy_s(text, Joy_hat_text_french[btn]);
} else if (Lcl_pl) {
strcpy_s(text, Joy_hat_text_polish[btn]);
} else {
strcpy_s(text, Joy_hat_text_english[btn]);
}
}
}
return text;
}
//XSTR:ON
void control_config_common_load_overrides();
void cid_assign(CID & A, const short B)
{
Assert((B >= CID_NONE) && (B < CID_JOY_MAX));
A = static_cast<CID>(B);
}
// initialize common control config stuff - call at game startup after localization has been initialized
void control_config_common_init()
{
// Init hardcoded bindings
control_config_common_init_bindings();
for (int i=0; i<CCFG_MAX; i++) {
Control_config[i].continuous_ongoing = false;
}
for (int i = 0; i < Action::NUM_VALUES; i++) {
Control_config[i + JOY_AXIS_BEGIN].analog_value = JOY_AXIS_CENTER;
Control_config[i + JOY_AXIS_BEGIN].digital_used = TIMESTAMP::invalid();
}
// TODO It's not memory efficient to keep the presets loaded into memory all the time, but we do need to know which
// preset we're currently using for .plr and .csg
// Load controlconfigdefaults.tbl overrides and mod presets
control_config_common_load_overrides();
// load player presets
load_preset_files();
// Old XSTR indices have been put beside their corresponding label in case we use them again
Axis_text[0] = vm_strdup(XSTR("X Axis", 1647)); // XSTR 1021 - "Joystick/Mouse X Axis"
Axis_text[1] = vm_strdup(XSTR("Y Axis", 1648)); // XSTR 1022 - "Joystick/Mouse Y Axis"
Axis_text[2] = vm_strdup(XSTR("Z Axis", 1649)); // XSTR 1023 - "Joystick Z Axis"
Axis_text[3] = vm_strdup(XSTR("rX Axis", 1650)); // XSTR 1024 - "Joystick rX Axis"
Axis_text[4] = vm_strdup(XSTR("rY Axis", 1651)); // XSTR 1025 - "Joystick rY Axis"
Axis_text[5] = vm_strdup(XSTR("rZ Axis", 1652)); // XSTR 1026 - "Joystick rZ Axis"
Axis_text[6] = vm_strdup(XSTR("U Axis", 1860));
Axis_text[7] = vm_strdup(XSTR("V Axis", 1861));
Mouse_button_text[0] = vm_strdup(XSTR("Left Button", 1027));
Mouse_button_text[1] = vm_strdup(XSTR("Right Button", 1028));
Mouse_button_text[2] = vm_strdup(XSTR("Mid Button", 1029));
Mouse_button_text[3] = vm_strdup(XSTR("X1 Button", 1653));
Mouse_button_text[4] = vm_strdup(XSTR("X2 Button", 1654));
Mouse_button_text[5] = vm_strdup(XSTR("Wheel Up", 1655));
Mouse_button_text[6] = vm_strdup(XSTR("Wheel Down", 1656));
Mouse_button_text[7] = vm_strdup(XSTR("Wheel Left", 1657));
Mouse_button_text[8] = vm_strdup(XSTR("Wheel Right", 1658));
Script_system.OnStateDestroy.add([](lua_State*) -> void { Lua_hooks.clear(); });
