-
Notifications
You must be signed in to change notification settings - Fork 19
Expand file tree
/
Copy pathplume_vulkan.h
More file actions
469 lines (406 loc) · 23.5 KB
/
plume_vulkan.h
File metadata and controls
469 lines (406 loc) · 23.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
//
// plume
//
// Copyright (c) 2024 renderbag and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file for details.
//
#pragma once
#include "plume_render_interface.h"
#include <mutex>
#include <set>
#include <unordered_map>
#include <unordered_set>
#if defined(_WIN64)
#define VK_USE_PLATFORM_WIN32_KHR
#elif defined(__ANDROID__)
#define VK_USE_PLATFORM_ANDROID_KHR
#elif defined(__linux__) && !defined(PLUME_SDL_VULKAN_ENABLED)
#define VK_USE_PLATFORM_XLIB_KHR
#elif defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#include "plume_apple.h"
#endif
// For VK_KHR_portability_subset
#define VK_ENABLE_BETA_EXTENSIONS
#include <volk.h>
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wnullability-completeness"
#endif
#include <vk_mem_alloc.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
namespace plume {
struct VulkanCommandQueue;
struct VulkanDevice;
struct VulkanInterface;
struct VulkanPool;
struct VulkanQueue;
struct VulkanBuffer : RenderBuffer {
VkBuffer vk = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
VulkanPool *pool = nullptr;
VmaAllocation allocation = VK_NULL_HANDLE;
VmaAllocationInfo allocationInfo = {};
RenderBufferDesc desc;
RenderBarrierStages barrierStages = RenderBarrierStage::NONE;
VulkanBuffer() = default;
VulkanBuffer(VulkanDevice *device, VulkanPool *pool, const RenderBufferDesc &desc);
~VulkanBuffer() override;
void *map(uint32_t subresource, const RenderRange *readRange) override;
void unmap(uint32_t subresource, const RenderRange *writtenRange) override;
std::unique_ptr<RenderBufferFormattedView> createBufferFormattedView(RenderFormat format) override;
void setName(const std::string &name) override;
uint64_t getDeviceAddress() const override;
};
struct VulkanBufferFormattedView : RenderBufferFormattedView {
VkBufferView vk = VK_NULL_HANDLE;
VulkanBuffer *buffer = nullptr;
VulkanBufferFormattedView(VulkanBuffer *buffer, RenderFormat format);
~VulkanBufferFormattedView() override;
};
struct VulkanTexture : RenderTexture {
VkImage vk = VK_NULL_HANDLE;
VkImageView imageView = VK_NULL_HANDLE;
VkFormat imageFormat = VK_FORMAT_UNDEFINED;
VkImageSubresourceRange imageSubresourceRange = {};
VulkanDevice *device = nullptr;
VulkanPool *pool = nullptr;
VmaAllocation allocation = VK_NULL_HANDLE;
VmaAllocationInfo allocationInfo = {};
RenderTextureLayout textureLayout = RenderTextureLayout::UNKNOWN;
RenderBarrierStages barrierStages = RenderBarrierStage::NONE;
bool ownership = false;
RenderTextureDesc desc;
VulkanTexture() = default;
VulkanTexture(VulkanDevice *device, VulkanPool *pool, const RenderTextureDesc &desc);
VulkanTexture(VulkanDevice *device, VkImage image);
~VulkanTexture() override;
void createImageView(VkFormat format);
std::unique_ptr<RenderTextureView> createTextureView(const RenderTextureViewDesc &desc) const override;
void setName(const std::string &name) override;
void fillSubresourceRange();
};
struct VulkanTextureView : RenderTextureView {
VkImageView vk = VK_NULL_HANDLE;
const VulkanTexture *texture = nullptr;
RenderTextureViewDesc desc;
VulkanTextureView(const VulkanTexture *texture, const RenderTextureViewDesc &desc);
~VulkanTextureView() override;
};
struct VulkanAccelerationStructure : RenderAccelerationStructure {
VkAccelerationStructureKHR vk = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
RenderAccelerationStructureType type = RenderAccelerationStructureType::UNKNOWN;
