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common/docs/release_checklist.md

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gameboy/src/helppages.txt gba/src/helppages.txt private/* \
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common/docs/ &
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firefox 'https://github.com/pinobatch/240p-test-mini/releases' \
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'https://forums.nesdev.com/viewtopic.php?f=22&t=13394' \
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'https://forums.nesdev.org/viewtopic.php?f=22&t=13394' \
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'https://gbdev.gg8.se/forums/viewtopic.php?id=542' \
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'https://forum.gbadev.org/viewtopic.php?f=6&t=18168' &
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'https://forum.gbadev.net/forum/1-announcements' \
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'https://www.patreon.com/' &
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git log --oneline
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1. `CHANGES.txt` (3): Ensure version and release date are updated,
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and all common changes have the same wording
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2. Make a common change highlights list for the GitHub release,
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based on this version's `CHANGES.txt` files, and split into
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user-visible and behind-the-scenes changes
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3. `makefile` (3): Ensure version is updated
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4. `helppages.txt` (3): Ensure version, release date, and patron list
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4. `helppages.txt` (3): Ensure release year, and patron list
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are updated
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5. `make all` to ensure all versions are built, including the
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sometimes neglected NES-BNROM version

gameboy/CHANGES.txt

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0.23 (2023-01-xx)
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0.23 (2023-03-03)
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* Credits: Display version from Git commit tag and ID
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* Credits: Pino has moved to the Fediverse
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* Add SGB sound test
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* Add health warning to Motion blur and Chroma crosstalk
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* Motion blur: increase duration cap to 60 frames
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(requested by zeta0134)
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* Shadow sprite: replace GB Gus and GBC Gus with Donna
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* Shadow sprite: move Green Hill Zone tiles to $8800 to avoid
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overwriting shadow style tiles
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* Rename Manual lag test to Timing and reflex test to reflect
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how it is used
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* Backlight zones: add speed control

gameboy/makefile

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# Used in the title of the zipfile and .gb executable
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title:=gb240p
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version:=0.23b1
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version:=0.23
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# Space-separated list of asm files without .z80 extension
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# (use a backslash to continue on the next line)

gameboy/src/helppages.txt

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ability to handle retro
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console video signals.
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2. Provide a test signal
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generator to help
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in calibrating the
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levels of a display.
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generator to help in
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calibrating levels and
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geometry of a display.
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----
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The Game Boy outputs
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144 lines of progressive
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Program: Damian Yerrick
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🦣 @pinobatch@
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peoplemaking.games
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Special thanks:
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Shmups Forum
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gbdev contributors
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----
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Thank you to my patrons:
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Rin Marina
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Artemio Urbina
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Joe Parsell
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Brad Smith
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Rin Mari
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zeta0134
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Jeremy Z
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Jason Richmond
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Guto Maia
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birdybro
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----
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You can help:
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- Run tests on authentic

gba/CHANGES.txt

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0.23 (2023-01-xx)
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0.23 (2023-03-03)
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* Help: fix blink sprite alignment
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* Credits: Display version from Git commit tag and ID
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* Credits: Pino has moved to the Fediverse
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* Motion blur: add health warning
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* Motion blur: increase duration cap to 60 frames
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(requested by zeta0134)
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* Motion blur: do not edit parameters while running
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* Shadow sprite: add Donna
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* Rename Manual lag test to Timing and reflex test to reflect
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how it is used

gba/src/helppages.txt

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a test signal generator
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to help in calibrating the
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black, white, and color
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levels of a display.
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levels and geometry of
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a display.
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----
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The Game Boy Advance
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system outputs 160 lines of
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Program: Damian Yerrick
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🦣 @pinobatch@
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peoplemaking.games
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Special thanks:
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Shmups Forum
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gbadev.org
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gbadev.net
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Thank you to my patrons:
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Rin Marina, Artemio Urbina,
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Joe Parsell, and Brad Smith
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Artemio Urbina, Joe Parsell,
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Brad Smith, Rin Mari, Jeremy Z,
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zeta0134, Jason Richmond,
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Guto Maia, birdybro
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----
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You can help:
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- Run tests on authentic

makefile

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# This file is offered as-is, without any warranty.
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#
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title := 240p-test-mini
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version := 0.23b1
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version := 0.23
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# Make $(MAKE) work correctly even when Make is installed inside
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# C:\Program Files
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alltargets:=\
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nes/240pee.nes nes/240pee-bnrom.nes nes/240pee-tgrom.nes \
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nes/mdfourier.nsf nes/mdfourier4k.nes nes/mdfourier4k-chrrom.nes \
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gameboy/gb240p.gb gba/240pee_mb.gba
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gameboy/gb240p.gb gba/240pee_mb.gba nes/240pee-sgrom.nes
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.PHONY: all dist clean $(alltargets)
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all: $(alltargets)

nes/CHANGES.txt

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0.23 (2023-01-xx)
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0.23 (2023-03-03)
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* Help: Compress duplicate lines of text (GB parity)
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* Credits: Display version from Git commit tag and ID
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* Credits: Pino has moved to the Fediverse
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* Replace Grid and Linearity with khmr33's Monoscope
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* Solid color screen: Select to windowbox (SGB parity; requested by
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khmr33 and Tianfeng)
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* Safe areas: rename PocketNES to Post-1985 and fix size typo
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* Safe areas: Rename PocketNES to Post-1985 and fix size typo
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* Chroma crosstalk: Add health warning; simplify pattern (SGB parity)
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* Stopwatch: be up front about gaining a second per 10 minutes
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(requested by zeta0134)
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* Add input test with serial analyzer, standard controllers including
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FC microphone, Four Score, Super NES controller and mouse,
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Power Pad, and Arkanoid controller
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* Sound test: don't move cursor when returning
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* MDFourier: play sync pattern when menu opens
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* Move the hyphen down a pixel
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* Add standalone 4096-byte MDFourier ROM for the smallest flash carts

nes/makefile

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# These are used in the title of the NES program and the zip file.
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title:=240pee
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version:=0.23b1
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version:=0.23
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# Space-separated list of assembly language files that make up the
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# PRG ROM. If it gets too long for one line, you can add a backslash

nes/src/helppages.txt

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a test signal generator
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to help in calibrating the
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black, white, and color
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levels of a display.
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levels and geometry of
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a display.
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The Nintendo Entertainment
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System (NES) outputs 240
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PARTICULAR PURPOSE.
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----
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Thank you to my patrons:
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Rin Marina, Artemio Urbina,
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Joe Parsell, and Brad Smith
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Artemio Urbina, Joe Parsell,
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Brad Smith, Rin Mari, Jeremy Z,
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zeta0134, Jason Richmond,
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Guto Maia, birdybro
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You can help this project by
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running the test on authentic

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