This document evaluates GPU and hardware accelerator options for extending the shared-nothing library with compute acceleration capabilities.
| Technology | Type | Latency | Throughput | Power | Platform |
|---|---|---|---|---|---|
| CUDA | GPU | ~1-10μs | 20+ TFLOPS | 250W | NVIDIA |
| ROCm | GPU | ~1-10μs | 15+ TFLOPS | 300W | AMD |
| Vulkan | GPU | ~1-10μs | Varies | Varies | Cross-vendor |
| Metal | GPU | ~1-5μs | 10+ TFLOPS | 20-50W | Apple |
| wgpu | GPU | ~1-10μs | Varies | Varies | All |
| OpenCL | GPU/CPU | ~1-10μs | Varies | Varies | All |
| FPGA | Custom | <1μs | Custom | 25-75W | Xilinx/Intel |
| TPU | ML | ~1-5μs | 100+ TOPS | 75-250W | |
| QAT | Crypto | <1μs | 100 Gbps | 20W | Intel |
| DPU | Network | <1μs | 200 Gbps | 25W | NVIDIA/AMD |
NVIDIA's proprietary parallel computing platform and programming model for GPU acceleration.
- Mature ecosystem (15+ years)
- Extensive libraries (cuBLAS, cuDNN, cuFFT)
- Best ML/AI performance
- NVIDIA GPUs only
- Crate:
rustacuda = "0.1" - GitHub: https://github.com/bheisler/RustaCUDA
- Maturity: ⭐⭐⭐⭐ Stable
- Documentation: ⭐⭐⭐⭐ Good
- Features:
- Safe CUDA API wrapper
- Memory management
- Kernel launching
- Stream management
- Device queries
- Crate:
cudarc = "0.9" - GitHub: https://github.com/coreylowman/cudarc
- Maturity: ⭐⭐⭐⭐ Stable
- Features:
- Modern safe wrapper
- NVRTC support (runtime compilation)
- Zero-copy where possible
- Better ergonomics than rustacuda
- Crate:
cuda-sys = "0.3" - Type: Low-level bindings
- Use: Direct CUDA API access
use cudarc::driver::*;
use cudarc::nvrtc::compile_ptx;
pub struct CudaAccelerator {
device: CudaDevice,
stream: CudaStream,
}
impl CudaAccelerator {
pub fn new() -> Result<Self> {
let device = CudaDevice::new(0)?;
let stream = device.fork_default_stream()?;
Ok(Self { device, stream })
}
pub fn vector_add(&self, a: &[f32], b: &[f32]) -> Result<Vec<f32>> {
// Allocate GPU memory
let dev_a = self.device.htod_copy(a)?;
let dev_b = self.device.htod_copy(b)?;
let mut dev_c = self.device.alloc_zeros::<f32>(a.len())?;
// Compile kernel
let ptx = compile_ptx(r#"
extern "C" __global__ void vector_add(float* a, float* b, float* c, int n) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
if (i < n) c[i] = a[i] + b[i];
}
"#)?;
self.device.load_ptx(ptx, "vector_add", &["vector_add"])?;
let kernel = self.device.get_func("vector_add", "vector_add")?;
// Launch kernel
let cfg = LaunchConfig {
grid_dim: ((a.len() + 255) / 256, 1, 1),
block_dim: (256, 1, 1),
shared_mem_bytes: 0,
};
unsafe {
kernel.launch(
cfg,
(&dev_a, &dev_b, &mut dev_c, a.len() as i32)
)?;
}
// Copy result back
let result = self.device.dtoh_sync_copy(&dev_c)?;
Ok(result)
}
}- Deep learning training/inference
- Scientific computing
- Video processing
- Cryptography
- Ray tracing
- ✅ Best performance for NVIDIA GPUs
- ✅ Mature ecosystem
- ✅ Extensive documentation
- ✅ Large community
- ❌ NVIDIA hardware only
- ❌ Proprietary
- ❌ Requires CUDA toolkit installation
- ❌ Version compatibility issues
AMD's open-source platform for GPU computing, HIP (Heterogeneous Interface for Portability) provides CUDA compatibility.
