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Changelog_eng.txt
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381 lines (327 loc) · 12.4 KB
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SpeedSim.exe:
~~~~~~~~~~~~~~
v0.9.8.1b
- fix: saving/loading/displaying ABMs in report history
- fix: fleets being saved/loaded incorrectly
- chg: for Vista compatibility: options and html reports are saved
in %AppData%\SpeedSim now
- fix: small graphic bugs
v0.9.8.0b
- fix: wrong time zone in esp. history
- new: position & size of esp. history are being saved now
- new: using correct decimal point automatically
- new: it's possible to save the reports in history
- fix: possible memory leak
- new: Battlecruiser added to tool tip of theoretic plunder
v0.9.7.0b
- fix: RF-Files could not be (un)loaded
- fix: Window not being redrawn sometimes
- fix: minor fixes for skinning
- new: Name/Coords of target planet will be scrolled to the right
- fix: (IPR-Sim) Buttons were at strange positions when higher DPI
were used
- new: Espionage report histroy (show/hide with [F2])
- fix: fuel from previous attacks also used for wave losses now
- new: Display target info with [Ctrl]+E
v0.9.6.1b
- fix: Battlecruisers result will be deleted now
- chg: Balance copyable
- chg: Changed position of button to delete positions
- chg: (IPR-Sim) Check-Boxes instead of Radiobuttons
- chg: many internal changes
- new: Option to change behaviour of wave attacks
- new: Cancel-button in extended options
- chg: added language name to language dialog
- chg: removed shield calculation option
v0.9.6.0b
- fix: GDI-Leak when skinning is activated
- new: Battlecruiser
- new: Delete coordinates over a button
- fix: reset wave state working again
- fix: tab order
v0.9.5.3b
- fix: Next Wave bug
- chg: if you read in an espionage report, ABMs will be removed
- new: now you can manually set the game speed
- new: set the name of the attacked planet
- fix: copy result to clipboard did not work with unicode
- fix: (IPR-Sim) Result of Missiles are taken over now
- chg: new installer icons (thx to EleCTro_GHeTTo!)
- fix: on first start profile question came before language
selection
v0.9.5.1b
- fix: (IPM-Sim) ABMs have been removed
- fix: (IPM-Sim) Techs are not being mixed up anymore
- fix: Cancelling with [Enter] possible again
- fix: Problem with e.g. kyrillic characters
- new: added LC_Ships_Res_Def & LC_Ships_Res_Att for skinning
- new: (IPM-Sim) Needed missiles under input field
v0.9.5.0b
- chg: removed espionage probes from theoretical plunder
- fix: missing translations
- new: Interplanetary Missiles simulator
- chg: Transparency of PopUp is being saved now
- new: Transparency of SpeedSim window adjustable
- fix: (Skinning) problems with css files
v0.9.4.4b
- fix: now CRs and BWC look good also with activated skin
v0.9.4.3b
- fix: when switching the fleetslot the flying time changed
- fix: deactivating skins changed the font
- fix: the menu wasn't translated after first start
- fix: the monitoring of the clipboard was not ended correctly
(thx to MrHiggins)
- fix: removed skinning problems if the background image
did not had the correct size
- fix: in some cases needed deuterium was not calculated
- chg: SpeedSim does not disappear anymore if you edit the
espionage report
- new: [Ctrl]+[Enter] opens the raid popup
- new: you can now set a transparent color for buttons
(set 'Button_TransColor' in section [Colors])
- new: recycler time added to flying time
- new: skinners can set their own css files for CRs and BWC file
(therefore set the keys 'CSS_BWC' and 'CSS_CR' in [General])
- new: possibility to load own ship data and rf tables (extended
options)
v0.9.4.2b
- UnicoWS.dll not needed for unicode version anymore
- fix when changing profiles
- monitoring of clipboard did not worked in unicode version
- when switching language to german no restart is needed anymore
- now maximum, minimum and average number of needed recyclers are
shown in the tooltip of debris information
- you can change skins now without restarting speedsim
- many other bugfixes
- Option for Uni50 in extended options (german ogame only)
v0.9.4.1b
- fixed various bugs with the raid list
- "64d" problem fixed (for WinE users)
- other minor fixes
v0.9.4.0b
- new: raid list: this is a new feature for easy planning
more attacks
-> add/delete over '+' / '-' in 'Raid List'
-> switching over '->' or '<-' or in the popup with
a right mouse button click
- transparency setable for the popup (Win2k/XP only)
- popup restores now automatically if you restore SpeedSim
- sorted the options dialog a bit better
- Ship technologies are now saved with the fleet
- moons are now detected in espionage reports and can be set
(check 'M' in the battle result)
in popup e.g. [1:111:1M] if moon has been detected
- added espionage probe in ToolTip for theoretic plunder
- many bugfixes and minor changes
v0.9.3.1b
- you can switch between old and new shield calculation
(only change, if you know, what you do!)