VulkanAccelerationStructure(VulkanDevice *device, const RenderAccelerationStructureDesc &desc);
~VulkanAccelerationStructure() override;
};
struct VulkanDescriptorSetLayout {
VkDescriptorSetLayout vk = VK_NULL_HANDLE;
std::vector<VkDescriptorSetLayoutBinding> setBindings;
std::vector<uint32_t> descriptorIndexBases;
std::vector<uint32_t> descriptorBindingIndices;
VulkanDevice *device = nullptr;
VulkanDescriptorSetLayout(VulkanDevice *device, const RenderDescriptorSetDesc &descriptorSetDesc);
~VulkanDescriptorSetLayout();
};
struct VulkanPipelineLayout : RenderPipelineLayout {
VkPipelineLayout vk = VK_NULL_HANDLE;
std::vector<VkPushConstantRange> pushConstantRanges;
std::vector<VulkanDescriptorSetLayout *> descriptorSetLayouts;
VulkanDevice *device = nullptr;
VulkanPipelineLayout(VulkanDevice *device, const RenderPipelineLayoutDesc &desc);
~VulkanPipelineLayout() override;
};
struct VulkanShader : RenderShader {
VkShaderModule vk = VK_NULL_HANDLE;
std::string entryPointName;
VulkanDevice *device = nullptr;
RenderShaderFormat format = RenderShaderFormat::UNKNOWN;
VulkanShader(VulkanDevice *device, const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format);
~VulkanShader() override;
virtual void setName(const std::string &name) override;
};
struct VulkanSampler : RenderSampler {
VkSampler vk = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
VulkanSampler(VulkanDevice *device, const RenderSamplerDesc &desc);
~VulkanSampler();
};
struct VulkanPipeline : RenderPipeline {
enum class Type {
Unknown,
Compute,
Graphics,
Raytracing
};
VulkanDevice *device = nullptr;
Type type = Type::Unknown;
VulkanPipeline(VulkanDevice *device, Type type);
virtual ~VulkanPipeline() override;
};
struct VulkanComputePipeline : VulkanPipeline {
VkPipeline vk = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VulkanComputePipeline(VulkanDevice *device, const RenderComputePipelineDesc &desc);
~VulkanComputePipeline() override;
void setName(const std::string &name) override;
RenderPipelineProgram getProgram(const std::string &name) const override;
};
struct VulkanGraphicsPipeline : VulkanPipeline {
VkPipeline vk = VK_NULL_HANDLE;
VkRenderPass renderPass = VK_NULL_HANDLE;
VulkanGraphicsPipeline(VulkanDevice *device, const RenderGraphicsPipelineDesc &desc);
~VulkanGraphicsPipeline() override;
void setName(const std::string &name) override;
RenderPipelineProgram getProgram(const std::string &name) const override;
static VkRenderPass createRenderPass(VulkanDevice *device, const VkFormat *renderTargetFormat, uint32_t renderTargetCount, VkFormat depthTargetFormat, VkSampleCountFlagBits sampleCount);
};
struct VulkanRaytracingPipeline : VulkanPipeline {
VkPipeline vk = VK_NULL_HANDLE;
std::unordered_map<std::string, RenderPipelineProgram> nameProgramMap;
uint32_t groupCount = 0;
uint32_t descriptorSetCount = 0;
VulkanRaytracingPipeline(VulkanDevice *device, const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline);
~VulkanRaytracingPipeline() override;
void setName(const std::string &name) override;
RenderPipelineProgram getProgram(const std::string &name) const override;
};
struct VulkanDescriptorSet : RenderDescriptorSet {
VkDescriptorSet vk = VK_NULL_HANDLE;
VulkanDescriptorSetLayout *setLayout = nullptr;
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
VulkanDescriptorSet(VulkanDevice *device, const RenderDescriptorSetDesc &desc);
~VulkanDescriptorSet() override;
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize, const RenderBufferStructuredView *bufferStructuredView, const RenderBufferFormattedView *bufferFormattedView) override;
void setTexture(uint32_t descriptorIndex, const RenderTexture *texture, RenderTextureLayout textureLayout, const RenderTextureView *textureView) override;
