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Health.cs
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39 lines (31 loc) · 846 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EventCallbacks
{
public class Health : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.D))
{
Die();
}
}
void Die()
{
// I am dying for some reason.
UnitDeathEvent ude = new UnitDeathEvent();
ude.EventDescription = "Unit "+ gameObject.name +" has died.";
ude.UnitGO = gameObject;
// fire the event like so:
EventSystem<UnitDeathEvent>.FireEvent(ude);
Destroy(gameObject);
}
}
}