- Open source
- CUDA-compatible (HIP)
- AMD GPU support
- Growing ecosystem
- Crate: Via FFI bindings
- GitHub: Community maintained
- Maturity: ⭐⭐⭐ Beta
- Approach: Direct HIP API bindings
use hip_sys::*;
pub struct RocmAccelerator {
device: hipDevice_t,
context: hipCtx_t,
}
impl RocmAccelerator {
pub fn new() -> Result<Self> {
unsafe {
hipInit(0);
let mut device = 0;
hipDeviceGet(&mut device, 0);
let mut context = std::ptr::null_mut();
hipCtxCreate(&mut context, 0, device);
Ok(Self { device, context })
}
}
pub fn launch_kernel(&self, data: &[f32]) -> Result<Vec<f32>> {
unsafe {
// Allocate device memory
let mut dev_ptr = std::ptr::null_mut();
hipMalloc(&mut dev_ptr as *mut *mut c_void,
data.len() * std::mem::size_of::<f32>());
// Copy to device
hipMemcpy(dev_ptr,
data.as_ptr() as *const c_void,
data.len() * std::mem::size_of::<f32>(),
hipMemcpyHostToDevice);
// Launch kernel
// ... kernel code ...
// Copy back
let mut result = vec![0.0f32; data.len()];
hipMemcpy(result.as_mut_ptr() as *mut c_void,
dev_ptr,
data.len() * std::mem::size_of::<f32>(),
hipMemcpyDeviceToHost);
hipFree(dev_ptr);
Ok(result)
}
}
}- GPU computing on AMD hardware
- Machine learning
- Scientific computing
- HPC workloads
- ✅ Open source
- ✅ CUDA-compatible (HIP)
- ✅ Good AMD GPU support
- ✅ Growing ecosystem
- ❌ AMD hardware only
- ❌ Less mature than CUDA
- ❌ Smaller ecosystem
- ❌ Limited Rust support
Cross-vendor GPU API supporting compute shaders for general-purpose GPU programming.
- Cross-vendor (NVIDIA, AMD, Intel, ARM)
- Modern low-level API
- Explicit control
- Good for graphics + compute
- Crate:
vulkano = "0.34" - GitHub: https://github.com/vulkano-rs/vulkano
- Maturity: ⭐⭐⭐⭐⭐ Stable
- Documentation: ⭐⭐⭐⭐⭐ Excellent
- Features:
- Safe Vulkan wrapper
- Compute shader support
- Memory management
- Pipeline creation
- Crate:
ash = "0.37" - GitHub: https://github.com/ash-rs/ash
- Maturity: ⭐⭐⭐⭐⭐ Stable
- Type: Low-level bindings
- Features:
- Direct Vulkan API
- Minimal overhead
- Complete API coverage
use vulkano::device::{Device, DeviceExtensions, Features};
use vulkano::instance::{Instance, InstanceExtensions};
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
use vulkano::command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage};
use vulkano::pipeline::ComputePipeline;
use vulkano::descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet};
use vulkano::sync::{self, GpuFuture};
pub struct VulkanAccelerator {
device: Arc<Device>,
queue: Arc<Queue>,
}
impl VulkanAccelerator {
pub fn new() -> Result<Self> {
// Create instance
let instance = Instance::new(None, Default::default(), None)?;
// Select physical device
let physical = instance
.enumerate_physical_devices()?