void setSampler(uint32_t descriptorIndex, const RenderSampler *sampler) override;
void setAccelerationStructure(uint32_t descriptorIndex, const RenderAccelerationStructure *accelerationStructure) override;
void setDescriptor(uint32_t descriptorIndex, const VkDescriptorBufferInfo *bufferInfo, const VkDescriptorImageInfo *imageInfo, const VkBufferView *texelBufferView, void *pNext);
static VkDescriptorPool createDescriptorPool(VulkanDevice *device, const std::unordered_map<VkDescriptorType, uint32_t> &typeCounts, bool lastRangeIsBoundless);
};
struct VulkanSwapChain : RenderSwapChain {
RenderSwapChainDesc desc;
VkSwapchainKHR vk = VK_NULL_HANDLE;
VulkanCommandQueue *commandQueue = nullptr;
VkSurfaceKHR surface = VK_NULL_HANDLE;
#if defined(__APPLE__)
std::unique_ptr<CocoaWindow> windowWrapper;
#endif
uint64_t presentCount = 0;
uint32_t width = 0;
uint32_t height = 0;
VkSwapchainCreateInfoKHR createInfo = {};
VkSurfaceFormatKHR pickedSurfaceFormat = {};
VkPresentModeKHR createdPresentMode = VK_PRESENT_MODE_FIFO_KHR;
VkPresentModeKHR requiredPresentMode = VK_PRESENT_MODE_FIFO_KHR;
VkCompositeAlphaFlagBitsKHR pickedAlphaFlag = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
std::vector<VulkanTexture> textures;
uint64_t currentPresentId = 0;
bool immediatePresentModeSupported = false;
bool mailboxPresentModeSupported = false;
VulkanSwapChain(VulkanCommandQueue *commandQueue, const RenderSwapChainDesc &desc);
~VulkanSwapChain() override;
bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) override;
void wait() override;
bool resize() override;
bool needsResize() const override;
void setVsyncEnabled(bool vsyncEnabled) override;
bool isVsyncEnabled() const override;
uint32_t getWidth() const override;
uint32_t getHeight() const override;
RenderTexture *getTexture(uint32_t textureIndex) override;
uint32_t getTextureCount() const override;
bool acquireTexture(RenderCommandSemaphore *signalSemaphore, uint32_t *textureIndex) override;
RenderWindow getWindow() const override;
bool isEmpty() const override;
uint32_t getRefreshRate() const override;
void getWindowSize(uint32_t &dstWidth, uint32_t &dstHeight) const;
void releaseSwapChain();
void releaseImageViews();
};
struct VulkanFramebuffer : RenderFramebuffer {
VulkanDevice *device = nullptr;
VkFramebuffer vk = VK_NULL_HANDLE;
VkRenderPass renderPass = VK_NULL_HANDLE;
std::vector<const VulkanTexture *> colorAttachments;
const VulkanTexture *depthAttachment = nullptr;
std::unique_ptr<VulkanTextureView> depthAttachmentView = nullptr;
bool depthAttachmentReadOnly = false;
uint32_t width = 0;
uint32_t height = 0;
VulkanFramebuffer(VulkanDevice *device, const RenderFramebufferDesc &desc);
~VulkanFramebuffer() override;
uint32_t getWidth() const override;
uint32_t getHeight() const override;
bool contains(const VulkanTexture *attachment) const;
};
struct VulkanQueryPool : RenderQueryPool {
VulkanDevice *device = nullptr;
std::vector<uint64_t> results;
VkQueryPool vk = VK_NULL_HANDLE;
VulkanQueryPool(VulkanDevice *device, uint32_t queryCount);
virtual ~VulkanQueryPool() override;
virtual void queryResults() override;
virtual const uint64_t *getResults() const override;
virtual uint32_t getCount() const override;
};
struct VulkanCommandList : RenderCommandList {
VkCommandBuffer vk = VK_NULL_HANDLE;
VkCommandPool commandPool = VK_NULL_HANDLE;
VulkanCommandQueue *queue = nullptr;
const VulkanFramebuffer *targetFramebuffer = nullptr;
const VulkanPipelineLayout *activeComputePipelineLayout = nullptr;
const VulkanPipelineLayout *activeGraphicsPipelineLayout = nullptr;
const VulkanPipelineLayout *activeRaytracingPipelineLayout = nullptr;
VkRenderPass activeRenderPass = VK_NULL_HANDLE;
VulkanCommandList(VulkanCommandQueue *queue);
