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This repository was archived by the owner on May 2, 2020. It is now read-only.
I see in the source files many hardcoded values of the original game mechanics instead of reading it from original data. To circumvent any legal issues you should try to use the .dat file as a data source or export it to a format usable by your engine (e.g. TOML, YAML, ... ).
You could for example use genieutils to extract the data and store it within a nyan container format - just as an idea. ;-)
I see in the source files many hardcoded values of the original game mechanics instead of reading it from original data. To circumvent any legal issues you should try to use the
.datfile as a data source or export it to a format usable by your engine (e.g. TOML, YAML, ... ).You could for example use genieutils to extract the data and store it within a nyan container format - just as an idea. ;-)
Regarding e.g.:
https://github.com/puzzlepaint/freeage/blob/master/src/FreeAge/common/type_stats_data.cpp
Cheers