.next()
.expect("no devices available");
// Create logical device and queue
let queue_family = physical
.queue_families()
.find(|&q| q.supports_compute())
.expect("couldn't find a compute queue family");
let (device, mut queues) = Device::new(
physical,
Features::none(),
&DeviceExtensions::none(),
[(queue_family, 0.5)].iter().cloned(),
)?;
let queue = queues.next().unwrap();
Ok(Self { device, queue })
}
pub fn compute_operation(&self, input: &[f32]) -> Result<Vec<f32>> {
// Create input buffer
let input_buffer = CpuAccessibleBuffer::from_iter(
self.device.clone(),
BufferUsage::all(),
false,
input.iter().cloned(),
)?;
// Create output buffer
let output_buffer = CpuAccessibleBuffer::from_iter(
self.device.clone(),
BufferUsage::all(),
false,
(0..input.len()).map(|_| 0.0f32),
)?;
// Load compute shader
mod cs {
vulkano_shaders::shader! {
ty: "compute",
src: "
#version 450
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer Input {
float data[];
} input_data;
layout(set = 0, binding = 1) buffer Output {
float data[];
} output_data;
void main() {
uint idx = gl_GlobalInvocationID.x;
output_data.data[idx] = input_data.data[idx] * 2.0;
}
"
}
}
let shader = cs::load(self.device.clone())?;
let pipeline = ComputePipeline::new(
self.device.clone(),
shader.entry_point("main").unwrap(),
&(),
None,
|_| {},
)?;
// Create descriptor set
let layout = pipeline.layout().set_layouts().get(0).unwrap();
let set = PersistentDescriptorSet::new(
layout.clone(),
[
WriteDescriptorSet::buffer(0, input_buffer.clone()),
WriteDescriptorSet::buffer(1, output_buffer.clone()),
],
)?;
// Create command buffer
let mut builder = AutoCommandBufferBuilder::primary(
self.device.clone(),
self.queue.family(),
CommandBufferUsage::OneTimeSubmit,
)?;
builder
.bind_pipeline_compute(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set,
)
.dispatch([input.len() as u32 / 64, 1, 1])?;
let command_buffer = builder.build()?;
// Execute
let future = sync::now(self.device.clone())
.then_execute(self.queue.clone(), command_buffer)?
.then_signal_fence_and_flush()?;
future.wait(None)?;
// Read results
let result = output_buffer.read()?;
Ok(result.to_vec())
}
}- Cross-platform GPU compute
- Graphics + compute pipelines
- Real-time rendering
- Physics simulation
- ✅ Cross-vendor support
- ✅ Excellent Rust support (vulkano)
- ✅ Modern API
- ✅ Good performance
- ❌ Verbose API
- ❌ Steep learning curve
- ❌ Less optimized than CUDA for ML
Apple's graphics and compute API for macOS, iOS, iPadOS.
- Native Apple Silicon support
- Unified memory architecture
- Low-level control
- Excellent performance on Apple hardware
- Crate:
metal = "0.27" - GitHub: https://github.com/gfx-rs/metal-rs
- Maturity: ⭐⭐⭐⭐⭐ Stable
- Documentation: ⭐⭐⭐⭐ Good
- Features:
- Safe Metal API wrapper
- Compute shader support
- Metal Performance Shaders (MPS)
- Complete API coverage
use metal::*;
pub struct MetalAccelerator {
device: Device,
command_queue: CommandQueue,
}
impl MetalAccelerator {
pub fn new() -> Result<Self> {
let device = Device::system_default()
.ok_or("No Metal device found")?;
let command_queue = device.new_command_queue();
Ok(Self {
device,
command_queue,
})
}
pub fn compute(&self, input: &[f32]) -> Result<Vec<f32>> {
// Create buffers
let input_buffer = self.device.new_buffer_with_data(
input.as_ptr() as *const _,
(input.len() * std::mem::size_of::<f32>()) as u64,
MTLResourceOptions::StorageModeShared,
);
let output_buffer = self.device.new_buffer(
(input.len() * std::mem::size_of::<f32>()) as u64,
MTLResourceOptions::StorageModeShared,
);
// Compile shader
let library_source = r#"
#include <metal_stdlib>
using namespace metal;
kernel void vector_multiply(
device const float* input [[buffer(0)]],
device float* output [[buffer(1)]],
uint id [[thread_position_in_grid]])
{
output[id] = input[id] * 2.0;
}
"#;
let compile_options = CompileOptions::new();
let library = self.device
.new_library_with_source(library_source, &compile_options)?;
let kernel = library.get_function("vector_multiply", None)?;
// Create pipeline
let pipeline = self.device
.new_compute_pipeline_state_with_function(&kernel)?;
// Create command buffer
let command_buffer = self.command_queue.new_command_buffer();
let encoder = command_buffer.new_compute_command_encoder();
encoder.set_compute_pipeline_state(&pipeline);
encoder.set_buffer(0, Some(&input_buffer), 0);
encoder.set_buffer(1, Some(&output_buffer), 0);
let grid_size = MTLSize::new(input.len() as u64, 1, 1);
let threadgroup_size = MTLSize::new(256, 1, 1);
encoder.dispatch_threads(grid_size, threadgroup_size);
encoder.end_encoding();
command_buffer.commit();
command_buffer.wait_until_completed();
// Read results
let output_ptr = output_buffer.contents() as *const f32;
let result = unsafe {
std::slice::from_raw_parts(output_ptr, input.len()).to_vec()
};
Ok(result)
}
pub fn use_mps(&self, input: &[f32]) -> Result<Vec<f32>> {
// Metal Performance Shaders for common operations
// ... MPS implementation ...
