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Crash: app.rive.RiveInitializationException: Unable to create EGL context #436

@archie94

Description

@archie94

Description

Crashlog:

Caused by app.rive.RiveInitializationException: Unable to create EGL context
       at app.rive.core.RenderContextGL$Companion.createContext(RenderContext.kt:233)
       at app.rive.core.RenderContextGL$Companion.access$createConfig$attr(RenderContext.kt:110)
       at app.rive.core.RenderContextGL$Companion.access$createContext(RenderContext.kt:110)
       at app.rive.core.RenderContextGL.getContext(RenderContext.kt:105)
       at app.rive.core.RenderContextGL.<init>(RenderContext.kt:105)
       at app.rive.core.CommandQueue.<init>(CommandQueue.kt:107)
       at com.u.a.fu.fuvp.ViewModel.<init>(ViewModel.kt:571)
Caused by java.lang.Throwable: EGL_BAD_ALLOC
       at app.rive.core.RenderContextGL$Companion.createContext(RenderContext.kt:233)
       at app.rive.core.RenderContextGL$Companion.access$createConfig$attr(RenderContext.kt:110)
       at app.rive.core.RenderContextGL$Companion.access$createContext(RenderContext.kt:110)
       at app.rive.core.RenderContextGL.getContext(RenderContext.kt:105)
       at app.rive.core.RenderContextGL.<init>(RenderContext.kt:105)
       at app.rive.core.CommandQueue.<init>(CommandQueue.kt:107)
       at com.u.a.fu.fuvp.ViewModel.<init>(ViewModel.kt:571)

Versions, Device, and Other Information

  • Rive Android Runtime Version: 11.1.1
  • Rive API: CommandQueue() initialisation
  • Device: Pixel 9 Pro
  • App Minimum SDK Level: Android SDK API Level 36
  • App Target SDK Level: Android SDK API Level 35
  • App NDK Level:
  • Frequency: Rare as of now, however app update with the latest Rive sdk went live recently. Will update with more statistics as I have them.

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