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Copy file name to clipboardExpand all lines: .changeset/heroic-owls-land.md
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"posecode-mcp": patch
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---
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Strengthen Posecode motion authoring and playback with strict contact validation, grounded multi-contact solving, continuous sparse transitions, and more lifelike canonical movement guidance.
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Strengthen Posecode motion authoring and playback with strict contact validation,
Copy file name to clipboardExpand all lines: packages/posecode-language/src/hover.ts
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@@ -57,12 +57,13 @@ export function getHover(
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if(bone&&token!=="hold"){
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constrom=romFor(bone,token);
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if(rom){
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constdetail=KEYWORD_DOCS[token];
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returnmd(
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`**${boneType(bone)} · ${token}**: configured range **${rom.min}–${rom.max}°**. Angles beyond this are clamped with a diagnostic.`,
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`**${boneType(bone)} · ${token}**: configured range **${rom.min}–${rom.max}°**. Angles beyond this are clamped with a diagnostic.${detail ? ` ${detail}` : ""}`,
travel: "Moves the figure across the floor: `travel: 0.4 0` (world x z metres from the start spot). Absolute, carried across phases. Standing poses only.",
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cue: "A short coaching cue shown while this phase plays.",
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hold: "Reset every rotation channel on this joint to its neutral / rest angle: `<joint>: hold neutral`.",
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pronate: "Rolls the forearm toward palm-down. With upright arms at the sides, about 80° faces the palm inward toward the thigh; final world facing also depends on the arm pose.",
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supinate: "Rolls the forearm in the palm-up direction; final world facing also depends on the shoulder and elbow pose.",
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