Ok(vec![])
}
}- Apple device acceleration
- ML inference on Apple Silicon
- Image/video processing
- Graphics rendering
- ✅ Excellent on Apple hardware
- ✅ Unified memory (zero-copy)
- ✅ Good Rust support
- ✅ Native integration
- ❌ Apple platforms only
- ❌ Proprietary
- ❌ Smaller ecosystem than CUDA
- ❌ Different API from CUDA/OpenCL
Next-generation graphics and compute API based on WebGPU standard, portable across all platforms.
- Cross-platform (all vendors)
- Modern API design
- Safe and portable
- Future-proof
- Crate:
wgpu = "0.18" - GitHub: https://github.com/gfx-rs/wgpu
- Maturity: ⭐⭐⭐⭐⭐ Stable
- Documentation: ⭐⭐⭐⭐⭐ Excellent
- Features:
- Cross-platform GPU API
- Backends: Vulkan, Metal, DX12, WebGPU
- Compute shader support
- Safe abstraction
use wgpu::*;
pub struct WgpuAccelerator {
device: Device,
queue: Queue,
}
impl WgpuAccelerator {
pub async fn new() -> Result<Self> {
// Create instance
let instance = Instance::new(InstanceDescriptor {
backends: Backends::all(),
..Default::default()
});
// Request adapter
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
..Default::default()
})
.await
.ok_or("No adapter found")?;
// Create device
let (device, queue) = adapter
.request_device(
&DeviceDescriptor {
label: None,
features: Features::empty(),
limits: Limits::default(),
},
None,
)
.await?;
Ok(Self { device, queue })
}
pub async fn compute(&self, input: &[f32]) -> Result<Vec<f32>> {
// Create buffers
let input_buffer = self.device.create_buffer_init(&util::BufferInitDescriptor {
label: Some("Input Buffer"),
contents: bytemuck::cast_slice(input),
usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
});
let output_buffer = self.device.create_buffer(&BufferDescriptor {
label: Some("Output Buffer"),
size: (input.len() * std::mem::size_of::<f32>()) as u64,
usage: BufferUsages::STORAGE | BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
// Create shader module
let shader = self.device.create_shader_module(ShaderModuleDescriptor {
label: Some("Compute Shader"),
source: ShaderSource::Wgsl(r#"
@group(0) @binding(0)
var<storage, read> input: array<f32>;
@group(0) @binding(1)
var<storage, read_write> output: array<f32>;
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
output[idx] = input[idx] * 2.0;
}
"#.into()),
});
// Create compute pipeline
let compute_pipeline = self.device.create_compute_pipeline(&ComputePipelineDescriptor {
label: Some("Compute Pipeline"),
layout: None,
module: &shader,
entry_point: "main",
});
// Create bind group
let bind_group_layout = compute_pipeline.get_bind_group_layout(0);
let bind_group = self.device.create_bind_group(&BindGroupDescriptor {
label: Some("Bind Group"),
layout: &bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: input_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: output_buffer.as_entire_binding(),
},
],
});
// Create command encoder
let mut encoder = self.device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Compute Encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
label: Some("Compute Pass"),
});
compute_pass.set_pipeline(&compute_pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
compute_pass.dispatch_workgroups((input.len() as u32 + 255) / 256, 1, 1);
}
// Submit
self.queue.submit(Some(encoder.finish()));
// Read results
let staging_buffer = self.device.create_buffer(&BufferDescriptor {
label: Some("Staging Buffer"),
size: output_buffer.size(),
usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = self.device.create_command_encoder(&Default::default());
encoder.copy_buffer_to_buffer(
&output_buffer,
0,
&staging_buffer,
0,
output_buffer.size(),
);
self.queue.submit(Some(encoder.finish()));
let buffer_slice = staging_buffer.slice(..);
let (sender, receiver) = futures::channel::oneshot::channel();
buffer_slice.map_async(MapMode::Read, move |result| {
sender.send(result).unwrap();
});
self.device.poll(Maintain::Wait);
receiver.await??;
let data = buffer_slice.get_mapped_range();
let result: Vec<f32> = bytemuck::cast_slice(&data).to_vec();
drop(data);
staging_buffer.unmap();
Ok(result)
}
}- Portable GPU compute
- Web applications
- Cross-platform tools
- Future-proof code
- ✅ Cross-platform (all GPUs)
- ✅ Modern safe API
- ✅ Excellent Rust support
- ✅ Active development
- ✅ Web support
- ❌ Less mature than CUDA/Vulkan
- ❌ May not expose all hardware features
- ❌ Still evolving
Open standard for parallel programming across heterogeneous platforms (CPUs, GPUs, FPGAs).