}
/*
* @brief close any common control config stuff, called at game_shutdown()
*/
void control_config_common_close()
{
// free strings
for (auto&& text : Axis_text) {
if (text != nullptr) {
vm_free(text);
text = nullptr;
}
}
for (auto&& text : Mouse_button_text) {
if (text != nullptr) {
vm_free(text);
text = nullptr;
}
}
}
SCP_map<SCP_string, short> mKeyNameToVal;
SCP_map<SCP_string, short> mMouseNameToVal;
SCP_map<SCP_string, short> mAxisNameToVal;
SCP_map<SCP_string, short> mHatNameToVal;
SCP_map<SCP_string, CC_type> mCCTypeNameToVal;
SCP_map<SCP_string, char> mCCTabNameToVal;
SCP_map<SCP_string, IoActionId> mActionToVal;
SCP_map<SCP_string, CID> mCIDNameToVal;
SCP_map<SCP_string, char> mCCFNameToVal;
/*! Helper function to LoadEnumsIntoMaps(), Loads the Keyboard definitions/enumerations into mKeyNameToVal
*/
void LoadEnumsIntoKeyMap() {
// Dirty macro hack :D
#define ADD_ENUM_TO_KEY_MAP(Enum) mKeyNameToVal[#Enum] = (Enum);
ADD_ENUM_TO_KEY_MAP(KEY_SHIFTED)
/*
ADD_ENUM_TO_KEY_MAP(KEY_ALTED)
ADD_ENUM_TO_KEY_MAP(KEY_CTRLED)
ADD_ENUM_TO_KEY_MAP(KEY_DEBUGGED)
ADD_ENUM_TO_KEY_MAP(KEY_DEBUGGED1)
ADD_ENUM_TO_KEY_MAP(KEY_MASK)
ADD_ENUM_TO_KEY_MAP(KEY_DEBUG_KEY)
*/
ADD_ENUM_TO_KEY_MAP(KEY_0)
ADD_ENUM_TO_KEY_MAP(KEY_1)
ADD_ENUM_TO_KEY_MAP(KEY_2)
ADD_ENUM_TO_KEY_MAP(KEY_3)
ADD_ENUM_TO_KEY_MAP(KEY_4)
ADD_ENUM_TO_KEY_MAP(KEY_5)
ADD_ENUM_TO_KEY_MAP(KEY_6)
ADD_ENUM_TO_KEY_MAP(KEY_7)
ADD_ENUM_TO_KEY_MAP(KEY_8)
ADD_ENUM_TO_KEY_MAP(KEY_9)
ADD_ENUM_TO_KEY_MAP(KEY_A)
ADD_ENUM_TO_KEY_MAP(KEY_B)
ADD_ENUM_TO_KEY_MAP(KEY_C)
ADD_ENUM_TO_KEY_MAP(KEY_D)
ADD_ENUM_TO_KEY_MAP(KEY_E)
ADD_ENUM_TO_KEY_MAP(KEY_F)
ADD_ENUM_TO_KEY_MAP(KEY_G)
ADD_ENUM_TO_KEY_MAP(KEY_H)
ADD_ENUM_TO_KEY_MAP(KEY_I)
ADD_ENUM_TO_KEY_MAP(KEY_J)
ADD_ENUM_TO_KEY_MAP(KEY_K)
ADD_ENUM_TO_KEY_MAP(KEY_L)
ADD_ENUM_TO_KEY_MAP(KEY_M)
ADD_ENUM_TO_KEY_MAP(KEY_N)
ADD_ENUM_TO_KEY_MAP(KEY_O)
ADD_ENUM_TO_KEY_MAP(KEY_P)
ADD_ENUM_TO_KEY_MAP(KEY_Q)
ADD_ENUM_TO_KEY_MAP(KEY_R)
ADD_ENUM_TO_KEY_MAP(KEY_S)
ADD_ENUM_TO_KEY_MAP(KEY_T)
ADD_ENUM_TO_KEY_MAP(KEY_U)
ADD_ENUM_TO_KEY_MAP(KEY_V)
ADD_ENUM_TO_KEY_MAP(KEY_W)
ADD_ENUM_TO_KEY_MAP(KEY_X)
ADD_ENUM_TO_KEY_MAP(KEY_Y)
ADD_ENUM_TO_KEY_MAP(KEY_Z)
ADD_ENUM_TO_KEY_MAP(KEY_MINUS)
ADD_ENUM_TO_KEY_MAP(KEY_EQUAL)
ADD_ENUM_TO_KEY_MAP(KEY_DIVIDE)
ADD_ENUM_TO_KEY_MAP(KEY_SLASH)
ADD_ENUM_TO_KEY_MAP(KEY_SLASH_UK)
ADD_ENUM_TO_KEY_MAP(KEY_COMMA)
ADD_ENUM_TO_KEY_MAP(KEY_PERIOD)
ADD_ENUM_TO_KEY_MAP(KEY_SEMICOL)
ADD_ENUM_TO_KEY_MAP(KEY_LBRACKET)
