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Alternative rendering engines #10

@bartek

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@bartek

I don't think we can make gramework engine-agnostic, but I think there may be benefits in exploring other game engines. Realistically, I don't think it'd be too difficult to swap that part, and continue to expose a similar, if not the same gramework API

I'm mostly intrigued by pixi.js, which seems to have active development and much broader use.

Although Gamejs was the first framework we found that we loved (for it's very thin layer of a wrapper), I don't think we should hold onto it if it means there's better solutions.

I'm mostly thinking of writing these games and running them on other devices. I have not tested anything yet, but I feel that an up-to-date engine like pixi.js may provide better support for that going forward.

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