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|**Dance / choreography**| Notating sequences, port de bras, simple phrases | 🟡 Simple gestures work; precise reach + partner work are future. |
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|**Dance / choreography**| Notating sequences, port de bras, phrases that turn & travel | ✅ Phrases, port de bras, pirouettes, and traveling combos (box-step, grapevine, chassé) work via `turn`/`travel`; partner work is future. |
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|**Martial arts**| Stances, strikes, basic forms | 🟡 Stances/strikes partly work; contact and weapons are future. |
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|**Sign language / gesture**| Finger-spelling, signs, expressive gesture | ⛔ Needs a hand/finger rig (the rig currently ends at the wrist). |
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@@ -43,7 +43,14 @@ These are the unlocks, roughly in order of leverage:
"ground-lock": "Pins effectors (hands / feet) to the floor for this phase.",
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reach: "Drives an effector to a target via IK — `reach: hand_left ankle_left`.",
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pin: "Moves the body so an effector sits on an anchor — `pin: hand_left bar` (hang, pull up, step up, dip).",
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turn: "Turns the figure to face a new direction — `turn: 360` (degrees, yaw about vertical). Absolute, carried across phases. Standing poses only.",
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travel: "Moves the figure across the floor — `travel: 0.4 0` (world x z metres from the start spot). Absolute, carried across phases. Standing poses only.",
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cue: "A short coaching cue shown while this phase plays.",
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hold: "Keep the joint at its neutral / rest angle.",
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