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Silo.h
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76 lines (56 loc) · 1.27 KB
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#ifndef ___SILO_H__
#define ___SILO_H__
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux.h>
#include "Explosion.h"
class Silo {
public:
// Constructor
Silo(){};
// Destructor
~Silo() {
if (explosion != 0) {
delete explosion;
} // end if
} // end Destructor
// Sets up the display list for displaying a silo
void init(float, float, float, float, float, int, int);
// Calls the display list to render the silo
void draw();
GLfloat getRadius();
GLfloat getX();
GLfloat getZ();
void takeDamage(GLfloat);
bool isDestroyed();
void startExplosion();
void destroy();
Explosion* getExplosion();
int getPointValue();
void forwardCollide();
void backwardCollide();
void unForwardCollide();
void unBackwardCollide();
bool isForwardCollided();
bool isBackwardCollided();
private:
GLfloat radius;
GLfloat height;
GLfloat x, y, z;
//display list for silo
GLuint siloList;
bool destroyed;
Explosion* explosion;
bool forwardCollided;
bool backwardCollided;
int pointValue;
GLfloat damageCapacity;
//texture
GLuint brickTexture;
GLuint shingleTexture;
//loads the brick texture
void loadBrickTexture();
//loads the shingle texture
void loadShingleTexture();
};
#endif