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Changelog

All notable changes to this project will be documented in this file. See standard-version for commit guidelines.

1.0.0 (2025-11-05)

⚠ BREAKING CHANGES

  • the minimum required Node.js version is 22.21.1

Dependencies updates

0.5.20 (2025-10-14)

Features

0.5.19 (2025-08-27)

Features

  • GS: harmonics and scaling of splats (ed397e3)

0.5.18 (2025-08-19)

Bug Fixes

  • GS: fix harmonics direction and scale (989d84b)

0.5.17 (2025-08-18)

Features

  • GS: define positions using a global offset insteaed a local one (e2c8625)
  • GS: fix harmonics evaluation (20339a8)
  • GS: have a manual scale on top of the LOD scale of the splats (8ab97c1)
  • GS: refactor (88b3b8e)
  • GS: set default state for the GS shader (0a4a0dd)

0.5.16 (2025-08-11)

Features

  • GS: adding types for the textures and buffers (74c1336)
  • GS: allow to modify the amount of additional memory to save (c3f7f8e)
  • GS: create the dispose method for the geometry data of the splats (9e3f797)
  • GS: define the total amount of splats for the geometry (f4ab00a)
  • GS: name refactor (cf54b36)
  • GS: remove the geometryData since it is not needed (1a8610f)
  • GS: revert min node size to its original value (3d037c2)
  • GS: sorting enabler (e1a856d)
  • let an xhr override (#211) (6609df4)

Bug Fixes

  • GS: fix flickering when loading (f23a4eb)
  • GS: separate texture and buffer creation (eeded5d)

Dependencies updates

0.5.15 (2025-07-29)

Features

Dependencies updates

0.5.14 (2025-07-29)

Features

  • gaussians: modify the load function for gaussians to obtain the max amount of splats (7307cac)
  • gaussians: separate the harmonics from mobile (9a84904)
  • GS: correcting adaptive LOD scaling (5ec79c5)
  • GS: define the maxDepth only in geometry (217317c)
  • GS: include the position change for the conditions of sorting (88c958e)
  • GS: remove the testing true in the sorter (86188a8)
  • GS: remove unused variables (a4710db)

0.5.13 (2025-07-17)

Features

  • GS: include the clipping for the splats (57b39b8)

0.5.12 (2025-07-16)

Features

  • GS: reduce max splats for mobile to 500K (f2183b6)

0.5.11 (2025-07-16)

Features

  • GS: reduce memory footprint for mobile (a14d551)

0.5.10 (2025-07-14)

Features

  • model: disable harmonics in shader when required (3eb7ad8)

0.5.9 (2025-07-07)

Features

  • model: modify format for splats texture (a57186d)

0.5.8 (2025-07-03)

Features

  • model: modify the sorter for bundle (648bbbc)
  • model: update the function that checks if the splats are required (f78a910)
  • reduce artifact size (d2fb6ed)
  • update pointcloud shaders to GLSL3 (6ef3489)

Bug Fixes

  • fix wepback sourcemap annotations breaking stuff (5c4e379)
  • use xhrRequest for loading Potree2 hierarchy and octree (eb29a17)

0.5.6 (2025-06-25)

0.5.5 (2025-06-20)

Dependencies updates

  • deps-dev: rimraf from 3.0.2 to 6.0.1 (#198) (8c8d6dd)

0.5.4 (2025-06-20)

0.5.3 (2025-06-20)

0.5.2 (2025-06-20)

0.2.10 (2024-04-05)

0.2.1 (2020-06-04)

0.2.2 (2020-09-28)

0.1.9 (2020-03-16)

0.1.8 (2020-03-04)

0.1.7 (2019-12-09)

0.1.6 (2019-11-25)

0.1.5 (2019-09-30)

0.1.4 (2019-08-15)

Bug Fixes

  • free more memory and prevent infinite loop when doing so (437ebea)

0.1.3 (2019-08-07)

Bug Fixes

  • lru: collect all the nodes to remove and then remove them in one go (4dcd3d4)

0.1.2 (2019-08-07)

Bug Fixes

  • clipping of nodes when CLIP_OUTSIDE is set (#45) (cf72aeb)
  • point-cloud-material: define MAX_POINT_LIGHTS and MAX_DIR_LIGHTS (#40) (3d3306e)
  • pointcloud.vert: use snake_case for max_clip_boxes (#42) (6a39757)

0.1.1 (2019-04-03)

Bug Fixes

  • point-cloud-material: define MAX_POINT_LIGHTS and MAX_DIR_LIGHTS (#40) (3d3306e)

0.1.0 (2019-04-02)

Features

  • point-cloud-octree: add pixelPosition and onBeforePickRender to pick params (#36) (0369286)

0.0.19 (2019-04-01)

Bug Fixes

  • material: prevent warnings about unused varyings (#38) (1e74717)