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UIBezierPath+Extension.swift
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59 lines (44 loc) · 1.64 KB
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//
// UIBezierPath+Extension.swift
// TSAlertController
//
// Created by 김건우 on 3/21/25.
//
import UIKit
extension UIBezierPath {
convenience init(roundedRect rect: CGRect,
topLeftRadius: CGFloat = .zero,
topRightRadius: CGFloat = .zero,
bottomLeftRadius: CGFloat = .zero,
bottomRightRadius: CGFloat = .zero) {
self.init()
let path = CGMutablePath()
let topLeftPoint = CGPoint(x: rect.minX, y: rect.minY)
let topRightPoint = CGPoint(x: rect.maxX, y: rect.minY)
let bottomLeftPoint = CGPoint(x: rect.minX, y: rect.maxY)
let bottomRightPoint = CGPoint(x: rect.maxX, y: rect.maxY)
path.move(to: bottomLeftPoint)
path.addArc(tangent1End: topLeftPoint,
tangent2End: topRightPoint,
radius: topLeftRadius)
path.addArc(tangent1End: topRightPoint,
tangent2End: bottomRightPoint,
radius: topRightRadius)
path.addArc(tangent1End: bottomRightPoint,
tangent2End: bottomLeftPoint,
radius: bottomRightRadius)
path.addArc(tangent1End: bottomLeftPoint,
tangent2End: topLeftPoint,
radius: bottomLeftRadius)
path.closeSubpath()
cgPath = path
}
}
extension CGMutablePath {
func addLine(toX x: CGFloat, y: CGFloat) {
addLine(to: CGPoint(x: x, y: y))
}
func move(toX x: CGFloat, y: CGFloat) {
move(to: CGPoint(x: x, y: y))
}
}