- now the coordinates should be fully visible in all cases
- it is possible to choose the ship used for theoretic plunder
- now a tooltip shows up in the lines of the battle result the
text is cut
- minor fixes
v0.9.3.0b
- corrected IRC address
- new popup which is in foreground that you wont forget how many ships
you took :)
- languages now switchable over the menu
- added popup that contains information about your target and your
attacking fleet (thx to "eXcezZ" for background)
- reset wave state now also next to "Prepare for next wave"
- now possible to set an option that defense units less then 10
will be rebuilted completely
- text in battle result wont blur anymore when no skin is turned on
and you move the content
- new point on fleet menu "Reset All Fleets" to remove all fleets from
ACS fleet slots
- you can switch between ACS fleet slots via [Ctrl]+[left]/[right]
- updated various skinning stuff
v0.9.2.5b
- you can minimize SpeedSim now to the system tray
- SpeedSim can now popup automatically if a OGame text has been copied
into the clipboard
- fix with rebuild factor of defense
- new options: autostart SpeedSim, minimize on start, allow only one
instance
- technologies now extra over menu saveable
- completely rewrote save system, new file name: SpeedSim.cfg
- you can name options and fleets now
- first 5 options can be switched via [Ctrl]+[Num]
- new instace of SpeedSim via [Ctrl]+[N] startable
- show extended options via [F4]
v0.9.2.1b
- skins work again
- rebuild rate of defense will be now constant after saving options
v0.9.2.0b
- added menu where you can save now more then 1 fleet / options
- fixed smaller memory leaks in skinning system
- it was possible to add defense to ACS defenders
- 5-times faster speed (for german SpeedUni - affects only flying
time)
- its possible to add different positions for ACS attackers, to
get a correct fuel consumption
- created new dialog for choosing language
- added verifications for skin and language files
- total win now also in balance
v0.9.1.1b
- problem with Win 9x/ME fixed
v0.9.1.0b
- combat results are now sorted out when supervising the clipboard
- fix when switching fleets
- small alignment
- now technologies aren't loaded if you read in a combat report before starting SpeedSim
- fixed memory leak
- SpeedSim looks now a bit better with activated XP-Style
- internal changes to Unicode
- removed "Old RF values"
- smaller fixes
- reduced file size
v0.9.0.1b
- added "Own RapidFire"
- fixed hang up when stopping simulations
v0.9.0.0b
- activated alliance combat system (currently only in some german universes)
- minor improvements
v0.8.9.9b
- small cargo ship wont disappear anymore
v0.8.9.8b
- additions for alliance combat system
- added new language strings
- lots of fixes
v0.8.9.5b
- added possibility to change font for your skin
- balance now accessable over the message box again
- changed tab order
- adjusted some edit fields
- added dialog to edit scan reports
- if a language file is loaded now the english website will be
opened instead if the german
v0.8.9.0b
- fixed Combobox
- Updater points to new server
- added some language strings
- fixed skinning bug with transparent buttons
- the speedsim homepage should open now in a new window
SpeedKernel.dll
~~~~~~~~~~~~~~~~
v0.9.8.1b
- fix: reading in Anti-Ballistic-Missiles works again
- fix: wrong detection of esp. reports unter certain conditions
v0.9.8.0b
- fix: problem parsing some ships
- new: structure points going into DF can be set up
v0.9.7.0b
- fix: reading problems
v0.9.6.1b
- fix: reading problems with some CRs and own defense
- fix: shield calculation
- fix: shield, armour and weapon will rounded down now
v0.9.6.0b
- fix: rounding when getting resources
