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mouse.h
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127 lines (99 loc) · 3.9 KB
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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MOUSE_H
#define _MOUSE_H
#include "controlconfig/controlsconfig.h"
#include "globalincs/pstypes.h"
#include "scripting/hook_api.h"
extern int Mouse_sensitivity;
extern bool Use_mouse_to_fly;
extern const std::shared_ptr<scripting::Hook<>> OnMouseWheelHook;
// call once to init the mouse
void mouse_init();
extern void mouse_mark_button( uint flags, int set );
// Fills in xpos & ypos if not NULL.
// Returns Button states
// Always returns coordinates clipped to screen coordinates.
extern int mouse_get_pos( int *xpos, int *ypos );
// same as above but gets an unscaled reading (ie. the 1024x768/640x480 equivalent)
extern int mouse_get_pos_unscaled( int *xpos, int *ypos );
// get_real_pos could be negative.
extern void mouse_get_real_pos(int *mx, int *my);
extern void mouse_set_pos(int xpos,int ypos);
#define MOUSE_LEFT_BUTTON (1<<0)
#define MOUSE_RIGHT_BUTTON (1<<1)
#define MOUSE_MIDDLE_BUTTON (1<<2)
#define MOUSE_X1_BUTTON (1<<3)
#define MOUSE_X2_BUTTON (1<<4)
#define MOUSE_WHEEL_UP (1<<5) // Wheel is treated like a pair of buttons, but they don't have a down nor up count
#define MOUSE_WHEEL_DOWN (1<<6)
#define MOUSE_WHEEL_LEFT (1<<7)
#define MOUSE_WHEEL_RIGHT (1<<8)
#define MOUSE_NUM_BUTTONS 9
// keep the following #defines up to date with the #defines above
// These mouse_button defines are a quick check to verify the input button is a mouse button
// Likewise, the mouse_wheel defines quickly check against the mousewheel directions
#define LOWEST_MOUSE_BUTTON MOUSE_LEFT_BUTTON
#define HIGHEST_MOUSE_BUTTON MOUSE_X2_BUTTON
#define LOWEST_MOUSE_WHEEL MOUSE_WHEEL_UP
#define HIGHEST_MOUSE_WHEEL MOUSE_WHEEL_RIGHT
/**
* Checks how many times the given mouse button went down since last check
*
* @returns 0 if the CC_bind is not CID_MOUSE when Use_mouse_to_fly == false, or
* @returns 0 if the CC_bind is not CID_JOY0 when Use_mouse_to_fly == true, or
* @returns 0 if the button id >= NUM_MOUSE_BUTTONS, or
* @returns 0 if the button did not go down, or
*
* @returns the number of times the button went down
*/
int mouse_down_count(const CC_bind &bind, int reset_count = 1);
int mouse_down_count(int n, int reset_count = 1);
/**
* @brief Returns the number of times button n went from down to up since last call
*/
int mouse_up_count(const CC_bind &bind);
int mouse_up_count(int n);
/**
* @brief Flushes the mouse's states clean. Called whenever it gains/loses focus
*/
void mouse_flush();
/**
* Checks if the given mouse button is down
*
* @returns 0 if the CC_bind is not CID_MOUSE when Use_mouse_to_fly == false, or
* @returns 0 if the CC_bind is not CID_JOY0 when Use_mouse_to_fly == true, or
* @returns 0 if the button id >= NUM_MOUSE_BUTTONS, or
* @returns 0 if the button is not down, or
*
* @returns 1 if the given button is down
*
* @note Calls mousewheel_decay() if the mousewheel direction is "down".
* Please ensure mouse_down() is called only once per frame.
*/
int mouse_down(const CC_bind& bind, bool must_be_wheel = false);
/**
* Returns 1 if any of the given mouse buttons are down. 0 otherwise
*/
int mouse_down(int btn, bool must_be_wheel = false);
void mouse_reset_deltas();
void mouse_get_delta(int* dx = nullptr, int* dy = nullptr, int* dz = nullptr);
void mouse_get_wheel_delta(int* dx = nullptr, int* dy = nullptr);
void mouse_event(int x, int y, int dx, int dy);
/**
* Called when there is motion on the mouse wheel(s). Supports 2 axes
*/
void mousewheel_motion(int x, int y, bool reversed);
extern void mouse_force_pos(int x, int y);
/**
* Get the closest distance of a bit mask to 0
* @note use this to translate mouse button masks to button id's
*/
short bit_distance(short x);
#endif