Commit fcf656f
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design: elevate playground UI to a precision-instrument system
A design-lead pass over the 'Kinetic Lab' playground — same DNA, pushed to
ship quality through accent discipline and material depth.
- Accent discipline: lime was over-deployed (LIVE, active step, chip, play
button, brand all competing). Introduced a 3-tier accent system (line/wash)
so lime reads as a rare tracking marker. Secondary buttons now lift on a
neutral surface; lime is reserved for the primary CTA and true signals.
- Material system: --edge / --sheen tokens give every chrome surface (topbar,
transport, pane-head) a milled, top-lit read instead of flat fills.
- Transport: replaced the loud wide solid-lime 'Pause' pill with a circular
media-player disc (40px, inset highlight, focus ring); machined scrubber
groove with a white/lime thumb; tabular clock behind a hairline divider.
- Phase chips: refined active state (lime status dot + faint wash + hairline)
instead of a shouty solid-lime block.
- Topbar hierarchy: recessed the Area/Gear/Level filters into a secondary
cluster, made Example the primary control, added a divider before actions.
- Lighter intro strip (small lime tick, white headline).
- Fixed a real defect: the 'Posecode' wordmark rendered as default UA link
blue (#0000EE) — added a brand color + global anchor reset.
Verified at desktop + mobile; play/pause toggle, active chip, and the How-to
slide-over all render correctly; production build clean.1 parent d2b4d31 commit fcf656f
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