- new: implemented Battlecruiser
- chg: updated RF to OGame version 0.75
v0.9.5.3b
- chg: internal stuff
- fix: problems with the raid list and fleet swapping
- chg: better unicode support
- fix: CR's and the B/W-Case are now in UTF-8, so Firefox should
be able to read them now
- new: [BaseSpeed] & [Capacity] available in .sd file
v0.9.5.1b
- fix: (IPM-Sim) strange Numbers at result
- fix: Ships could have been deleted under certain conditions
- new: deuterium cost for recyclers
v0.9.5.0b
- fix: Changing the coordinates for defender could delete the defenders
fleet
- fix: [AltShips] haven't been read in from language files
- chg: Espionage probes changed OGame 0.74b data
- fix: endless loop when reading in certain strings
- new: implemented Interplanetary Missiles simulator
- fix: (error) when cancelling simulation
v0.9.4.4b
- fix: alternative ship names haven't been read in in espionage reports
v0.9.4.3b
- fix: output problem if the numbers are to big
- chg: improved compatibility for other compilers
- chg: improved reading of ini files
- chg: implemented Kelder's formula for theoretic plunder
- new: HTML files now with a new look (design by Mic2003)
v0.9.4.2b
- detection of coordinates improved
- small speed improvement in combats with high rapid fire
- fixed CR reading
v0.9.4.1b
- "64d" problem fixed
- fixed very rare hang up in plunder calculation
v0.9.4.0b
- reduced memory usage
- moon detection in espionage reports
- implemented changed fuel calculation
- improved reading in combat reports
- in theoretical plunder the needed number of ships is now
calculated correctly
- fixed wave attacks
v0.9.3.1b
- corrected RF of death stars against sol. sats/esp. probes
- added change of speed of bomber and small cargo when you reach
a specific engine level (OGame 0.69c)
- "Rebuild defense if it's less then 10" works correctly now
v0.9.3.0b
- fixed very small RF bug
- small change in reading in own fleets
- digits after decimal point are now shown only if needed in combat
report tables
- internal changes
v0.9.2.5b
- foreign characters can be outputtet correctly in combat reports
if a codepage is specified
- minor improvements in reading in routines
- fixed rounding in combat reports
v0.9.2.1b
- fixed bug with reading in esp. reports
- changed shield calculation back to old version
- minor fixes
v0.9.2.0b
- battle result is shown now also when battle is aborted
- its possible to read in the technologies from research menu in OGame
- improved reading in combat reports
- rebuild rate for defense is now adjustable
- changed fuel calculation to OGame v0.68 algorithm (switchable)
v0.9.1.1b
- fixed bug with the techs in alliance combat system
- fixed bug in reading out language strings
v0.9.1.0b
- improved reading in combat reports
- changed rebuilding for defense to 80%
- internal changes to Unicode
v0.9.0.1b
- "preparing next wave" fixed
- added functionality to read rapidfire values from a file
v0.9.0.0b
- reading functions improved; cause less errors
- techs from combat reports will be ccalculated from the table if they aren't given
v0.8.9.9b
- fixed balance bug
- bug with more simulations fixed (for more than 1000)
- corrected table in combat reports
v0.8.9.8b
- changes for OGame v0.65 (check "v0.60-RF" for old RapidFire & shield system)
- improved reading routines
- changes for alliance combat system
- many fixes
v0.8.9.5b
- added RapidFire option for buggy ogame version
- reading in battle reports works again
- edited kernel's structure
- added various functions
v0.8.9.2b
- fixed shield bug (thx to Nepenthes)
v0.8.9.1b
- fixed RF of RIPs versus fleet
v0.8.9.0b
- DLL now much smaller
- changed kernel structure
- bug with cancelling a fight fixed
- small bug fixes