- Cross-platform
- Cross-vendor
- CPU and GPU support
- Mature ecosystem
- Crate:
ocl = "0.19" - GitHub: https://github.com/cogciprocate/ocl
- Maturity: ⭐⭐⭐⭐ Stable
- Documentation: ⭐⭐⭐⭐ Good
- Crate:
opencl3 = "0.9" - GitHub: https://github.com/kenba/opencl3
- Maturity: ⭐⭐⭐⭐ Stable
- Type: OpenCL 3.0 bindings
use ocl::{ProQue, Buffer, SpatialDims};
pub struct OpenClAccelerator {
pro_que: ProQue,
}
impl OpenClAccelerator {
pub fn new() -> Result<Self> {
let src = r#"
__kernel void vector_add(
__global float* a,
__global float* b,
__global float* c)
{
int gid = get_global_id(0);
c[gid] = a[gid] + b[gid];
}
"#;
let pro_que = ProQue::builder()
.src(src)
.dims(SpatialDims::One(1024))
.build()?;
Ok(Self { pro_que })
}
pub fn compute(&self, a: &[f32], b: &[f32]) -> Result<Vec<f32>> {
// Create buffers
let buffer_a = Buffer::builder()
.queue(self.pro_que.queue().clone())
.len(a.len())
.copy_host_slice(a)
.build()?;
let buffer_b = Buffer::builder()
.queue(self.pro_que.queue().clone())
.len(b.len())
.copy_host_slice(b)
.build()?;
let buffer_c = self.pro_que.create_buffer::<f32>()?;
// Create and execute kernel
let kernel = self.pro_que
.kernel_builder("vector_add")
.arg(&buffer_a)
.arg(&buffer_b)
.arg(&buffer_c)
.build()?;
unsafe { kernel.enq()?; }
// Read results
let mut result = vec![0.0f32; a.len()];
buffer_c.read(&mut result).enq()?;
Ok(result)
}
}- Cross-platform compute
- Legacy systems
- CPU + GPU heterogeneous
- Scientific computing
- ✅ Cross-platform
- ✅ Mature standard
- ✅ CPU support
- ✅ Wide hardware support
- ❌ Declining adoption
- ❌ Verbose API
- ❌ Less performant than native APIs
- ❌ Limited vendor optimization
Field-Programmable Gate Arrays provide custom hardware acceleration with microsecond latency.
- Custom hardware logic
- Ultra-low latency (<1μs)
- Deterministic timing
- Reconfigurable
// Rust calls C++ HLS code via FFI
// C++ HLS kernel (xilinx_kernel.cpp)
extern "C" {
void custom_accelerator(
const float* input,
float* output,
int length)
{
#pragma HLS INTERFACE m_axi port=input offset=slave bundle=gmem
#pragma HLS INTERFACE m_axi port=output offset=slave bundle=gmem
#pragma HLS INTERFACE s_axilite port=length bundle=control
#pragma HLS INTERFACE s_axilite port=return bundle=control
for (int i = 0; i < length; i++) {
#pragma HLS PIPELINE II=1
output[i] = input[i] * 2.0f + 1.0f;
}
}
}
// Rust FFI wrapper
use std::ffi::CString;
#[link(name = "xilinx_kernel")]
extern "C" {
fn custom_accelerator(
input: *const f32,
output: *mut f32,
length: i32,
) -> i32;
}
pub struct FpgaAccelerator {
device_handle: i32,
}
impl FpgaAccelerator {
pub fn new(bitstream_path: &str) -> Result<Self> {
// Load FPGA bitstream
// Initialize device
Ok(Self { device_handle: 0 })
}
pub fn process(&self, input: &[f32]) -> Result<Vec<f32>> {
let mut output = vec![0.0f32; input.len()];
unsafe {
custom_accelerator(
input.as_ptr(),
output.as_mut_ptr(),
input.len() as i32,
);
}
Ok(output)
}
}- Ultra-low latency trading
- Network packet processing
- Signal processing
- Custom protocols
- ✅ Lowest latency possible
- ✅ Deterministic timing
- ✅ Custom logic
- ✅ Power efficient
- ❌ Complex development
- ❌ Long compilation times (hours)
- ❌ Requires hardware expertise
- ❌ Limited Rust tooling
- ❌ Expensive hardware
Google's custom ASICs optimized for ML workloads, available via Google Cloud.
