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Spawner.cs
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38 lines (31 loc) · 757 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EventCallbacks
{
public class Spawner : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
public GameObject UnitPrefab;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.S))
{
SpawnUnit();
}
}
void SpawnUnit()
{
GameObject go = Instantiate(UnitPrefab);
}
void OnDestroy()
{
// TODO: cleanup the event systems
//EventSystemManagement.CleanupEventSystem();
}
}
}