~VulkanCommandList() override;
void begin() override;
void end() override;
void barriers(RenderBarrierStages stages, const RenderBufferBarrier *bufferBarriers, uint32_t bufferBarriersCount, const RenderTextureBarrier *textureBarriers, uint32_t textureBarriersCount) override;
void dispatch(uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ) override;
void traceRays(uint32_t width, uint32_t height, uint32_t depth, RenderBufferReference shaderBindingTable, const RenderShaderBindingGroupsInfo &shaderBindingGroupsInfo) override;
void drawInstanced(uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation) override;
void drawIndexedInstanced(uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation) override;
void setPipeline(const RenderPipeline *pipeline) override;
void setComputePipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
void setComputePushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
void setComputeDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
void setGraphicsPipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
void setGraphicsPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
void setGraphicsDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
void setGraphicsRootDescriptor(RenderBufferReference bufferReference, uint32_t rootDescriptorIndex) override;
void setRaytracingPipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
void setRaytracingPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
void setRaytracingDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
void setIndexBuffer(const RenderIndexBufferView *view) override;
void setVertexBuffers(uint32_t startSlot, const RenderVertexBufferView *views, uint32_t viewCount, const RenderInputSlot *inputSlots) override;
void setViewports(const RenderViewport *viewports, uint32_t count) override;
void setScissors(const RenderRect *scissorRects, uint32_t count) override;
void setFramebuffer(const RenderFramebuffer *framebuffer) override;
void setDepthBias(float depthBias, float depthBiasClamp, float slopeScaledDepthBias) override;
void clearColor(uint32_t attachmentIndex, RenderColor colorValue, const RenderRect *clearRects, uint32_t clearRectsCount) override;
void clearDepthStencil(bool clearDepth, bool clearStencil, float depthValue, uint32_t stencilValue, const RenderRect *clearRects, uint32_t clearRectsCount) override;
void copyBufferRegion(RenderBufferReference dstBuffer, RenderBufferReference srcBuffer, uint64_t size) override;
void copyTextureRegion(const RenderTextureCopyLocation &dstLocation, const RenderTextureCopyLocation &srcLocation, uint32_t dstX, uint32_t dstY, uint32_t dstZ, const RenderBox *srcBox) override;
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override;
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
void checkActiveRenderPass();
void endActiveRenderPass();
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
};
struct VulkanCommandFence : RenderCommandFence {
VkFence vk = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
VulkanCommandFence(VulkanDevice *device);
~VulkanCommandFence() override;
};
struct VulkanCommandSemaphore : RenderCommandSemaphore {
VkSemaphore vk = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
VulkanCommandSemaphore(VulkanDevice *device);
~VulkanCommandSemaphore() override;
};
struct VulkanCommandQueue : RenderCommandQueue {
VulkanQueue *queue = nullptr;
VulkanDevice *device = nullptr;
uint32_t familyIndex = 0;
uint32_t queueIndex = 0;
std::unordered_set<VulkanSwapChain *> swapChains;
RenderCommandListType type = RenderCommandListType::UNKNOWN;
VulkanCommandQueue(VulkanDevice *device, RenderCommandListType type);
~VulkanCommandQueue() override;
std::unique_ptr<RenderCommandList> createCommandList() override;