- 100+ TOPS performance
- Optimized for TensorFlow/JAX
- Matrix multiplication acceleration
- Systolic array architecture
// Via TensorFlow/JAX bindings
use tensorflow::*;
pub struct TpuAccelerator {
session: Session,
graph: Graph,
}
impl TpuAccelerator {
pub fn new() -> Result<Self> {
let mut graph = Graph::new();
// Define computation graph
// ...
let session = Session::new(&SessionOptions::new(), &graph)?;
Ok(Self { session, graph })
}
pub fn infer(&self, input: &[f32]) -> Result<Vec<f32>> {
// Run inference on TPU
// ...
Ok(vec![])
}
}
// Or via JAX (Python interop)
use pyo3::prelude::*;
pub struct JaxTpuAccelerator {
py: Python<'static>,
module: PyObject,
}
impl JaxTpuAccelerator {
pub fn new() -> Result<Self> {
let gil = Python::acquire_gil();
let py = gil.python();
let code = r#"
import jax
import jax.numpy as jnp
@jax.jit
def compute(x):
return jnp.matmul(x, x.T)
"#;
let module = PyModule::from_code(py, code, "jax_compute.py", "jax_compute")?;
Ok(Self {
py,
module: module.to_object(py),
})
}
}- Large-scale ML training
- ML inference at scale
- Research experiments
- Cloud ML workloads
- ✅ Highest ML performance
- ✅ Cost-effective (Cloud TPU)
- ✅ TensorFlow/JAX optimized
- ✅ Large-scale distributed
- ❌ Google Cloud only
- ❌ TensorFlow/JAX required
- ❌ Not general-purpose
- ❌ Limited direct Rust support
Intel's hardware acceleration for cryptography, compression, and security functions.
- 100+ Gbps crypto throughput
- Compression/decompression
- Public key operations
- Symmetric crypto offload
// Via QAT C library FFI
#[link(name = "qat")]
extern "C" {
fn cpaCySymPerformOp(
instanceHandle: *const c_void,
pOpData: *const c_void,
pSrcBuffer: *const c_void,
pDstBuffer: *mut c_void,
) -> i32;
}
pub struct QatAccelerator {
instance: *mut c_void,
}
impl QatAccelerator {
pub fn new() -> Result<Self> {
// Initialize QAT device
let instance = unsafe {
// ... QAT initialization ...
std::ptr::null_mut()
};
Ok(Self { instance })
}
pub fn encrypt_aes(&self, plaintext: &[u8], key: &[u8]) -> Result<Vec<u8>> {
let mut ciphertext = vec![0u8; plaintext.len()];
unsafe {
// Setup operation data
// ... QAT crypto operation ...
cpaCySymPerformOp(
self.instance,
std::ptr::null(),
plaintext.as_ptr() as *const c_void,
ciphertext.as_mut_ptr() as *mut c_void,
);
}
Ok(ciphertext)
}
pub fn compress(&self, data: &[u8]) -> Result<Vec<u8>> {
// QAT compression
// ...
Ok(vec![])
}
}- IPsec/SSL termination
- Database encryption
- Storage compression
- VPN gateways
- ✅ 100+ Gbps throughput
- ✅ Low CPU overhead
- ✅ Multiple algorithms
- ✅ Enterprise-grade
- ❌ Intel hardware only
- ❌ Complex API
- ❌ Limited Rust support
- ❌ Requires dedicated HW
Data Processing Unit combining network, storage, and compute acceleration.
