diff --git a/src/webgl/3d_primitives.js b/src/webgl/3d_primitives.js
index bafd307b7e..cd6cccc893 100644
--- a/src/webgl/3d_primitives.js
+++ b/src/webgl/3d_primitives.js
@@ -113,11 +113,6 @@ function primitives3D(p5, fn){
* The parameter, `callback`, is a function with the drawing instructions for
* the new p5.Geometry object. It will be called
* once to create the new 3D shape.
- *
- * See beginGeometry() and
- * endGeometry() for another way to build 3D
- * shapes.
- *
* Note: `buildGeometry()` can only be used in WebGL mode.
*
* @method buildGeometry
@@ -321,12 +316,8 @@ function primitives3D(p5, fn){
* p5.Geometry objects can contain lots of data
* about their vertices, surface normals, colors, and so on. Complex 3D shapes
* can use lots of memory which is a limited resource in many GPUs. Calling
- * `freeGeometry()` can improve performance by freeing a
- * p5.Geometry object’s resources from GPU memory.
* `freeGeometry()` works with p5.Geometry objects
- * created with beginGeometry() and
- * endGeometry(),
- * buildGeometry(), and
+ * created with buildGeometry() and
* loadModel().
*
* The parameter, `geometry`, is the p5.Geometry
@@ -342,24 +333,6 @@ function primitives3D(p5, fn){
* @param {p5.Geometry} geometry 3D shape whose resources should be freed.
*
* @example
- * function setup() {
- * createCanvas(100, 100, WEBGL);
- *
- * background(200);
- *
- * // Create a p5.Geometry object.
- * beginGeometry();
- * cone();
- * let shape = endGeometry();
- *
- * // Draw the shape.
- * model(shape);
- *
- * // Free the shape's resources.
- * freeGeometry(shape);
- * }
- *
- * @example
* // Click and drag the mouse to view the scene from different angles.
*
* let button;
diff --git a/src/webgl/loading.js b/src/webgl/loading.js
index 6f726b15cc..23fe61b123 100755
--- a/src/webgl/loading.js
+++ b/src/webgl/loading.js
@@ -972,9 +972,7 @@ function loading(p5, fn){
* The parameter, `model`, is the
* p5.Geometry object to draw.
* p5.Geometry objects can be built with
- * buildGeometry(), or
- * beginGeometry() and
- * endGeometry(). They can also be loaded from
+ * buildGeometry(). They can also be loaded from
* a file with loadGeometry().
*
* Note: `model()` can only be used in WebGL mode.