std::unique_ptr<RenderSwapChain> createSwapChain(const RenderSwapChainDesc &desc) override;
void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) override;
void waitForCommandFence(RenderCommandFence *fence) override;
};
struct VulkanPool : RenderPool {
VmaPool vk = VK_NULL_HANDLE;
VulkanDevice *device = nullptr;
VulkanPool(VulkanDevice *device, const RenderPoolDesc &desc);
~VulkanPool() override;
std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) override;
std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) override;
};
struct VulkanQueue {
VkQueue vk;
std::unique_ptr<std::mutex> mutex;
std::unordered_set<const VulkanCommandQueue *> virtualQueues;
};
struct VulkanQueueFamily {
std::vector<VulkanQueue> queues;
void add(VulkanCommandQueue *virtualQueue);
void remove(VulkanCommandQueue *virtualQueue);
};
struct VulkanDevice : RenderDevice {
VkDevice vk = VK_NULL_HANDLE;
VulkanInterface *renderInterface = nullptr;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkPhysicalDeviceProperties physicalDeviceProperties = {};
VmaAllocator allocator = VK_NULL_HANDLE;
uint32_t queueFamilyIndices[3] = {};
std::vector<VulkanQueueFamily> queueFamilies;
RenderDeviceCapabilities capabilities;
RenderDeviceDescription description;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rtPipelineProperties = {};
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
std::unique_ptr<RenderBuffer> nullBuffer;
bool loadStoreOpNoneSupported = false;
bool nullDescriptorSupported = false;
VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
~VulkanDevice() override;
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
std::unique_ptr<RenderShader> createShader(const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format) override;
std::unique_ptr<RenderSampler> createSampler(const RenderSamplerDesc &desc) override;
std::unique_ptr<RenderPipeline> createComputePipeline(const RenderComputePipelineDesc &desc) override;
std::unique_ptr<RenderPipeline> createGraphicsPipeline(const RenderGraphicsPipelineDesc &desc) override;
std::unique_ptr<RenderPipeline> createRaytracingPipeline(const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline) override;
std::unique_ptr<RenderCommandQueue> createCommandQueue(RenderCommandListType type) override;
std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) override;
std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) override;
std::unique_ptr<RenderAccelerationStructure> createAccelerationStructure(const RenderAccelerationStructureDesc &desc) override;
std::unique_ptr<RenderPool> createPool(const RenderPoolDesc &desc) override;
std::unique_ptr<RenderPipelineLayout> createPipelineLayout(const RenderPipelineLayoutDesc &desc) override;
std::unique_ptr<RenderCommandFence> createCommandFence() override;
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
const RenderDeviceCapabilities &getCapabilities() const override;
const RenderDeviceDescription &getDescription() const override;
RenderSampleCounts getSampleCountsSupported(RenderFormat format) const override;
void release();
bool isValid() const;
bool beginCapture() override;
bool endCapture() override;
};
struct VulkanInterface : RenderInterface {
VkInstance instance = VK_NULL_HANDLE;
VkApplicationInfo appInfo = {};
RenderInterfaceCapabilities capabilities;
std::vector<std::string> deviceNames;
# if PLUME_SDL_VULKAN_ENABLED
VulkanInterface(RenderWindow sdlWindow);
# else
VulkanInterface();
# endif
~VulkanInterface() override;
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
const RenderInterfaceCapabilities &getCapabilities() const override;
const std::vector<std::string> &getDeviceNames() const override;
bool isValid() const;
};
};