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import pygame.py
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146 lines (117 loc) · 3.94 KB
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import pygame
import time
import random
# Initialize pygame
pygame.init()
# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Set game screen dimensions
width = 600
height = 400
# Create the game window
dis = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')
# Set clock and snake block size
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
# Fonts for displaying text
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
# Function to display the score
def score_display(score):
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
# Function to draw the snake
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])
# Function to display messages
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [width / 6, height / 3])
# Game loop
def gameLoop():
game_over = False
game_close = False
# Initial snake position
x1 = width / 2
y1 = height / 2
# Snake movement variables
x1_change = 0
y1_change = 0
# Snake's body
snake_list = []
length_of_snake = 1
# Create the food for the snake
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
# Main game loop
while not game_over:
while game_close:
dis.fill(blue)
message("You Lost! Press Q-Quit or C-Play Again", red)
score_display(length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
# Capture events for key presses
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
# Ensure the snake does not go out of bounds
if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(black)
# Draw the food
pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])
# Update snake's position
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
# Check if the snake collides with itself
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
our_snake(snake_block, snake_list)
score_display(length_of_snake - 1)
pygame.display.update()
# If the snake eats food
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
length_of_snake += 1
clock.tick(snake_speed)
# Quit the game
pygame.quit()
quit()
# Start the game
gameLoop()