- 200+ Gbps networking
- Programmable packet processing
- Storage acceleration
- ARM cores for control plane
// Via DOCA SDK
use doca_sys::*;
pub struct BluefieldDpu {
dev: *mut doca_dev,
}
impl BluefieldDpu {
pub fn new() -> Result<Self> {
unsafe {
let mut dev = std::ptr::null_mut();
doca_dev_open(&mut dev);
Ok(Self { dev })
}
}
pub fn process_packets(&self, packets: &[&[u8]]) -> Result<()> {
// Offload packet processing to DPU
// ...
Ok(())
}
pub fn rdma_transfer(&self, data: &[u8], remote: u64) -> Result<()> {
// RDMA operations on DPU
// ...
Ok(())
}
}- Smart NICs
- Network function virtualization
- Storage offload
- Security processing
- ✅ Line-rate networking
- ✅ Compute + network
- ✅ Offload CPU tasks
- ✅ Programmable
- ❌ NVIDIA hardware only
- ❌ Expensive
- ❌ Complex programming
- ❌ Limited documentation
// src/accelerator/mod.rs
pub enum AcceleratorType {
Cuda,
Rocm,
Vulkan,
Metal,
Wgpu,
OpenCl,
Fpga,
Tpu,
Qat,
Dpu,
}
pub trait Accelerator: Send + Sync {
fn name(&self) -> &str;
fn compute(&self, input: &[f32]) -> Result<Vec<f32>>;
fn async_compute(&self, input: &[f32]) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>>>>;
}
// Worker with accelerator
pub struct AcceleratedWorker<A: Accelerator> {
accelerator: Arc<A>,
}
impl<A: Accelerator> Worker for AcceleratedWorker<A> {
type State = Vec<f32>;
type Message = ComputeTask;
fn handle_message(&mut self, state: &mut State, msg: Envelope<Message>) -> Result<()> {
let result = self.accelerator.compute(&msg.payload.data)?;
state.extend(result);
Ok(())
}
}[features]
cuda = ["cudarc"]
rocm = ["hip-sys"]
vulkan = ["vulkano"]
metal = ["metal-rs"]
wgpu-compute = ["wgpu"]
opencl = ["ocl"]
fpga = []
tpu = ["tensorflow"]
qat = []
dpu = []
all-accelerators = [
"cuda",
"vulkan",
"metal",
"wgpu-compute",
"opencl"
]| Use Case | Primary | Alternative | Fallback |
|---|---|---|---|
| ML Training | CUDA | TPU | Vulkan |
| ML Inference | CUDA/TPU | Metal (Apple) | wgpu |
| General Compute | wgpu | Vulkan | OpenCL |
| Cross-Platform | wgpu | Vulkan | OpenCL |
| Apple Devices | Metal | wgpu | - |
| Ultra-Low Latency | FPGA | QAT | - |
| Network Offload | DPU | QAT | - |
| Crypto/Compress | QAT | GPU | CPU |
// Benchmark results (approximate, varies by workload)
Vector Addition (1M elements):
- CPU (single-threaded): ~2.0ms
- CUDA: ~0.05ms (40x faster)
- Vulkan: ~0.08ms (25x faster)
- Metal (M1): ~0.06ms (33x faster)
- wgpu: ~0.10ms (20x faster)
- OpenCL: ~0.12ms (16x faster)
Matrix Multiply (1024x1024):
- CPU (single-threaded): ~800ms
- CUDA (cuBLAS): ~1.5ms (533x faster)
- TPU: ~0.8ms (1000x faster)
- Metal (MPS): ~2.0ms (400x faster)
- Vulkan: ~3.0ms (266x faster)
Crypto (AES-256, 1GB):
- CPU: ~500ms
- QAT: ~10ms (50x faster)
- CUDA: ~50ms (10x faster)- Phase 1: Implement wgpu (cross-platform baseline)
- Phase 2: Add CUDA support (NVIDIA GPUs)
- Phase 3: Add Metal support (Apple Silicon)
- Phase 4: Add Vulkan compute (advanced users)
- Phase 5: Specialized accelerators (QAT, FPGA)
Document Status: Ready for implementation Last Updated: October 31, 2025 Estimated Implementation: 6-8 weeks for GPU support