ADD_ENUM_TO_KEY_MAP(KEY_RBRACKET)
ADD_ENUM_TO_KEY_MAP(KEY_RAPOSTRO)
ADD_ENUM_TO_KEY_MAP(KEY_LAPOSTRO)
ADD_ENUM_TO_KEY_MAP(KEY_ESC)
ADD_ENUM_TO_KEY_MAP(KEY_ENTER)
ADD_ENUM_TO_KEY_MAP(KEY_BACKSP)
ADD_ENUM_TO_KEY_MAP(KEY_TAB)
ADD_ENUM_TO_KEY_MAP(KEY_SPACEBAR)
ADD_ENUM_TO_KEY_MAP(KEY_NUMLOCK)
ADD_ENUM_TO_KEY_MAP(KEY_SCROLLOCK)
ADD_ENUM_TO_KEY_MAP(KEY_CAPSLOCK)
ADD_ENUM_TO_KEY_MAP(KEY_LSHIFT)
ADD_ENUM_TO_KEY_MAP(KEY_RSHIFT)
ADD_ENUM_TO_KEY_MAP(KEY_LALT)
ADD_ENUM_TO_KEY_MAP(KEY_RALT)
ADD_ENUM_TO_KEY_MAP(KEY_LCTRL)
ADD_ENUM_TO_KEY_MAP(KEY_RCTRL)
ADD_ENUM_TO_KEY_MAP(KEY_F1)
ADD_ENUM_TO_KEY_MAP(KEY_F2)
ADD_ENUM_TO_KEY_MAP(KEY_F3)
ADD_ENUM_TO_KEY_MAP(KEY_F4)
ADD_ENUM_TO_KEY_MAP(KEY_F5)
ADD_ENUM_TO_KEY_MAP(KEY_F6)
ADD_ENUM_TO_KEY_MAP(KEY_F7)
ADD_ENUM_TO_KEY_MAP(KEY_F8)
ADD_ENUM_TO_KEY_MAP(KEY_F9)
ADD_ENUM_TO_KEY_MAP(KEY_F10)
ADD_ENUM_TO_KEY_MAP(KEY_F11)
ADD_ENUM_TO_KEY_MAP(KEY_F12)
ADD_ENUM_TO_KEY_MAP(KEY_PAD0)
ADD_ENUM_TO_KEY_MAP(KEY_PAD1)
ADD_ENUM_TO_KEY_MAP(KEY_PAD2)
ADD_ENUM_TO_KEY_MAP(KEY_PAD3)
ADD_ENUM_TO_KEY_MAP(KEY_PAD4)
ADD_ENUM_TO_KEY_MAP(KEY_PAD5)
ADD_ENUM_TO_KEY_MAP(KEY_PAD6)
ADD_ENUM_TO_KEY_MAP(KEY_PAD7)
ADD_ENUM_TO_KEY_MAP(KEY_PAD8)
ADD_ENUM_TO_KEY_MAP(KEY_PAD9)
ADD_ENUM_TO_KEY_MAP(KEY_PADMINUS)
ADD_ENUM_TO_KEY_MAP(KEY_PADPLUS)
ADD_ENUM_TO_KEY_MAP(KEY_PADPERIOD)
ADD_ENUM_TO_KEY_MAP(KEY_PADDIVIDE)
ADD_ENUM_TO_KEY_MAP(KEY_PADMULTIPLY)
ADD_ENUM_TO_KEY_MAP(KEY_PADENTER)
ADD_ENUM_TO_KEY_MAP(KEY_INSERT)
ADD_ENUM_TO_KEY_MAP(KEY_HOME)
ADD_ENUM_TO_KEY_MAP(KEY_PAGEUP)
ADD_ENUM_TO_KEY_MAP(KEY_DELETE)
ADD_ENUM_TO_KEY_MAP(KEY_END)
ADD_ENUM_TO_KEY_MAP(KEY_PAGEDOWN)
ADD_ENUM_TO_KEY_MAP(KEY_UP)
ADD_ENUM_TO_KEY_MAP(KEY_DOWN)
ADD_ENUM_TO_KEY_MAP(KEY_LEFT)
ADD_ENUM_TO_KEY_MAP(KEY_RIGHT)
ADD_ENUM_TO_KEY_MAP(KEY_PRINT_SCRN)
ADD_ENUM_TO_KEY_MAP(KEY_PAUSE)
ADD_ENUM_TO_KEY_MAP(KEY_BREAK)
#undef ADD_ENUM_TO_KEY_MAP
}
/*! Helper function to LoadEnumsIntoMaps(), Loads the Control Types enumerations into mCCTypeNameToVal
*/
void LoadEnumsIntoCCTypeMap() {
// Dirty macro hack :D
#define ADD_ENUM_TO_CCTYPE_MAP(Enum) mCCTypeNameToVal[#Enum] = (Enum);
ADD_ENUM_TO_CCTYPE_MAP(CC_TYPE_TRIGGER)
ADD_ENUM_TO_CCTYPE_MAP(CC_TYPE_CONTINUOUS)
ADD_ENUM_TO_CCTYPE_MAP(CC_TYPE_AXIS_ABS)
ADD_ENUM_TO_CCTYPE_MAP(CC_TYPE_AXIS_REL)
ADD_ENUM_TO_CCTYPE_MAP(CC_TYPE_AXIS_BTN_NEG)
ADD_ENUM_TO_CCTYPE_MAP(CC_TYPE_AXIS_BTN_POS)
#undef ADD_ENUM_TO_CCTYPE_MAP
}
/*! Helper function to LoadEnumsIntoMaps(), Loads the Control Tabs enumerations into mCCTabNameToVal